Chess — the series
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A pawn ending is a sum
In a blocked pawn ending the material is level, the files never speak to each other, and whoever has to move is the one in trouble. Chess calls that mutual zugzwang; this site calls it a P-position; and the two vocabularies were built four decades and one subject apart to say the same thing.
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What has to break before a pawn is worth a number
Every value the blocked-file model can hold is an infinitesimal, and the reason is one sentence about the move rule rather than anything about pawns. Break that sentence — a pawn stuck behind a friend, a square only one side can hold — and integers, switches and positions worth fighting over arrive at once.
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One king, and two files to be in
The whole apparatus needs the files to be independent, and a king is what makes them not. With the kings unable to move the sum of the parts is exact on every configuration; give each king a single waiting move and the sum names the wrong winner on one configuration in six, and on a hundred and twenty-six of two hundred and forty-three with three files.
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A position with no value, and the rule that gives it one
A fortress is a cycle in the position graph, so the recursion defining a value has nowhere to bottom out and the propagation never reaches it. Chess has a rule for that — count fifty moves and call it drawn — and the rule does not merely tidy the theory up. On eleven cells of the sweep it takes away a win.
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A win is not a way of winning
Solve a lone king against a rook completely and every one of 175,168 positions with white to move is won. Now let white play any move the table says keeps the win, and black resist as long as it can: in 400 games of up to 2,000 moves, white never mates. On a graph that loops, staying won is not progress. From every won position in the queen and rook endings white can stay inside the won set for ever, and what wins is a second number, the distance, which the theory of finite games never had to ask for.