Identification — the series
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What counts as the same position, and what that is worth
Folding a 4×4 Domineering board by its symmetries takes the table from 5,700 entries to 1,522 — a saving of 3.75, against a ceiling of exactly 4. An orbit cannot be larger than the group acting on it, so this is the one saving in the subject that can never change an exponent.
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What it costs to notice a repetition
Folding a 4 × 4 Domineering board by its symmetries takes the table from 5,700 entries to 1,522. It also spends 559,424 square-mappings to work out where each entry goes — seventeen and a half times the entire cost of not folding. The saving has a ceiling of four and the price has no ceiling at all, and knowing which currency each is paid in is the difference between an optimisation and a habit.
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A key shorter than the position
A who-wins table for 4 × 5 Domineering addressed by a 16-bit Zobrist key stores a wrong verdict in 59 runs of 60 and names the wrong winner of the empty board in 19. The pairs of positions sharing a key follow the birthday count exactly while addresses are scarce, and fall away to nothing once the key has more bits than the board has squares, because a Zobrist key is linear. Symmetry and value identify positions that really are the same; a short key identifies positions that differ, at a rate set by arithmetic.
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A check bit halves the average and not the key
Real transposition tables keep a few of a key's bits beside each verdict and trust an entry only when they match. On 4 × 5 Domineering each such check bit halves the average number of wrong verdicts, exactly as the birthday count says. It does not halve any one key's. A Zobrist key confuses positions in families — every pair that differs on one set of squares whose words cancel — and a bit removes a family whole or not at all, so from eighteen bits to nineteen thirty of fifty-eight keys lose every confusion and fourteen keep every one.
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A key is a code, and two squares come free
The families of positions a Zobrist key confuses are the words of a binary linear code — the sets of squares whose words cancel — so choosing a key is choosing a code. On 4 × 5 Domineering the textbook choice, a code with the largest minimum distance, confuses more stored positions than a random key at fourteen, sixteen and nineteen bits. The choice that reads the board confuses none at eighteen: two squares of one shade, in rows of different parity, are decided by the other eighteen, and no seventeen-bit key is exact.