Depth
Series — page 2
A field says what an essay is about. A series follows one idea essay by essay — from the question that introduces it to the one that assumes all the others.
Translation
- 1 What a number does to a fight
- 2 What an infinitesimal does to a fight
- 3 What a fight does to a fight
- 4 A bound with one number too many
- 5 Which end a sum lands at
- +3 more
Universes
- 1 Equal in this company
- 2 The company that is closed
- 3 The closure that picks the nimbers
- 4 A product against a sum
- 5 Half a licence is nearly all of it
- +3 more
Bidding
- 1 Nobody has to move
- 2 The auction never gets to the money
- 3 A coin needs no tie-break
- 4 Left always wins, and loses more often than not
- 5 Every chance but a certainty
- +2 more
Complexity
- 1 How hard is it
- 2 Hard, proved
- 3 The game with the shortest rule is the hard one
- 4 Nim is easy, in binary
- 5 "Left wins" has no short proof
- +2 more
Cutcake
- 1 Cutcake, where every value is a whole number
- 2 Maundy Cake
- 3 The size of a cake
- 4 Cut small unless you are behind
- 5 The short side only says how many
- +2 more
Genus
- 1 Tame and wild
- 2 What a tame heap may be replaced by
- 3 The genus of a sum
- 4 The rule the symbols follow
- 5 A function with no formula
- +2 more
Hexadecimal
- 1 A period with a constant added
- 2 A code that climbs by three
- 3 The third digit
- 4 The only way to split into three
- 5 Two counters, and one displaced term
- +2 more
Loopy
- 1 Loopy games
- 2 Start at the end and work backwards
- 3 An outcome with no value behind it
- 4 One part that never ends
- 5 When never ending is a win
- +2 more
Ordinal sum
- 1 The other sum, the one that nests
- 2 When the nested sum only sees the value
- 3 What the colon respects
- 4 No fifth value
- 5 The proof needs both reductions
- +2 more
Reduced form
- 1 What is left when the small change is thrown away
- 2 How hot a background has to be
- 3 Add, then reduce again
- 4 The option nothing names
- 5 Not a domination, in that order
- +2 more
Tempo
- 1 What a value leaves out
- 2 How many moves are worth making
- 3 What a strategy has to remember
- 4 Three rules and a tie-break
- 5 Seventy-two of them were not silence
- +2 more
Alternation
- 1 A puzzle asks once, a game asks alternately
- 2 Twelve turns, and three different prices
- 3 Eleven moves and one decision
- 4 Proving a loss means answering everything
- 5 The opponent stops choosing
- +1 more
Bouton
- 1 The theorem that needed none of the theory
- 2 Three complete solutions in nine years
- 3 A set with a short description
- 4 The sentence that solved the other convention
- 5 The step nobody took for thirty-four years
- +1 more
Comparison
- 1 Comparing positions
- 2 Comparing two positions means playing a third
- 3 Confused is not the same as unknown
- 4 How rare it is to be bigger
- 5 A floor, and not a decline
- +1 more
Dawson
- 1 A chess problem that turned out to be an octal game
- 2 What the arithmetic cost in 1956
- 3 The convention Dawson actually used
- 4 The capture that has to be made
- 5 A wall the pawns cannot cross and the rule can
- +1 more
Disjunctive sum
- 1 The sum is the object
- 2 Which part to move in
- 3 Three ways to add the same games
- 4 Independence is a claim
- 5 How wrong a nearly-independent split is
- +1 more
Misère play
- 1 Misère play
- 2 What survives misère play
- 3 "Hopeless" was a claim about a method
- 4 Misère play has no negatives
- 5 Two misère outcomes are not enough
- +1 more
Sylver
- 1 The game that is a number system
- 2 A parity with a first exception
- 3 Every move closes the largest gap
- 4 The pairing removes moves it cannot name
- 5 A shortlist with nothing at the top
- +1 more
Dead-ending
- 1 Nobody comes back
- 2 What the class does not buy
- 3 Wrong in one direction only
- 4 The clause that turns the class off
- 5 A quotient that identifies nothing
Hackenbush
- 1 Hackenbush is a numeral
- 2 Squash every loop to a point
- 3 A green edge on a blue one
- 4 A tree is still a number
- 5 Where the numeral stops