Depth
Series — page 4
A field says what an essay is about. A series follows one idea essay by essay — from the question that introduces it to the one that assumes all the others.
Wythoff's game
- 1 Wythoff's game, and the ratio nobody put there
- 2 A golden ratio thirty years early
- 3 The digits say which move wins
- 4 A set with three descriptions, and a function with none
Approximation
- 1 A rule that is never right and cannot be far wrong
- 2 The bound names the hottest part and the cost does not
- 3 The cheap fights make the rule cheaper
Canonical form
- 1 Canonical form
- 2 Two hundred and fifty-six ways to write twenty-two things
- 3 A factor, and not an overhead
Chilling
- 1 Cooling by exactly one
- 2 The operator chosen for one game
- 3 The operator that puts the star back
Clobber
- 1 A game where nobody can be ahead in moves
- 2 One row of Clobber
- 3 When the bracket decides
Codes
- 1 The losing positions are a code
- 2 The code names the move
- 3 The dual was the value table
Geography
- 1 A token on a graph
- 2 Using up the edges instead
- 3 Two graphs a rule cannot tell apart
Go
- 1 The rule that makes Go a finite game
- 2 A ko is won somewhere else
- 3 Two ways to count a finished board
Kōnane
- 1 A game older than the theory
- 2 The second dimension is not the deep end
- 3 The two moves that are not captures
Memory
- 1 What a component has to carry
- 2 What restores the theorem
- 3 Two clauses and a third question
Partizan subtraction
- 1 Two players, two lists
- 2 A sequence with a rule and no period
- 3 The condition that survived the wider sweep
Pass
- 1 A pass is not a move
- 2 Three heaps and a pass
- 3 What a component would have to carry
Periodicity
- 1 Four values, and the sequence is settled for ever
- 2 The sequence nobody has settled
- 3 Three bits of rule
Remoteness
- 1 How long it lasts
- 2 The number nobody needs
- 3 A compound of two different games
Sprouts
- 1 Sprouts, and the game that is not one
- 2 A conjecture from hand play
- 3 What computing further has bought
Toppling dominoes
- 1 Topple it from either end
- 2 How long a row a value needs
- 3 A recipe instead of a census
Colouring
- 1 One board, two rules
- 2 One rule makes it cold, the other hot
Grundy sequences
- 2 Grundy sequences, and where they stop being predictable
- 3 Naming a game with a number
Incentives
- 1 What a move is worth to the player making it
- 2 Nobody wants to move here
Subtraction
- 1 Take one, three or four
- 2 The period is small and the proof does not say so