Depth
Series — page 3
A field says what an essay is about. A series follows one idea essay by essay — from the question that introduces it to the one that assumes all the others.
Identification
- 1 What counts as the same position, and what that is worth
- 2 What it costs to notice a repetition
- 3 A key shorter than the position
- 4 A check bit halves the average and not the key
- 5 A key is a code, and two squares come free
Infinitesimals
- 1 Infinitesimals
- 2 How many ups
- 3 Tiny, miny, and the sizes below every size
- 4 The class where nobody runs out first
- 6 When the ups add
Misere cost
- 1 The cost is in the closure, not in the positions
- 2 A misère sum is searched, not added
- 3 Two heaps of testing are enough
- 4 Twelve classes, seven questions
- 5 A staircase, not a slope
Nim
- 1 Nim, and the nim-sum
- 2 The move that gives counters back
- 3 The nimbers multiply
- 4 The tartan theorem
- 5 Four hundred and seventy steps
Reversibility
- 1 The reduction that puts options back
- 2 How wide a form can get
- 3 What a value costs to write down
- 4 The same position, written once
- 5 A reduction that reads a graph
Search
- 1 A position reached eleven ways is one position
- 2 The order a solver tries the moves in
- 3 A verdict that changes with the depth
- 4 Where a search may stop
- 5 Search on in pairs of moves
Strategy
- 1 A rule with a guarantee
- 2 A rule with no promise at all
- 3 A pool built to punish greed
- 4 A schedule instead of a number
- 5 An environment instead of a stack
Strategy stealing
- 1 The theorem that names a winner and no move
- 2 Where the needle has a sentence
- 3 A board one column wider
- 4 A potential that names every move
- 5 The winning reply is the fourth choice
Toads and Frogs
- 1 Toads and Frogs
- 2 The strip nobody has a formula for
- 3 The same strip without the jump
- 4 The strip where every number is a whole one
- 5 The square that cannot be halved
Chess
- 1 A pawn ending is a sum
- 2 What has to break before a pawn is worth a number
- 3 One king, and two files to be in
- 4 A position with no value, and the rule that gives it one
Decomposition
- 1 The board falls apart, and the arithmetic changes
- 2 Finding the parts
- 3 How often a board falls apart
- 4 A wall an amazon can walk through
End-Nim
- 1 Taking from the ends
- 2 Where the nimbers run out
- 3 The rows that are their own mirror
- 4 A game with nothing at stake
Fibonacci nim
- 1 The heap is not the position
- 2 The family the Fibonacci numbers belong to
- 3 What the numerals knew
- 4 One proof, and one wrong lemma
Lasker
- 1 Splitting is a move
- 2 The proof is sixteen cells
- 3 One split is enough
- 4 The formula is a limit
Lattice
- 1 The simplest game above both
- 2 Where the order and the sum disagree
- 3 Fifty-two errors and seven sizes
- 4 One of four questions
Nogo
- 1 Every group must keep breathing
- 2 When the regions add
- 3 How thick a wall has to be
- 4 A wall that bends
Sprague–Grundy
- 1 Every impartial game is a Nim heap
- 2 A row of coins is already a sum
- 3 Two people, four years apart, one theorem
- 4 Where the impartial theory stops
Stops
- 1 Where the fight stops
- 2 The fight never runs backwards
- 3 The numbers it is confused with
- 4 Which end of the interval is open
Switching
- 1 A winning strategy that is a spanning tree
- 2 The first move is a link that is not there
- 3 Cut is Short on another graph
- 4 A point with three neighbours
Termination
- 1 The condition the recursion rests on
- 2 It ends, and nothing says when
- 3 Two ways to end with no bound
- 4 Which games end at which level