Termination — the series
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The condition the recursion rests on
Not that the moves run out, and not that the options are few. Poker Nim's heaps can grow without bound and it ends; the game called `on` has one option and never does. What every game value needs is that no infinite run of moves exists — and there are three separate ways to fail it.
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It ends, and nothing says when
The recursion this site runs needs every line of play to reach a position with no moves, and the condition is usually met by an obvious decreasing quantity. The hydra meets it with no such quantity anywhere: the tree grows at nearly every step and the fight ends regardless, because the only thing that decreases is an ordinal. A four-node hydra dies in twenty chops; one level deeper and 279 chops reach forty thousand nodes with no end in sight.
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Two ways to end with no bound
Sylver Coinage and the hydra are both guaranteed to finish and neither will say when. The difference is that one of them carries its own bound: every move in Sylver removes at least one gap, the gaps can be counted in a moment, and over ten openings the longest play uses every single one. The hydra has no decreasing quantity a solver can hold — three hydras of five nodes each take seven chops, twenty-one, and a number past two hundred and seventy-nine that this machine never reaches.
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Which games end at which level
Between a game that ends within a computable bound and one that ends with no bound at all there are levels, each corresponding to a strength of induction. This site's games sit at three of them, and which level a game is at is decided by exhibiting its termination measure and checking that every move lowers it.
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No number bounds it
Sylver Coinage cannot be given a termination measure in the natural numbers: from {2} the game can last one move, two, or any number the second player chooses. The measure proposed for it — the gap count beside the number of distinct primes the named numbers share — rises on {4} + 6. Count the primes with their repeats and it falls on every one of 42,519 moves checked, and it is exact: the game tree is ω squared tall, and the height of a position is ω times the prime factors of its gcd plus the gaps that are left.