Depth
Series — page 3
A field says what an essay is about. A series follows one idea essay by essay — from the question that introduces it to the one that assumes all the others.
Decomposition
- 1 The board falls apart, and the arithmetic changes
- 2 Finding the parts
- 3 How often a board falls apart
- 4 A wall an amazon can walk through
- 5 Pieces that can only come apart
- +1 more
Disjunctive sum
- 1 The sum is the object
- 2 Which part to move in
- 3 Three ways to add the same games
- 4 Independence is a claim
- 5 How wrong a nearly-independent split is
- +1 more
Misère play
- 1 Misère play
- 2 What survives misère play
- 3 "Hopeless" was a claim about a method
- 4 Misère play has no negatives
- 5 Two misère outcomes are not enough
- +1 more
Misere cost
- 1 The cost is in the closure, not in the positions
- 2 A misère sum is searched, not added
- 3 Two heaps of testing are enough
- 4 Twelve classes, seven questions
- 5 A staircase, not a slope
- +1 more
Search
- 1 A position reached eleven ways is one position
- 2 The order a solver tries the moves in
- 3 A verdict that changes with the depth
- 4 Where a search may stop
- 5 Search on in pairs of moves
- +1 more
Switching
- 1 A winning strategy that is a spanning tree
- 2 The first move is a link that is not there
- 3 Cut is Short on another graph
- 4 A point with three neighbours
- 5 Two neighbours keep a pairing, three lose it
- +1 more
Chess
- 1 A pawn ending is a sum
- 2 What has to break before a pawn is worth a number
- 3 One king, and two files to be in
- 4 A position with no value, and the rule that gives it one
- 5 A win is not a way of winning
Dead-ending
- 1 Nobody comes back
- 2 What the class does not buy
- 3 Wrong in one direction only
- 4 The clause that turns the class off
- 5 A quotient that identifies nothing
Hackenbush
- 1 Hackenbush is a numeral
- 2 Squash every loop to a point
- 3 A green edge on a blue one
- 4 A tree is still a number
- 5 Where the numeral stops
Identification
- 1 What counts as the same position, and what that is worth
- 2 What it costs to notice a repetition
- 3 A key shorter than the position
- 4 A check bit halves the average and not the key
- 5 A key is a code, and two squares come free
Infinitesimals
- 1 Infinitesimals
- 2 How many ups
- 3 Tiny, miny, and the sizes below every size
- 4 The class where nobody runs out first
- 6 When the ups add
Nim
- 1 Nim, and the nim-sum
- 2 The move that gives counters back
- 3 The nimbers multiply
- 4 The tartan theorem
- 5 Four hundred and seventy steps
Periodicity
- 1 Four values, and the sequence is settled for ever
- 2 The sequence nobody has settled
- 3 Three bits of rule
- 4 A repetition is a guess
- 5 Growing is not climbing
Repetition
- 1 A rule that let the game run for ever
- 2 How strict a rule can be
- 3 The opponent makes it repeat
- 4 What counting positions buys
- 5 The number in the rule
Reversibility
- 1 The reduction that puts options back
- 2 How wide a form can get
- 3 What a value costs to write down
- 4 The same position, written once
- 5 A reduction that reads a graph
Strategy
- 1 A rule with a guarantee
- 2 A rule with no promise at all
- 3 A pool built to punish greed
- 4 A schedule instead of a number
- 5 An environment instead of a stack
Termination
- 1 The condition the recursion rests on
- 2 It ends, and nothing says when
- 3 Two ways to end with no bound
- 4 Which games end at which level
- 5 No number bounds it
Toads and Frogs
- 1 Toads and Frogs
- 2 The strip nobody has a formula for
- 3 The same strip without the jump
- 4 The strip where every number is a whole one
- 5 The square that cannot be halved
End-Nim
- 1 Taking from the ends
- 2 Where the nimbers run out
- 3 The rows that are their own mirror
- 4 A game with nothing at stake
Fibonacci nim
- 1 The heap is not the position
- 2 The family the Fibonacci numbers belong to
- 3 What the numerals knew
- 4 One proof, and one wrong lemma