Depth
Series
A field says what an essay is about. A series follows one idea essay by essay — from the question that introduces it to the one that assumes all the others.
Domineering
- 1 Domineering
- 2 The values of every small board
- 3 A board that is a sum of its regions
- 4 Which shapes are worth fighting over
- 5 Counting the moves each side has
- +6 more
Sente
- 1 Sente is a fact about the rest of the board
- 2 Double sente is not a property of the position
- 3 What a move nobody makes is worth
- 4 The answer that starts another fight
- 5 What the halving is a function of
- +6 more
Negation
- 1 Turn the board through a right angle
- 2 The values that are their own negatives
- 3 What can be struck out
- 4 The thirty that cancel themselves
- 5 A self-negative value costs a day
- +5 more
Switches
- 1 Worth nothing, and worth fighting for
- 2 The switch a player is imagining
- 3 When a switch is not a switch
- 4 A fight with no midpoint
- 5 The bend is the condition
- +5 more
Value cost
- 1 Knowing who wins, and knowing what it is worth
- 2 The question in the middle
- 3 When the catalogue starts paying
- 4 Where to stop building
- 5 A catalogue that knows what it will meet
- +5 more
Cold
- 1 Below zero
- 2 How hot a day gets
- 3 How hot a real position is
- 4 What a game actually produces
- 5 One fight makes a board a fight
- +4 more
Coupons
- 1 An environment made of coupons
- 2 Two games in one environment
- 3 When to leave the environment
- 4 How big the answer is
- 5 The quantity that does not order a board
- +4 more
Dominance
- 1 The reduction that always shrinks
- 2 How much a list of options can lose
- 3 Which option the reduction keeps
- 4 The margin a count needs
- 5 The weight that blunts the count
- +4 more
Notation
- 1 The notation was the argument
- 2 Where the braces stop
- 3 Two names that add to nothing nameable
- 4 What two numbers cannot tell apart
- 5 A board is written as a sum
- +4 more
Amazons
- 1 Amazons, and when a position becomes a sum
- 2 When a real board falls apart
- 3 Amazons on one line
- 4 A region one player owns
- 5 The fractions that were not there
- +3 more
Determinacy
- 1 The first theorem, and the winner it declines to name
- 2 The paper was about how long
- 3 The gap between two answers
- 4 Every play ends and no round settles
- 5 What the play keeps coming back to
- +3 more
Dots and Boxes
- 1 The game in every exercise book
- 2 The chains decide it before the boxes do
- 3 The parts are worth nothing and the sum is not
- 4 The endgame theory arrives late
- 5 A thousand positions and no exception
- +3 more
Moores-nim
- 1 Taking from several heaps at once
- 2 The patch that generalised
- 3 The rule a smaller move breaks
- 4 The wider move is the easier game
- 5 The count of odd heaps
- +3 more
Numbers
- 1 The simplicity rule
- 2 The day a number is born
- 3 Numbers avoid numbers
- 4 The numbers came out of the game
- 5 The recursion this site cannot run
- +3 more
Pairing
- 1 The strategy that is a symmetry
- 2 Looking for the symmetry
- 3 The symmetry one move away
- 4 A check in front of a search
- 5 The check that was not a check
- +3 more
Push
- 1 The other way to move a row
- 2 The reading that survives too much
- 3 The criterion that cannot exist
- 4 A numeral in the empty squares
- 5 The cliff a cut invents
- +3 more
Realisability
- 1 The values nobody's game produces
- 2 The cheapest way to show a value
- 3 The birthday is a floor
- 4 Wider costs less
- 5 The entry fee was the cap
- +3 more
Scoring
- 1 Counting at the end changes everything
- 2 What a pass is worth to a theory
- 3 A hypothesis has to hold all the way down
- 4 Nothing to subtract with
- 5 The restriction that buys the most
- +3 more
Temperature
- 1 What is at stake
- 2 Cooling
- 3 Playing the hottest
- 4 The same fight, eight times over
- 5 The first time it told somebody something
- +3 more
Thermograph
- 1 Reading a thermograph
- 2 The endgame, accounted for
- 3 Two hot fights that add to a cold number
- 4 A thermograph is built from its options'
- 5 A thermograph with two bends
- +3 more