Clobber — the series
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A game where nobody can be ahead in moves
A blue stone beside a red one is a move for both players at once. So neither player can run out while the other still has something to do — and every value the game produces is smaller than every positive number, by the shape of the rule rather than by inspection.
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One row of Clobber
Every string of blue, red and empty squares up to eight long — 9,840 rows — carries one of only 111 values, and every one of them is infinitesimal. A third of the rows are worth exactly zero. Six alternating stones are worth zero and eight are worth a form that takes four lines to print, so the values do not simplify as the row grows: they explode, while the row stays trivial to describe.
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When the bracket decides
A Clobber row's value is an all-small game nobody can hold in their head, so the practical answer is the up-bracket: a pair of integers between which its atomic weight must lie. As an approximation it is worth exactly what it settles — 1,585 of 7,875 pairs of rows are ordered by it, every one of those orders is right, and of the 6,290 it declines, 4,222 have no answer either.