The position index
A collection of essays about computed values ought to be able to show the values it has computed. This is that list: 1667 positions across 78 games, each with the value the recursion returned and the outcome class that follows from it.
It is not a list kept beside the essays. Every figure call in every essay is read out of the markdown and run again at exactly the options the essay passed, and what a generator says it drew is what goes in the table. An index maintained by hand drifts away from the figures as soon as one of them changes; this one cannot drift, because it is the same computation.
698 of these positions are drawn in more than one essay, which is the collection working as intended: a value computed once, then argued about from several directions. And 80 of the site's 146 generators declare positions at all — the others draw an argument rather than a position, a thermograph or a running-time curve or a reduction, and they are absent from this page rather than padded into it.
A form
2 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
{−1, 0, ∗ | 1} |
1/2 |
L | The reduction that always shrinks |
{0, ∗ | ∗} |
↑ |
L | The reduction that always shrinks |
Amazons
57 positions
Bidding
12 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
↑ — Richman value |
1/2 |
L | Nobody has to move |
↓ — Richman value |
1/2 |
R | Nobody has to move |
−1 — Richman value |
1/4 |
R | Nobody has to move |
−2 — Richman value |
1/8 |
R | Nobody has to move |
∗ — Richman value |
1/2 |
N | Nobody has to move |
0 — Richman value |
1/2 |
P | Nobody has to move |
1 — Richman value |
3/4 |
L | Nobody has to move |
1 | −1 — Richman value |
1/2 |
N | Nobody has to move |
1/2 — Richman value |
5/8 |
L | Nobody has to move |
2 — Richman value |
7/8 |
L | Nobody has to move |
2 | 0 — Richman value |
11/16 |
N | Nobody has to move |
3 — Richman value |
15/16 |
L | Nobody has to move |
Chomp
6 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
1 × 2 bar |
N1 winning first move |
N | The first theorem, and the winner it declines to name, The theorem that names a winner and no move |
2 × 1 bar |
N1 winning first move |
N | The first theorem, and the winner it declines to name, The theorem that names a winner and no move |
3 × 1 bar |
N1 winning first move |
N | The first theorem, and the winner it declines to name, The theorem that names a winner and no move |
4 × 1 bar |
N1 winning first move |
N | The first theorem, and the winner it declines to name, The theorem that names a winner and no move |
5 × 1 bar |
N1 winning first move |
N | The first theorem, and the winner it declines to name, The theorem that names a winner and no move |
6 × 1 bar |
N1 winning first move |
N | The first theorem, and the winner it declines to name, The theorem that names a winner and no move |
Clobber
37 positions
Col
11 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a bowtie |
0 |
P | One rule makes it cold, the other hot |
a bowtie from L.... |
−1 |
R | One board, two rules |
a path of four |
0 |
P | One board, two rules, Every group must keep breathing |
a path of four from .L.. |
−3/2 |
R | One rule makes it cold, the other hot |
a path of three |
0 |
P | One board, two rules, One rule makes it cold, the other hot |
a path of three from .L. |
−2 |
R | One board, two rules |
a path of three from L.. |
−1/2 |
R | One board, two rules |
a star |
∗ |
N | One board, two rules |
a star from ..LR |
∗ |
N | One rule makes it cold, the other hot |
a star from L... |
−3 |
R | One rule makes it cold, the other hot |
a triangle |
0 |
P | One board, two rules |
Cram
11 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
1×1 |
0the pairing strategy does not reach it |
P | Cram, Looking for the symmetry |
1×5 |
0the pairing strategy does not reach it |
P | Cram, Looking for the symmetry, The strategy that is a symmetry |
2×2 |
0settled by the pairing strategy |
P | Cram, Looking for the symmetry |
2×3 |
∗1 |
N | Cram, The strategy that is a symmetry |
2×4 |
0settled by the pairing strategy |
P | Cram, Looking for the symmetry, The strategy that is a symmetry |
2×5 |
∗1the pairing strategy breaks here |
N | The strategy that is a symmetry |
3×3 |
0the pairing strategy breaks here |
P | Cram, The strategy that is a symmetry |
3×4 |
∗1the pairing strategy breaks here |
N | Cram |
3×4 with 1 domino placed |
0the pairing strategy holds over 11 positions |
P | Cram |
4×4 |
0the pairing strategy holds over 60 positions |
P | Cram, The strategy that is a symmetry, The symmetry one move away |
5×5 |
0the pairing strategy breaks here |
P | Cram |
Cutcake
65 positions
Dawson's chess ·137
14 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
Dawson's chess ·137, a heap of 1 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, The genus of a sum, What a tame heap may be replaced by |
Dawson's chess ·137, a heap of 10 |
genus 3^31tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
Dawson's chess ·137, a heap of 11 |
genus 2^0520wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild |
Dawson's chess ·137, a heap of 12 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
Dawson's chess ·137, a heap of 13 |
genus 4^146wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
Dawson's chess ·137, a heap of 14 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
Dawson's chess ·137, a heap of 2 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, The genus of a sum, What a tame heap may be replaced by |
Dawson's chess ·137, a heap of 3 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, What a tame heap may be replaced by |
Dawson's chess ·137, a heap of 4 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, What a tame heap may be replaced by |
Dawson's chess ·137, a heap of 5 |
genus 3^31tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum |
Dawson's chess ·137, a heap of 6 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, The genus of a sum |
Dawson's chess ·137, a heap of 7 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, The genus of a sum |
Dawson's chess ·137, a heap of 8 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum |
Dawson's chess ·137, a heap of 9 |
genus 3^1431wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum |
Domineering
62 positions
Domineering region
6 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
4 squares, 0,0 0,1 1,0 1,1 |
1 | −1drawn beside its own value |
N | Which shapes are worth fighting over |
5 squares, 0,0 0,1 0,2 1,0 1,1 |
1 | −1drawn beside its own value |
N | Which shapes are worth fighting over |
6 squares, 0,0 0,1 0,2 1,0 1,1 1,2 |
2 | −1/2drawn beside its own value |
N | Which shapes are worth fighting over |
6 squares, 0,0 0,1 1,0 1,1 1,2 2,2 |
2 | −1/2drawn beside its own value |
N | Which shapes are worth fighting over |
6 squares, 0,0 0,1 1,0 1,1 2,0 2,1 |
1/2 | −2drawn beside its own value |
N | Which shapes are worth fighting over |
6 squares, 0,0 0,1 1,0 1,1 2,1 2,2 |
1/2 | −2drawn beside its own value |
N | Which shapes are worth fighting over |
Elephants and Rhinos
21 positions
End-Nim
25 positions
Fibonacci Nim
4 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a heap of 3 |
first player loses |
P | The family the Fibonacci numbers belong to, The heap is not the position, What restores the theorem |
a heap of 4 |
first player wins |
N | The family the Fibonacci numbers belong to, The heap is not the position, What restores the theorem |
a heap of 8 |
first player loses |
P | The family the Fibonacci numbers belong to, The heap is not the position, What restores the theorem |
a heap of 9 |
first player wins |
N | The family the Fibonacci numbers belong to, The heap is not the position, What restores the theorem |
Form
2 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
{{0 | ∗2} | 0} |
↑∗ |
N | A reduction that reads a graph, The reduction that always shrinks, The reduction that puts options back |
{0, ↑ | 0, ∗2, ↓} |
∗ |
N | How much a list of options can lose, How wide a form can get |
Generalized Geography
6 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
14-node reduction of a 3-variable formula |
—the formula is true, and the game agrees |
N | A puzzle asks once, a game asks alternately |
16-node reduction of a 3-variable formula |
—the formula is true, and the game agrees |
N | A puzzle asks once, a game asks alternately, It ends, and nothing says when |
17-node reduction of a 3-variable formula |
—the formula is false, and the game agrees |
P | A puzzle asks once, a game asks alternately |
26-node reduction of a 5-variable formula |
—the formula is true, and the game agrees |
N | A puzzle asks once, a game asks alternately |
6-node reduction of a 1-variable formula |
—the formula is true, and the game agrees |
N | A puzzle asks once, a game asks alternately |
7-node reduction of a 1-variable formula |
—the formula is false, and the game agrees |
P | A puzzle asks once, a game asks alternately |
Geography
12 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
undirected on 5 vertices and 4 edges, starting at a |
∗02 of 3 maximum matchings cover it |
P | A token on a graph |
undirected on 5 vertices and 4 edges, starting at b |
∗13 of 3 maximum matchings cover it |
N | A token on a graph |
undirected on 5 vertices and 4 edges, starting at c |
∗02 of 3 maximum matchings cover it |
P | A token on a graph |
undirected on 5 vertices and 4 edges, starting at d |
∗13 of 3 maximum matchings cover it |
N | A token on a graph |
undirected on 6 vertices and 5 edges, starting at a |
∗02 of 4 maximum matchings cover it |
P | A token on a graph |
undirected on 6 vertices and 5 edges, starting at b |
∗24 of 4 maximum matchings cover it |
N | A token on a graph |
undirected on 6 vertices and 5 edges, starting at c |
∗02 of 4 maximum matchings cover it |
P | A token on a graph |
undirected on 6 vertices and 5 edges, starting at d |
∗24 of 4 maximum matchings cover it |
N | A token on a graph |
undirected on 6 vertices and 8 edges, starting at a |
∗13 of 3 maximum matchings cover it |
N | Hard, proved |
undirected on 6 vertices and 8 edges, starting at b |
∗13 of 3 maximum matchings cover it |
N | Hard, proved |
undirected on 6 vertices and 8 edges, starting at c |
∗13 of 3 maximum matchings cover it |
N | Hard, proved |
undirected on 6 vertices and 8 edges, starting at d |
∗23 of 3 maximum matchings cover it |
N | Hard, proved |
Green Hackenbush
7 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a square with a roof |
∗0 |
P | Squash every loop to a point |
a three-by-three lattice on the ground |
∗0 |
P | Squash every loop to a point, Nim is easy, in binary |
a tree with two branches |
∗4 |
N | Squash every loop to a point, When the nested sum only sees the value |
a triangle on a stalk |
∗2 |
N | A tree is still a number, Squash every loop to a point |
a triangle standing on the ground |
∗1 |
N | Squash every loop to a point |
a triangle with a tail |
∗0 |
P | A green edge on a blue one |
two loops on one stalk |
∗2 |
N | A winning strategy that is a spanning tree |
Hackenbush
44 positions
Hackenbush tree
11 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
above the trunk |
0 |
P | A tree is still a number |
cherry |
1 |
L | A tree is still a number, Where the numeral stops |
fan |
1/8 |
L | A tree is still a number, Where the numeral stops |
ladder |
3/2 |
L | A tree is still a number, Where the numeral stops |
LR |
1/2 |
L | A tree is still a number |
LRL |
3/4 |
L | A tree is still a number, Where the numeral stops |
red-cherry |
−1 |
R | A tree is still a number, Where the numeral stops |
RL |
−1/2 |
R | A tree is still a number |
tree 1 |
−1/4 |
R | A tree is still a number |
two-trunks |
0 |
P | A tree is still a number, Where the numeral stops |
whole tree |
1 |
L | A tree is still a number |
Hexadecimal game
4 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
·8f, a heap of 0 |
0 |
P | A period with a constant added, A code that climbs by three |
·8f, a heap of 1 |
0 |
P | A period with a constant added, A code that climbs by three |
·8f, a heap of 2 |
∗1 |
N | A period with a constant added, A code that climbs by three |
·8f, a heap of 3 |
∗1 |
N | A period with a constant added, A code that climbs by three |
Impartial
3 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a heap of 4, taking 1, 3, 4 |
∗2equal to exactly one nimber in the range drawn |
N | Where the impartial theory stops |
a heap of 5, taking 1, 3, 4 |
∗3equal to exactly one nimber in the range drawn |
N | Where the impartial theory stops |
a heap of 7, taking 1, 3, 4 |
0equal to exactly one nimber in the range drawn |
P | Where the impartial theory stops |
Kayles ·77
14 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
Kayles ·77, a heap of 1 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 10 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Closing the wild side, Tame and wild, The genus of a sum |
Kayles ·77, a heap of 11 |
genus 6^46wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Closing the wild side, Tame and wild, The genus of a sum |
Kayles ·77, a heap of 12 |
genus 4^046wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Closing the wild side, Tame and wild, The genus of a sum |
Kayles ·77, a heap of 13 |
genus 1^13tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
Kayles ·77, a heap of 14 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
Kayles ·77, a heap of 2 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 3 |
genus 3^31tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 4 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 5 |
genus 4^146wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 6 |
genus 3^31tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 7 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 8 |
genus 1^13tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum, The rule the symbols follow, What a tame heap may be replaced by |
Kayles ·77, a heap of 9 |
genus 4^046wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | A function with no formula, Closing the wild side, Tame and wild, The genus of a sum |
Kōnane
51 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
.....ox |
11 moves for Left, 0 for Right |
L | A game older than the theory |
....xo. |
∗1 moves for Left, 1 for Right |
N | A game older than the theory |
...ox.x |
1/21 moves for Left, 1 for Right |
L | A game older than the theory, The second dimension is not the deep end |
..x.xo. |
↓∗1 moves for Left, 2 for Right |
N | A game older than the theory |
..x/oxo/xox |
0after Black lifts rank 1 file 1 |
P | The two moves that are not captures |
..xo.o. |
↑∗2 moves for Left, 1 for Right |
N | A game older than the theory |
..xo/oxox/xoxo |
0after Black lifts rank 1 file 1 |
P | The two moves that are not captures |
..xox/oxoxo/xoxox |
0after Black lifts rank 1 file 1 |
P | The two moves that are not captures |
.ox.x.x |
1/41 moves for Left, 2 for Right |
L | A game older than the theory, The second dimension is not the deep end |
.oxo.xo |
1/22 moves for Left, 1 for Right |
L | A game older than the theory |
.x...xo |
−1pieces sum to −1 |
R | Independence is a claim |
.x..xo. |
∗pieces sum to 1 |
N | A game older than the theory, Independence is a claim |
.xo.xo. |
1 | −12 moves for Left, 2 for Right |
N | A game older than the theory |
.xoo.ox |
1/21 moves for Left, 1 for Right |
L | A game older than the theory |
.xoxox. |
−20 moves for Left, 2 for Right |
R | A game older than the theory, The two moves that are not captures |
oxo.oxo.oxo |
0playable: the reader moves first and loses |
P | A game older than the theory |
oxox.xoxo |
00 moves for Left, 2 for Right |
P | A game older than the theory, The two moves that are not captures |
x...x.x |
00 moves for Left, 0 for Right |
P | A game older than the theory, The second dimension is not the deep end |
x../oxo/xox |
0after Black lifts rank 1 file 3 |
P | The two moves that are not captures |
x.ox |
11 moves for Left, 0 for Right |
L | A game older than the theory |
x.x.xo. |
1/4pieces sum to 1/4 |
L | A game older than the theory, Independence is a claim |
x.x/.o./x.x |
03 × 3, 0 moves for Left and 0 for Right |
P | The second dimension is not the deep end |
x.xo..o |
1/21 moves for Left, 1 for Right |
L | A game older than the theory |
xo. |
11 moves for Left, 0 for Right |
L | A game older than the theory |
xo../oxox/xoxo |
0after Black lifts rank 1 file 3 |
P | The two moves that are not captures |
xo.ox/ox.xo/xoxox |
0after Black lifts rank 1 file 3 |
P | The two moves that are not captures |
xox../oxoxo/xoxox |
0after Black lifts rank 1 file 5 |
P | The two moves that are not captures |
xox/o../xox |
0after Black lifts rank 2 file 2 |
P | The two moves that are not captures |
xox/o.o/x.x |
03 × 3, 0 moves for Left and 0 for Right |
P | The second dimension is not the deep end |
xox/o.x/.xo |
∗3 × 3, 1 moves for Left and 1 for Right |
N | The second dimension is not the deep end |
xox/oxo/..x |
0after Black lifts rank 3 file 1 |
P | The two moves that are not captures |
xox/oxo/x.. |
0after Black lifts rank 3 file 3 |
P | The two moves that are not captures |
xox/oxo/x.x |
−13 × 3, 0 moves for Left and 1 for Right |
R | The second dimension is not the deep end |
xoxo. |
21 moves for Left, 0 for Right |
L | A game older than the theory, The two moves that are not captures |
xoxo/o..x/xoxo |
0after Black lifts rank 2 file 2 |
P | The two moves that are not captures |
xoxo/o.xo/.x.o |
23 × 4, 1 moves for Left and 1 for Right |
L | The second dimension is not the deep end |
xoxo/ox../xoxo |
−1after Black lifts rank 2 file 4 |
R | The two moves that are not captures |
xoxo/ox.x/xoxo |
03 × 4, 0 moves for Left and 1 for Right |
P | The second dimension is not the deep end |
xoxo/oxox/..xo |
0after Black lifts rank 3 file 1 |
P | The two moves that are not captures |
xoxo/oxox/xo.. |
0after Black lifts rank 3 file 3 |
P | The two moves that are not captures |
xoxo/oxox/xoxo |
03 × 4, 0 moves for Left and 0 for Right |
P | The second dimension is not the deep end |
xoxox/o..xo/xoxox |
−1after Black lifts rank 2 file 2 |
R | The two moves that are not captures |
xoxox/ox..o/xoxox |
−1after Black lifts rank 2 file 4 |
R | The two moves that are not captures |
xoxox/ox.xo/xo.ox |
0after Black lifts rank 3 file 3 |
P | The two moves that are not captures |
xoxox/ox.xo/xoxox |
03 × 5, 0 moves for Left and 2 for Right |
P | The two moves that are not captures |
xoxox/oxoxo/..xox |
0after Black lifts rank 3 file 1 |
P | The two moves that are not captures |
xoxox/oxoxo/xox.. |
0after Black lifts rank 3 file 5 |
P | The two moves that are not captures |
xoxox/oxoxo/xox.x |
−13 × 5, 0 moves for Left and 2 for Right |
R | The two moves that are not captures |
xoxox/oxoxo/xoxox |
03 × 5, 0 moves for Left and 0 for Right |
P | The two moves that are not captures |
xoxoxoxo. |
41 moves for Left, 0 for Right |
L | A game older than the theory |
xxx.xo. |
1/21 moves for Left, 1 for Right |
L | A game older than the theory |
Lasker's Nim
7 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a heap of 0 |
0 |
P | A period with a constant added, Grundy sequences, and where they stop being predictable, Splitting is a move, The formula is a limit |
a heap of 11 |
∗12 |
N | Splitting is a move, The proof is sixteen cells |
a heap of 12 |
∗11 |
N | Splitting is a move, The proof is sixteen cells |
a heap of 3 |
∗4 |
N | A period with a constant added, Grundy sequences, and where they stop being predictable, Splitting is a move, The formula is a limit |
a heap of 4 |
∗3 |
N | A period with a constant added, Grundy sequences, and where they stop being predictable, Splitting is a move, The formula is a limit |
a heap of 7 |
∗8 |
N | A period with a constant added, Grundy sequences, and where they stop being predictable, One split is enough, Splitting is a move, The formula is a limit, The proof is sixteen cells |
a heap of 8 |
∗7 |
N | Splitting is a move, The proof is sixteen cells |
Maundy Cake
144 positions
Misère Nim
16 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heaps 1 |
—misère play has outcomes but no values, which is the whole difficulty |
P | Misère play, Tame and wild |
heaps 1, 1 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play, Tame and wild, Two misère outcomes are not enough, What a tame heap may be replaced by, What a wider pool rescues |
heaps 1, 1, 1 |
—misère play has outcomes but no values, which is the whole difficulty |
P | A pass is not a move, Misère play, Nim, and the nim-sum, Tame and wild, The patch that generalised, The sentence that solved the other convention, Two misère outcomes are not enough, What a tame heap may be replaced by |
heaps 1, 1, 1, 1 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play, Nim, and the nim-sum, The sentence that solved the other convention, What a wider pool rescues |
heaps 1, 1, 1, 1, 1 |
—misère play has outcomes but no values, which is the whole difficulty |
P | Misère play |
heaps 1, 1, 1, 1, 1, 1 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play |
heaps 1, 1, 2 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play |
heaps 1, 1, 2, 2 |
—misère play has outcomes but no values, which is the whole difficulty |
P | Misère play |
heaps 1, 1, 5 |
—misère play has outcomes but no values, which is the whole difficulty |
N | A pass is not a move, Misère play, Nim, and the nim-sum, The patch that generalised, The sentence that solved the other convention |
heaps 1, 2 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play, Two misère outcomes are not enough |
heaps 1, 2, 2 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play |
heaps 1, 2, 3 |
—misère play has outcomes but no values, which is the whole difficulty |
P | A pass is not a move, Misère play, Nim, and the nim-sum, Tame and wild, The patch that generalised, The sentence that solved the other convention, What a wider pool rescues |
heaps 2 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play, Tame and wild, Two misère outcomes are not enough |
heaps 2, 2 |
—misère play has outcomes but no values, which is the whole difficulty |
P | A pass is not a move, Misère play, Nim, and the nim-sum, Tame and wild, The patch that generalised, The sentence that solved the other convention, What a tame heap may be replaced by, What a wider pool rescues |
heaps 2, 2, 2 |
—misère play has outcomes but no values, which is the whole difficulty |
N | Misère play |
heaps 2, 3 |
—misère play has outcomes but no values, which is the whole difficulty |
N | What a tame heap may be replaced by |
Mock Turtles
7 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heads at 1, 2, 3, 4 |
0a lost row, and a word of the code |
P | The code names the move, The losing positions are a code |
heads at 1, 2, 3, 4 of 12 |
0 |
P | A row of coins is already a sum |
heads at 1, 2, 3, 4 of 8 |
0 |
P | The losing positions are a code |
heads at 1, 2, 5, 6 |
0a lost row, and a word of the code |
P | The code names the move, The losing positions are a code |
heads at 2, 4, 7 of 12 |
∗8 |
N | A row of coins is already a sum |
heads at 2, 5, 8 of 8 |
∗4 |
N | The code names the move |
no heads |
0a lost row, and a word of the code |
P | The code names the move, The losing positions are a code |
Mogul
4 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heads at 1, 2, 3, 4 |
0a lost row, and a word of the code |
P | The losing positions are a code |
heads at 1, 2, 5, 6 |
0a lost row, and a word of the code |
P | The losing positions are a code |
heads at 1, 8 of 14 |
0 |
P | A row of coins is already a sum |
no heads |
0a lost row, and a word of the code |
P | The losing positions are a code |
Moore's Nim, k = 2
7 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heaps 1, 1, 1 |
0the column rule mod 3 decides the outcome and does not give this value |
P | The patch that generalised |
heaps 1, 3, 6 |
∗10the column rule mod 3 decides the outcome and does not give this value |
N | The rule a smaller move breaks |
heaps 2, 2, 2 |
0the column rule mod 3 decides the outcome and does not give this value |
P | The patch that generalised |
heaps 2, 4, 6 |
∗12the column rule mod 3 decides the outcome and does not give this value |
N | Taking from several heaps at once |
heaps 3, 5, 6 |
∗14the column rule mod 3 decides the outcome and does not give this value |
N | Taking from several heaps at once |
heaps 3, 5, 6, 7 |
0the column rule mod 3 decides the outcome and does not give this value |
P | Taking from several heaps at once |
heaps 5, 5, 5 |
0the column rule mod 3 decides the outcome and does not give this value |
P | Taking from several heaps at once |
Moore's Nim, k = 3
1 position
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heaps 1, 1, 1, 1 |
0the column rule mod 4 decides the outcome and does not give this value |
P | Taking from several heaps at once, The rule a smaller move breaks |
Nim
69 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 0 |
0equal to that Nim heap in every sum, which is what the table checks |
P | Every impartial game is a Nim heap |
heap 1 |
∗1equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 2 |
∗2equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 3 |
∗3equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 4 |
∗4equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 5 |
∗5equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 6 |
∗6equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 7 |
∗7equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 8 |
∗8equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heaps 1 |
∗1 |
N | Misère play, Tame and wild |
heaps 1, 1 |
02 bits in binary against 2 counters |
P | Nim is easy, in binary, Misère play, Tame and wild, Two misère outcomes are not enough, What a tame heap may be replaced by, What a value leaves out, What a wider pool rescues |
heaps 1, 1, 1 |
∗1 |
N | A pass is not a move, Nim is easy, in binary, Misère play, Nim, and the nim-sum, Tame and wild, The patch that generalised, The sentence that solved the other convention, The theorem that needed none of the theory, Two misère outcomes are not enough, What a tame heap may be replaced by |
heaps 1, 1, 1, 1 |
0 |
P | Misère play, Nim, and the nim-sum, The sentence that solved the other convention, What a wider pool rescues |
heaps 1, 1, 1, 1, 1 |
∗1 |
N | Misère play |
heaps 1, 1, 1, 1, 1, 1 |
0 |
P | Misère play |
heaps 1, 1, 2 |
∗2 |
N | Misère play |
heaps 1, 1, 2, 2 |
0 |
P | Misère play |
heaps 1, 1, 5 |
∗5 |
N | A pass is not a move, Misère play, Nim, and the nim-sum, The patch that generalised, The sentence that solved the other convention |
heaps 1, 2 |
∗33 bits in binary against 3 counters |
N | Nim is easy, in binary, Misère play, Two misère outcomes are not enough |
heaps 1, 2, 2 |
∗1 |
N | Misère play |
heaps 1, 2, 3 |
0 |
P | A pass is not a move, A token on a graph, The move that gives counters back, Nim is easy, in binary, Misère play, Nim, and the nim-sum, Tame and wild, The patch that generalised, The sentence that solved the other convention, The theorem that needed none of the theory, Three players and no answer, What a value leaves out, What a wider pool rescues |
heaps 1, 2, 3, 1 |
∗1 |
N | A pass is not a move |
heaps 1, 3, 6 |
∗4 |
N | No two heaps alike |
heaps 1, 4 |
∗5 |
N | No two heaps alike |
heaps 10, 20, 30 |
014 bits in binary against 60 counters |
P | Nim is easy, in binary |
heaps 100, 200, 300 |
∗38424 bits in binary against 600 counters |
N | Nim is easy, in binary |
heaps 1000, 1000, 1000 |
∗100030 bits in binary against 3000 counters |
N | Nim is easy, in binary |
heaps 1000, 2000, 3000 |
∗396833 bits in binary against 6000 counters |
N | Nim is easy, in binary |
heaps 1000000, 2000000, 3000000 |
∗393216063 bits in binary against 6000000 counters |
N | Nim is easy, in binary |
heaps 1024, 1024, 1024 |
∗102433 bits in binary against 3072 counters |
N | Nim is easy, in binary |
heaps 1048576, 1048576, 1048576 |
∗104857663 bits in binary against 3145728 counters |
N | Nim is easy, in binary |
heaps 16, 16, 16 |
∗1615 bits in binary against 48 counters |
N | Nim is easy, in binary |
heaps 2 |
∗2 |
N | Misère play, Tame and wild, Two misère outcomes are not enough |
heaps 2, 1, 2 |
∗1 |
N | Taking from the ends |
heaps 2, 2 |
0 |
P | A pass is not a move, Misère play, Nim, and the nim-sum, Tame and wild, The patch that generalised, The sentence that solved the other convention, What a tame heap may be replaced by, What a value leaves out, What a wider pool rescues, Who moves last |
heaps 2, 2, 2 |
∗2 |
N | Misère play |
heaps 2, 3 |
∗14 bits in binary against 5 counters |
N | Nim is easy, in binary, What a tame heap may be replaced by |
heaps 256, 256, 256 |
∗25627 bits in binary against 768 counters |
N | Nim is easy, in binary |
heaps 3, 3 |
02 to 6 moves long |
P | What a value leaves out |
heaps 3, 3, 6, 6 |
04 to 18 moves long |
P | What a value leaves out |
heaps 3, 4, 5 |
∗28 bits in binary against 12 counters |
N | Nim is easy, in binary |
heaps 3, 5 |
∗65 bits in binary against 8 counters |
N | Nim is easy, in binary |
heaps 3, 5, 6 |
0 |
P | Nim, and the nim-sum, Taking from several heaps at once, A row of coins is already a sum |
heaps 3, 5, 7 |
∗1 |
N | Nim, and the nim-sum, The theorem that needed none of the theory |
heaps 4, 4 |
0 |
P | Nim, and the nim-sum, What a value leaves out |
heaps 4, 4, 4 |
∗49 bits in binary against 12 counters |
N | Nim is easy, in binary |
heaps 5 |
∗53 bits in binary against 5 counters |
N | Nim is easy, in binary |
heaps 5, 5 |
06 bits in binary against 10 counters |
P | Nim is easy, in binary, What a value leaves out |
heaps 5, 5, 5 |
∗59 bits in binary against 15 counters |
N | Nim is easy, in binary |
heaps 5, 5, 5, 5 |
012 bits in binary against 20 counters |
P | Nim is easy, in binary |
heaps 5, 5, 5, 5, 5 |
∗515 bits in binary against 25 counters |
N | Nim is easy, in binary |
heaps 5, 6, 3 |
03 to 14 moves long |
P | What a value leaves out |
heaps 6 |
∗6 |
N | Nim, and the nim-sum |
heaps 6, 6 |
02 to 12 moves long |
P | What a value leaves out |
heaps 64, 64, 64 |
∗6421 bits in binary against 192 counters |
N | Nim is easy, in binary |
heaps 7, 11, 13 |
∗111 bits in binary against 31 counters |
N | Nim is easy, in binary |
heaps 7, 7 |
02 to 14 moves long |
P | What a value leaves out |
heaps 8, 8 |
02 to 16 moves long |
P | What a value leaves out |
heaps 8, 9, 1 |
03 to 18 moves long |
P | What a value leaves out |
Nim heap of 11 |
∗1112 positions walked for a value with 12 nodes |
N | The heap is not the position |
Nim, a heap of 1 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, The genus of a sum, The rule the symbols follow |
Nim, a heap of 2 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, The rule the symbols follow |
Nim, a heap of 3 |
genus 3^31tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, The rule the symbols follow |
Nim, a heap of 4 |
genus 4^46tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, The rule the symbols follow |
Nim, a heap of 5 |
genus 5^57tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, The rule the symbols follow |
Nim, a heap of 6 |
genus 6^64tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, The rule the symbols follow |
Nim, a heap of 7 |
genus 7^75tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, The genus of a sum, The rule the symbols follow |
Nim, a heap of 8 |
genus 8^8·10tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
Nim, a heap of 9 |
genus 9^9·11tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
NoGo
23 positions
Node Kayles
1 position
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a path of three |
∗2 |
N | One rule makes it cold, the other hot |
Number
59 positions
Octal game ·137
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 52 |
∗3the first values of the certificate block, which repeat at heap 86 |
N | A chess problem that turned out to be an octal game, What the arithmetic cost in 1956 |
heap 53 |
∗3the first values of the certificate block, which repeat at heap 87 |
N | A chess problem that turned out to be an octal game, What the arithmetic cost in 1956 |
heap 54 |
0the first values of the certificate block, which repeat at heap 88 |
P | A chess problem that turned out to be an octal game, What the arithmetic cost in 1956 |
heap 55 |
∗1the first values of the certificate block, which repeat at heap 89 |
N | A chess problem that turned out to be an octal game, What the arithmetic cost in 1956 |
heap 56 |
∗1the first values of the certificate block, which repeat at heap 90 |
N | A chess problem that turned out to be an octal game, What the arithmetic cost in 1956 |
Octal game ·77
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 71 |
∗7the first values of the certificate block, which repeat at heap 83 |
N | Four values, and the sequence is settled for ever |
heap 72 |
∗4the first values of the certificate block, which repeat at heap 84 |
N | Four values, and the sequence is settled for ever |
heap 73 |
∗1the first values of the certificate block, which repeat at heap 85 |
N | Four values, and the sequence is settled for ever |
heap 74 |
∗2the first values of the certificate block, which repeat at heap 86 |
N | Four values, and the sequence is settled for ever |
heap 75 |
∗8the first values of the certificate block, which repeat at heap 87 |
N | Four values, and the sequence is settled for ever |
Partizan
14 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
2 × 3 |
2 | −1/2equal to no nimber up to ∗8 |
N | Where the impartial theory stops |
2 × 4 |
{{2 | 0} | 0}equal to no nimber up to ∗8 |
R | Where the impartial theory stops |
3 × 3, 4 squares taken |
1∗equal to no nimber up to ∗8 |
L | Where the impartial theory stops |
a switch: Left to 1, Right to −1 |
1 | −1equal to no nimber up to ∗6 |
N | Confused is not the same as unknown, Where the impartial theory stops |
a switch: Left to 2, Right to −2 |
2 | −2equal to no nimber up to ∗8 |
N | Where the impartial theory stops |
Left to 0, Right to 1 |
1/2equal to no nimber up to ∗6 |
L | Confused is not the same as unknown, Where the impartial theory stops |
Left to 2, Right to 0 |
2 | 0equal to no number on the scale drawn |
N | Where the impartial theory stops |
star |
∗equal to no number on the scale drawn |
N | Where the impartial theory stops |
star two |
∗2equal to exactly one nimber in the range drawn |
N | Where the impartial theory stops |
that switch plus a star |
{1∗ | −1∗}equal to no nimber up to ∗8 |
N | Where the impartial theory stops |
the asymmetry at the root |
↑∗equal to no nimber up to ∗8 |
N | Where the impartial theory stops |
the asymmetry one level down |
{0, ↑∗ | 0, ∗}equal to no nimber up to ∗8 |
N | Where the impartial theory stops |
the asymmetry two levels down |
{0, {0, ↑∗ | 0, ∗}, ∗ | 0, ∗, ∗2}equal to no nimber up to ∗8 |
N | Where the impartial theory stops |
up |
↑equal to no nimber up to ∗6 |
L | Confused is not the same as unknown, Where the impartial theory stops |
Partizan subtraction {1,2,3} vs {1,2,3}
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | Two players, two lists |
heap of 1 |
∗ |
N | Two players, two lists |
heap of 2 |
∗2 |
N | Two players, two lists |
heap of 3 |
∗3 |
N | Two players, two lists |
heap of 4 |
0 |
P | Two players, two lists |
Partizan subtraction {1,2,3} vs {2,4}
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | A sequence with a rule and no period |
heap of 1 |
1 |
L | A sequence with a rule and no period |
heap of 2 |
1 | 0 |
N | A sequence with a rule and no period |
heap of 3 |
1∗ |
L | A sequence with a rule and no period |
heap of 4 |
{1, 1∗ | 0, {1 | 0}} |
N | A sequence with a rule and no period |
Partizan subtraction {1,2} vs {1,3}
7 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | A sequence with a rule and no period, Two players, two lists |
heap of 1 |
∗ |
N | A sequence with a rule and no period, Two players, two lists |
heap of 2 |
↑ |
L | A sequence with a rule and no period, Two players, two lists |
heap of 3 |
↑∗ |
N | A sequence with a rule and no period, Two players, two lists |
heap of 4 |
{↑ | ∗} |
L | A sequence with a rule and no period, The condition that survived the wider sweep, Two players, two lists |
heap of 6 |
⇑ |
L | A sequence with a rule and no period, Two players, two lists |
heap of 9 |
3·↑∗ |
L | A sequence with a rule and no period, Two players, two lists |
Partizan subtraction {1,2} vs {2,3}
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | The condition that survived the wider sweep |
heap of 1 |
1 |
L | The condition that survived the wider sweep |
heap of 2 |
1 | 0 |
N | The condition that survived the wider sweep |
heap of 3 |
{1, {1 | 0} | 0} |
N | The condition that survived the wider sweep |
heap of 4 |
0 |
P | The condition that survived the wider sweep |
Partizan subtraction {1,3} vs {2}
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | A sequence with a rule and no period |
heap of 1 |
1 |
L | A sequence with a rule and no period |
heap of 2 |
1 | 0 |
N | A sequence with a rule and no period |
heap of 3 |
1/2 |
L | A sequence with a rule and no period |
heap of 4 |
{1 | {1 | 0}} |
L | A sequence with a rule and no period, The condition that survived the wider sweep, Two players, two lists |
Partizan subtraction {1} vs {2}
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | Two players, two lists |
heap of 1 |
1 |
L | Two players, two lists |
heap of 2 |
1 | 0 |
N | Two players, two lists |
heap of 3 |
0 |
P | Two players, two lists |
heap of 4 |
1 |
L | The condition that survived the wider sweep, Two players, two lists |
Partizan subtraction {2,3} vs {1,4}
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | Two players, two lists |
heap of 1 |
−1 |
R | Two players, two lists |
heap of 2 |
0 | −1 |
N | Two players, two lists |
heap of 3 |
{0 | {0 | −1}} |
L | Two players, two lists |
heap of 4 |
−1/2 |
R | The condition that survived the wider sweep, Two players, two lists |
Partizan subtraction {3} vs {3,5}
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap of 0 |
0 |
P | The condition that survived the wider sweep |
heap of 1 |
0 |
P | The condition that survived the wider sweep |
heap of 2 |
0 |
P | The condition that survived the wider sweep |
heap of 3 |
∗ |
N | The condition that survived the wider sweep |
heap of 4 |
∗ |
N | The condition that survived the wider sweep |
Poker Nim
4 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heaps 1, 2, 3, reserves 6/1 |
0the reserves are drawn, and they are not part of the value |
P | The move that gives counters back |
heaps 1, 2, 4, reserves 2/2 |
∗7the reserves are drawn, and they are not part of the value |
N | The move that gives counters back |
heaps 3, 4, 5, reserves 2/2 |
∗2the reserves are drawn, and they are not part of the value |
N | What a component has to carry |
heaps 3, 5, 7, reserves 4/4 |
∗1the reserves are drawn, and they are not part of the value |
N | The move that gives counters back, Taking from several heaps at once, The condition the recursion rests on |
Push
20 positions
Random turns
10 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
{0, {1 | 0} | {∗ | −1}} — Left's chance |
1/2 |
N | The best chance is the wrong move |
{0, {1 | 0} | ↓} — Left's chance |
9/16 |
N | The best chance is the wrong move |
↑ — Left's chance |
1/2 |
L | Left always wins, and loses more often than not, The coldest position has the biggest swing |
∗ — Left's chance |
1/2 |
N | A coin needs no tie-break |
0 — Left's chance |
1/2 |
P | A coin needs no tie-break, The best chance is the wrong move, The coldest position has the biggest swing |
1 — Left's chance |
3/4 |
L | A coin needs no tie-break, The coldest position has the biggest swing |
1 | −1 — Left's chance |
1/2 |
N | A coin needs no tie-break, The coldest position has the biggest swing |
1 | 0 — Left's chance |
5/8 |
N | The best chance is the wrong move |
2 — Left's chance |
7/8 |
L | Left always wins, and loses more often than not |
3 — Left's chance |
15/16 |
L | Left always wins, and loses more often than not |
Ruler
4 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heads at 1, 3 |
0a lost row, and a word of the code |
P | The losing positions are a code |
heads at 1, 5 |
0a lost row, and a word of the code |
P | The losing positions are a code |
heads at 6, 9, 12 of 14 |
∗7 |
N | A row of coins is already a sum |
no heads |
0a lost row, and a word of the code |
P | The losing positions are a code |
Shove
24 positions
Snort
11 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a bowtie |
4 | −4 |
N | One rule makes it cold, the other hot |
a bowtie from L.... |
3 | 0 |
N | One board, two rules |
a path of four |
{{2 | 1} | {−1 | −2}} |
N | One board, two rules |
a path of four from .L.. |
2 | 1 |
L | One rule makes it cold, the other hot |
a path of three |
2 | −2 |
N | One board, two rules, One rule makes it cold, the other hot |
a path of three from .L. |
2 |
L | One board, two rules |
a path of three from L.. |
1 | 0 |
N | One board, two rules |
a star |
3 | −3 |
N | One board, two rules |
a star from ..LR |
∗ |
N | One rule makes it cold, the other hot |
a star from L... |
3 |
L | One rule makes it cold, the other hot |
a triangle |
2 | −2 |
N | One board, two rules |
Subtraction 1,2
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 1 |
∗1 |
N | Four values, and the sequence is settled for ever |
heap 2 |
∗2 |
N | Four values, and the sequence is settled for ever |
heap 3 |
0 |
P | Four values, and the sequence is settled for ever |
heap 4 |
∗1 |
N | Four values, and the sequence is settled for ever |
heap 5 |
∗2 |
N | Four values, and the sequence is settled for ever |
Subtraction 1,2,3
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 1 |
∗1 |
N | Four values, and the sequence is settled for ever |
heap 2 |
∗2 |
N | Four values, and the sequence is settled for ever |
heap 3 |
∗3 |
N | Four values, and the sequence is settled for ever |
heap 4 |
0 |
P | Four values, and the sequence is settled for ever |
heap 5 |
∗1 |
N | Four values, and the sequence is settled for ever |
Subtraction 1,3,4
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 1 |
∗1 |
N | Four values, and the sequence is settled for ever, Two players, two lists |
heap 2 |
0 |
P | Four values, and the sequence is settled for ever, Two players, two lists |
heap 3 |
∗1 |
N | Four values, and the sequence is settled for ever, Two players, two lists |
heap 4 |
∗2 |
N | Four values, and the sequence is settled for ever, Two players, two lists |
heap 5 |
∗3 |
N | Four values, and the sequence is settled for ever, Two players, two lists |
Subtraction 2,5,6
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 1 |
0 |
P | Four values, and the sequence is settled for ever, Take one, three or four |
heap 2 |
∗1 |
N | Four values, and the sequence is settled for ever, Take one, three or four |
heap 3 |
∗1 |
N | Four values, and the sequence is settled for ever, Take one, three or four |
heap 4 |
0 |
P | Four values, and the sequence is settled for ever, Take one, three or four |
heap 5 |
∗2 |
N | Four values, and the sequence is settled for ever, Take one, three or four |
Subtraction 2,5,7
5 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 1 |
0 |
P | The period is small and the proof does not say so |
heap 2 |
∗1 |
N | The period is small and the proof does not say so |
heap 3 |
∗1 |
N | The period is small and the proof does not say so |
heap 4 |
0 |
P | The period is small and the proof does not say so |
heap 5 |
∗2 |
N | The period is small and the proof does not say so |
Switch
34 positions
Sylver Coinage
18 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
⟨2, 3⟩ |
01 gaps, Frobenius number 1 |
P | A parity with a first exception, The game that is a number system |
⟨2, 5⟩ |
∗12 gaps, Frobenius number 3 |
N | Two ways to end with no bound |
⟨3, 4⟩ |
∗23 gaps, Frobenius number 5 |
N | Two ways to end with no bound |
⟨3, 5⟩ |
∗34 gaps, Frobenius number 7 |
N | The game that is a number system |
⟨3, 7, 11⟩ |
∗35 gaps, Frobenius number 8 |
N | Every move closes the largest gap |
⟨3, 7⟩ |
∗46 gaps, Frobenius number 11 |
N | Every move closes the largest gap, The pairing removes moves it cannot name |
⟨4, 5, 11⟩ |
05 gaps, Frobenius number 7 |
P | The pairing removes moves it cannot name |
⟨4, 5, 6, 7⟩ |
03 gaps, Frobenius number 3 |
P | A parity with a first exception |
⟨4, 5, 7⟩ |
∗24 gaps, Frobenius number 6 |
N | Every move closes the largest gap |
⟨4, 5⟩ |
∗36 gaps, Frobenius number 11 |
N | The game that is a number system |
⟨4, 7⟩ |
∗59 gaps, Frobenius number 17 |
N | The game that is a number system, Two ways to end with no bound |
⟨4, 9, 14, 15⟩ |
08 gaps, Frobenius number 11 |
P | A parity with a first exception |
⟨4, 9⟩ |
∗812 gaps, Frobenius number 23 |
N | Two ways to end with no bound |
⟨5, 6⟩ |
∗710 gaps, Frobenius number 19 |
N | Two ways to end with no bound |
⟨5, 7, 9, 11⟩ |
∗57 gaps, Frobenius number 13 |
N | A shortlist with nothing at the top, The pairing removes moves it cannot name |
⟨5, 7⟩ |
∗812 gaps, Frobenius number 23 |
N | The game that is a number system, Two ways to end with no bound |
⟨5, 9⟩ |
∗1016 gaps, Frobenius number 31 |
N | The game that is a number system |
⟨7, 11⟩ |
∗2030 gaps, Frobenius number 59 |
N | The game that is a number system |
Toads
3 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
Toads and Frogs TT..FF |
∗70 positions walked for a value with 2 nodes |
N | The heap is not the position, The strip nobody has a formula for |
Toads and Frogs TT.TFF |
{1 | ∗}16 positions walked for a value with 4 nodes |
L | The strip nobody has a formula for |
Toads and Frogs TTT...FFF |
01129 positions walked for a value with 1 node |
P | Knowing who wins, and knowing what it is worth, The strip nobody has a formula for, A position reached eleven ways is one position |
Toads and Frogs
29 positions
Top Entails
13 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
a Top Entails heap of 1 |
no nimber |
N | A move that must be answered, A pass is not a move, What a component has to carry |
a Top Entails heap of 2 |
no nimberloony: a win for the mover whatever else is on the board |
N | A move that must be answered, A pass is not a move, What a component has to carry |
a Top Entails heap of 3 |
no nimber |
P | A move that must be answered, A pass is not a move, What a component has to carry |
a Top Entails heap of 4 |
no nimberloony: a win for the mover whatever else is on the board |
N | A move that must be answered, A pass is not a move, What a component has to carry |
a Top Entails heap of 6 |
no nimberloony: a win for the mover whatever else is on the board |
N | A move that must be answered |
a Top Entails heap of 8 |
no nimberloony: a win for the mover whatever else is on the board |
N | A move that must be answered |
Top Entails heaps of 2 and 2 |
no nimberthe nim-sum predicts P |
N | A move that must be answered |
Top Entails heaps of 2 and 4 |
no nimberthe nim-sum predicts P |
N | A move that must be answered |
Top Entails heaps of 2 and 6 |
no nimberthe nim-sum predicts P |
N | A move that must be answered |
Top Entails heaps of 4 and 2 |
no nimberthe nim-sum predicts P |
N | A move that must be answered |
two Top Entails heaps of 2 |
no nimbera position added to itself that the first player wins |
N | A move that must be answered |
two Top Entails heaps of 4 |
no nimbera position added to itself that the first player wins |
N | A move that must be answered |
two Top Entails heaps of 6 |
no nimbera position added to itself that the first player wins |
N | A move that must be answered |
Toppling Dominoes
26 positions
Turning Turtles
6 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heads at 1, 2, 3 |
0a lost row, and a word of the code |
P | The losing positions are a code |
heads at 1, 4, 5 |
0a lost row, and a word of the code |
P | The losing positions are a code |
heads at 3, 5, 6 of 12 |
0 |
P | A row of coins is already a sum |
heads at 3, 5, 8 of 12 |
∗14 |
N | The tartan theorem, A row of coins is already a sum |
heads at 8 of 12 |
∗8 |
N | A row of coins is already a sum |
no heads |
0a lost row, and a word of the code |
P | The losing positions are a code |
Value
360 positions
Welter
19 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
0, 1 |
0 |
P | No two heaps alike |
0, 1, 2 |
0 |
P | No two heaps alike |
0, 1, 4, 5 |
0 |
P | No two heaps alike |
0, 2, 4, 6 |
0 |
P | No two heaps alike |
0, 2, 5, 7 |
0 |
P | No two heaps alike |
0, 3 |
∗2 |
N | No two heaps alike |
0, 3, 4 |
0 |
P | No two heaps alike |
0, 6 |
∗5 |
N | No two heaps alike |
1, 3, 5 |
0 |
P | No two heaps alike |
1, 3, 6 |
∗7 |
N | No two heaps alike |
1, 4 |
∗4 |
N | No two heaps alike |
1, 4, 6 |
0 |
P | No two heaps alike |
2, 3 |
0 |
P | No two heaps alike |
2, 3, 8, 9 |
0 |
P | No two heaps alike |
2, 4, 5 |
0 |
P | No two heaps alike |
2, 5 |
∗6 |
N | No two heaps alike |
3, 7 |
∗3 |
N | No two heaps alike |
4, 5 |
0 |
P | No two heaps alike |
6, 7 |
0 |
P | No two heaps alike |
Wythoff
9 positions
Wythoff's game
1 position
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
(5, 8) |
∗2 |
N | The digits say which move wins, Wythoff's game, and the ratio nobody put there |
a fight with two follow-ups
4 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
{{12 | 2} | {1 | −3}} |
{{12 | 2} | {1 | −3}}temperature 3, follow-ups 12 | 2 and 1 | −3 |
L | Double sente is not a property of the position |
{{5 | 3} | {2 | −4}} |
{{5 | 3} | {2 | −4}}temperature 2, follow-ups 5 | 3 and 2 | −4 |
L | Double sente is not a property of the position |
{{6 | 2} | {1 | −3}} |
{{6 | 2} | {1 | −3}}temperature 5/2, follow-ups 6 | 2 and 1 | −3 |
L | Double sente is not a property of the position |
{{8 | 2} | {1 | −3}} |
{{8 | 2} | {1 | −3}}temperature 3, follow-ups 8 | 2 and 1 | −3 |
L | Double sente is not a property of the position |
a game in an environment
14 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
{{5 | 3} | {2 | −4}} |
{{5 | 3} | {2 | −4}}mean 2, temperature 2 |
L | An environment made of coupons, What a move nobody makes is worth |
{10 | {9 | 1}} |
{10 | {9 | 1}}mean 9, temperature 1 |
L | An environment made of coupons |
{2 | {1 | 0}} |
{2 | {1 | 0}}mean 5/4, temperature 3/4 |
L | Two games in one environment |
{2 | {1 | 0}}, beside 4 | 0 |
{2 | {1 | 0}}entered at 0 in company, 1 alone |
L | Two games in one environment |
{4 | {3 | −3}} |
{4 | {3 | −3}}mean 3, temperature 1 |
L | How big the answer is |
{4 | {3 | 0}} |
{4 | {3 | 0}}mean 3, temperature 1 |
L | When to leave the environment |
{5 | {4 | 0}} |
{5 | {4 | 0}}mean 4, temperature 1 |
L | An environment made of coupons |
{5 | {4 | 0}}, beside 4 | 0 |
{5 | {4 | 0}}entered at 2 in company, 1 alone |
L | The answer that starts another fight, Two games in one environment |
2 | 0, beside 4 | 0 |
2 | 0entered at 2 in company, 1 alone |
N | Two games in one environment, When to leave the environment |
3/2 |
3/2mean 3/2, temperature −1 |
L | An environment made of coupons |
4 | 0 |
4 | 0mean 2, temperature 2 |
N | An environment made of coupons |
4 | 0, beside {2 | {1 | 0}} |
4 | 0entered at 2 in company, 2 alone |
N | Two games in one environment |
4 | 0, beside {5 | {4 | 0}} |
4 | 0entered at 2 in company, 2 alone |
N | The answer that starts another fight, Two games in one environment |
4 | 0, beside 2 | 0 |
4 | 0entered at 2 in company, 2 alone |
N | Two games in one environment, When to leave the environment |
a local fight
11 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
{{4 | 2} | 0} |
{{4 | 2} | 0}temperature 3/2, follow-up 0 |
N | What a move nobody makes is worth |
{{5 | 3} | {2 | −4}} |
{{5 | 3} | {2 | −4}}temperature 2, follow-up 2 | −4 |
L | Double sente is not a property of the position, What a move nobody makes is worth |
{10 | {9 | 1}} |
{10 | {9 | 1}}temperature 1, follow-up 9 | 1 |
L | Sente is a fact about the rest of the board |
{2 | {1 | 0}} |
{2 | {1 | 0}}temperature 3/4, follow-up 1 | 0 |
L | Sente is a fact about the rest of the board |
{4 | {3 | 1}} |
{4 | {3 | 1}}temperature 1, follow-up 3 | 1 |
L | The answer that starts another fight |
{5 | {4 | 0}} |
{5 | {4 | 0}}temperature 1, follow-up 4 | 0 |
L | A rule with no promise at all, Sente is a fact about the rest of the board, Two games in one environment, What a move nobody makes is worth |
{6 | {2 | {1 | −9}}} |
{6 | {2 | {1 | −9}}}temperature 5/2, follow-up {2 | {1 | −9}} |
L | What the halving is a function of |
{6 | {4 | {3 | 1}}} |
{6 | {4 | {3 | 1}}}temperature 3/2, follow-up {4 | {3 | 1}} |
L | The answer that starts another fight |
{8 | {2 | −20}} |
{8 | {2 | −20}}temperature 6, follow-up 2 | −20 |
L | A pool built to punish greed |
{8 | {4 | {3 | {2 | 0}}}} |
{8 | {4 | {3 | {2 | 0}}}}temperature 5/2, follow-up {4 | {3 | {2 | 0}}} |
L | A subtraction, not a factor |
4 | 0 |
4 | 0temperature 2, follow-up 0 |
N | Sente is a fact about the rest of the board |
difference game
54 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
{{2|1}|{0|−1}} − {{2|1}|{0|−1}} |
044 positions decide the comparison |
P | Comparing two positions means playing a third |
{{4|2}|0} − 0 |
{{4 | 2} | 0}7 positions decide the comparison |
N | What a move is worth to the player making it |
{{6|2}|{1|-3}} − {4|-1} |
2 | −270 positions decide the comparison |
N | The switch a player is imagining |
{0,−1|1} − {0|1} |
011 positions decide the comparison |
P | Comparing two positions means playing a third |
{0,−1|1} − 1/2 |
011 positions decide the comparison |
P | Comparing two positions means playing a third |
{1 | 0} − {1/2 | 0} |
{{1 | 1/2} | {0 | −1/2}}12 positions decide the comparison |
L | The same strip without the jump |
{1|0} − {1|0} |
09 positions decide the comparison |
P | Comparing two positions means playing a third |
{10|{9|1}} − {9|1} |
{8, {9 | 1} | 0}143 positions decide the comparison |
N | What a move is worth to the player making it |
{2 | 0} − {1 | 0} |
{{2 | 1} | {0 | −1}}12 positions decide the comparison |
L | Equal in every company |
{2 | 0} − 1 |
1 | −18 positions decide the comparison |
N | The same strip without the jump |
{2|0} − {1|0} |
{{2 | 1} | {0 | −1}}12 positions decide the comparison |
L | Comparing two positions means playing a third |
{2|0} − {2|0} |
016 positions decide the comparison |
P | Comparing two positions means playing a third |
{2|0} − 1 |
1 | −18 positions decide the comparison |
N | Comparing two positions means playing a third, Knowing who wins, and knowing what it is worth, What a move is worth to the player making it |
{3|-1} − {3|-1} |
029 positions decide the comparison |
P | The switch a player is imagining |
{3|0} − 0 |
3 | 05 positions decide the comparison |
N | What a move is worth to the player making it |
{4|0} − 0 |
4 | 06 positions decide the comparison |
N | What a move is worth to the player making it |
{4|2} − {{4|2}|0} |
{2, {4 | 2} | 0}42 positions decide the comparison |
N | What a move is worth to the player making it |
{5|{4|0}} − {4|0} |
{4, {5 | 1} | 0}48 positions decide the comparison |
N | The answer that starts another fight, What a move is worth to the player making it |
{5|1} − {5|1} |
049 positions decide the comparison |
P | The switch a player is imagining |
{5|1} − 1 |
4 | 014 positions decide the comparison |
N | The answer that starts another fight, What a move is worth to the player making it |
{6|0} − 0 |
6 | 08 positions decide the comparison |
N | What a move is worth to the player making it |
↑ − ↑ |
08 positions decide the comparison |
P | Comparing two positions means playing a third |
↑ − ∗ |
↑∗5 positions decide the comparison |
N | Comparing two positions means playing a third, The fight never runs backwards, What a move is worth to the player making it |
↑ − ∗2 |
{0 | ∗3}8 positions decide the comparison |
L | The simplest game above both |
↑ − 0 |
↑3 positions decide the comparison |
L | Knowing who wins, and knowing what it is worth, The fight never runs backwards |
↑ − 1/2 |
−1/2↑9 positions decide the comparison |
R | Equal in every company |
↑∗ − ↑∗ |
016 positions decide the comparison |
P | Comparing two positions means playing a third |
⇑ − ∗ |
2·↑∗9 positions decide the comparison |
L | The fight never runs backwards |
∗ − ∗ |
03 positions decide the comparison |
P | Comparing two positions means playing a third |
∗ − ∗2 |
∗35 positions decide the comparison |
N | Equal in every company, The simplest game above both |
∗ − 0 |
∗2 positions decide the comparison |
N | Comparing two positions means playing a third, The fight never runs backwards, What a move is worth to the player making it |
∗ − 1/2 |
−1/2∗6 positions decide the comparison |
R | The same strip without the jump |
0 − −1 |
12 positions decide the comparison |
L | Comparing two positions means playing a third |
0 − ∗ |
∗2 positions decide the comparison |
N | The same strip without the jump, The simplest game above both |
0 − 1 |
−12 positions decide the comparison |
R | What a move is worth to the player making it |
0 − 1/2 |
−1/23 positions decide the comparison |
R | What a move is worth to the player making it |
1 − {1|0} |
1 | 06 positions decide the comparison |
N | What a move is worth to the player making it |
1 − 0 |
12 positions decide the comparison |
L | The same strip without the jump |
1 − 2 |
−16 positions decide the comparison |
R | What a move is worth to the player making it |
1/2 − {0 | 1} |
09 positions decide the comparison |
P | Equal in every company |
1/2 − ∗ |
1/2∗6 positions decide the comparison |
L | The simplest game above both |
1/2 − 0 |
1/23 positions decide the comparison |
L | The simplest game above both |
1/2 − 1/4 |
1/412 positions decide the comparison |
L | Comparing two positions means playing a third |
1/2 − 3/4 |
−1/412 positions decide the comparison |
R | Comparing two positions means playing a third, What a move is worth to the player making it |
1/8 − 1/16 |
1/1630 positions decide the comparison |
L | Comparing two positions means playing a third |
10 − {10|{9|1}} |
{{9 | 1} | 0}143 positions decide the comparison |
N | What a move is worth to the player making it |
2 − {2|0} |
2 | 012 positions decide the comparison |
N | What a move is worth to the player making it |
2 − 1 |
16 positions decide the comparison |
L | Comparing two positions means playing a third |
3 − {3|0} |
3 | 020 positions decide the comparison |
N | What a move is worth to the player making it |
3/4 − 1/2 |
1/412 positions decide the comparison |
L | Comparing two positions means playing a third |
4 − {4|0} |
4 | 030 positions decide the comparison |
N | What a move is worth to the player making it |
5 − {5|{4|0}} |
{{5 | 1} | 0}48 positions decide the comparison |
N | The answer that starts another fight, What a move is worth to the player making it |
5 − {5|1} |
4 | 042 positions decide the comparison |
N | The answer that starts another fight, What a move is worth to the player making it |
6 − {6|0} |
6 | 056 positions decide the comparison |
N | What a move is worth to the player making it |
pawn ending
12 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
gap 1 + gap 1 |
0level material |
P | A pawn ending is a sum |
gap 1 + gap 2 + gap 3 |
0level material |
P | A pawn ending is a sum |
gap 1 + gap 3, White may double |
⇑level material |
L | A pawn ending is a sum |
gap 1, contested + gap 1, contested |
0level material |
P | One king, and two files to be in |
gap 2, contested + gap 1 |
{1∗ | −1∗}level material |
N | A position with no value, and the rule that gives it one |
gap 2, contested + gap 1, Black stuck |
2 | 0level material |
N | What has to break before a pawn is worth a number |
gap 2, contested + gap 3, contested + gap 1, Black stuck |
{{4 | 2} | {0 | −2}}level material |
L | One king, and two files to be in |
gap 2, White may double + gap 3, White may double |
3·↑∗level material |
L | A pawn ending is a sum |
gap 3, Black stuck + gap 2, contested |
4 | 2level material |
L | A position with no value, and the rule that gives it one |
gap 3, contested + gap 2, White stuck + gap 1 |
{∗ | −4∗}level material |
R | What has to break before a pawn is worth a number |
gap 3, White may double + gap 3, Black may double |
0level material |
P | A pawn ending is a sum |
gap 4, contested + gap 4, Black stuck |
7 | 1level material |
L | What has to break before a pawn is worth a number |
pawn file
17 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
gap 1 |
∗one file of a blocked ending |
N | A pawn ending is a sum, What has to break before a pawn is worth a number |
gap 1, Black may double |
∗both mobile, one double step |
N | What has to break before a pawn is worth a number |
gap 1, Black's pawn cannot advance |
1one file of a blocked ending |
L | What has to break before a pawn is worth a number |
gap 1, the square is contested, White's pawn cannot advance |
−1contested, and one pawn already stopped |
R | What has to break before a pawn is worth a number |
gap 1, White's pawn cannot advance |
−1one pawn cannot advance |
R | What has to break before a pawn is worth a number |
gap 2 |
0one file of a blocked ending |
P | A pawn ending is a sum |
gap 2 (White still on the starting rank) |
↑one file of a blocked ending |
L | A pawn ending is a sum |
gap 2, Black's pawn cannot advance |
2one file of a blocked ending |
L | One king, and two files to be in, What has to break before a pawn is worth a number |
gap 2, the square is contested |
1 | −1one file of a blocked ending |
N | One king, and two files to be in, What has to break before a pawn is worth a number |
gap 3 |
∗one file of a blocked ending |
N | A pawn ending is a sum |
gap 3 (White still on the starting rank) |
2·↑∗one file of a blocked ending |
L | A pawn ending is a sum |
gap 3, Black's pawn cannot advance |
3one file of a blocked ending |
L | What has to break before a pawn is worth a number |
gap 3, the square is contested |
2 | −2one file of a blocked ending |
N | What has to break before a pawn is worth a number |
gap 3, White's pawn cannot advance |
−3one file of a blocked ending |
R | What has to break before a pawn is worth a number |
gap 4 |
0one file of a blocked ending |
P | A pawn ending is a sum |
gap 4 (White still on the starting rank) |
3·↑one file of a blocked ending |
L | A pawn ending is a sum |
gap 4, the square is contested |
3 | −3one file of a blocked ending |
N | What has to break before a pawn is worth a number |
subtraction of 1, 3, 4
13 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
heap 0 |
0equal to that Nim heap in every sum, which is what the table checks |
P | Every impartial game is a Nim heap |
heap 1 |
∗1equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 10 |
∗1equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 11 |
∗2equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 12 |
∗3equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 2 |
0equal to that Nim heap in every sum, which is what the table checks |
P | Every impartial game is a Nim heap |
heap 3 |
∗1equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 4 |
∗2equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 5 |
∗3equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 6 |
∗2equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 7 |
0equal to that Nim heap in every sum, which is what the table checks |
P | Every impartial game is a Nim heap |
heap 8 |
∗1equal to that Nim heap in every sum, which is what the table checks |
N | Every impartial game is a Nim heap |
heap 9 |
0equal to that Nim heap in every sum, which is what the table checks |
P | Every impartial game is a Nim heap |
the octal game ·007
9 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
the octal game ·007, a heap of 1 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
the octal game ·007, a heap of 2 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
the octal game ·007, a heap of 3 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | The genus of a sum |
the octal game ·007, a heap of 4 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | The genus of a sum |
the octal game ·007, a heap of 5 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | The genus of a sum |
the octal game ·007, a heap of 6 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
the octal game ·007, a heap of 7 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
the octal game ·007, a heap of 8 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
the octal game ·007, a heap of 9 |
genus 3^31tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | The genus of a sum |
the octal game ·6
14 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
the octal game ·6, a heap of 1 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, What a tame heap may be replaced by |
the octal game ·6, a heap of 10 |
genus 3^1431wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the octal game ·6, a heap of 11 |
genus 4^0564wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild |
the octal game ·6, a heap of 12 |
genus 0^20wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the octal game ·6, a heap of 13 |
genus 3^1431wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the octal game ·6, a heap of 14 |
genus 4^0564wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild |
the octal game ·6, a heap of 2 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, What a tame heap may be replaced by |
the octal game ·6, a heap of 3 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, What a tame heap may be replaced by |
the octal game ·6, a heap of 4 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, What a tame heap may be replaced by |
the octal game ·6, a heap of 5 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild |
the octal game ·6, a heap of 6 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the octal game ·6, a heap of 7 |
genus 3^1431wild — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the octal game ·6, a heap of 8 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild |
the octal game ·6, a heap of 9 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the subtraction game {1, 2}
12 positions
| Position | Worth | Outcome | Drawn in |
|---|---|---|---|
the subtraction game {1, 2}, a heap of 1 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, What a tame heap may be replaced by |
the subtraction game {1, 2}, a heap of 10 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild |
the subtraction game {1, 2}, a heap of 11 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the subtraction game {1, 2}, a heap of 12 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the subtraction game {1, 2}, a heap of 2 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, What a tame heap may be replaced by |
the subtraction game {1, 2}, a heap of 3 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild, What a tame heap may be replaced by |
the subtraction game {1, 2}, a heap of 4 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild, What a tame heap may be replaced by |
the subtraction game {1, 2}, a heap of 5 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the subtraction game {1, 2}, a heap of 6 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the subtraction game {1, 2}, a heap of 7 |
genus 1^031tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
P | Tame and wild |
the subtraction game {1, 2}, a heap of 8 |
genus 2^20tame — as a Nim heap — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
the subtraction game {1, 2}, a heap of 9 |
genus 0^120tame — as a row of single counters — the superscript is the misère Grundy value with 0, 1, 2, … heaps of ∗2 added |
N | Tame and wild |
How to read the outcome column
P means the previous player wins — whoever must move, loses. N means the next player wins, whoever that is. L and R mean Left or Right wins whoever starts. Only three of the four are comparisons with zero, which is where the subject departs from arithmetic. Every value here is under the normal-play convention; misère play has outcomes but no values, which is why the misère rows carry a dash.
The positions that play back · The figure library · All essays