Series

Memory — the series

3 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. What a component has to carry. Four impartial games, one of which is Nim. In the other three a component cannot say what its own legal moves are without knowing something about the past or about the rest of the board, so the Sprague–Grundy recipe does not apply — and the table says by how much. Every outcome was obtained by solving the sum outright rather than by any formula.

    What a component has to carry

    Three impartial games on this site break the sum, and they break it for the same reason: a component cannot say what its own legal moves are. Measured with one instrument — one number per part, exclusive-ored — the failure rate runs from a quarter to nearly half, against a control where the same recipe is a theorem and is never wrong.

    part 1 · limits
  2. One number per heap, and one number per state. Sums of Fibonacci Nim components solved in full, against two predictions. Giving each component the number its heap size suggests gets a quarter of the pairs wrong; giving it the Grundy value of its state — the pair of heap size and cap — gets every pair and every triple right.

    What restores the theorem

    Fibonacci Nim breaks the recipe every impartial game is supposed to obey: one number per heap, exclusive-ored, gets a quarter of two-heap sums wrong. Index the recursion on the pair of heap size and cap instead and the recipe is exact on every pair and every triple — and the number a heap of nine carries turns out to be five rather than one.

    part 2 · limits
  3. Two clauses, and what each is about. Four rulesets against the two clauses of the condition. A ruleset passes both or the one-number-per-component recipe fails on it, and the two clauses fail for different reasons: locality is about the state proposed, isolation is about the rule.

    Two clauses and a third question

    A component can carry its own rule when two things hold: its moves are a function of what it carries, and a move in it leaves every other component alone. Two rulesets built to fail one clause each are both caught on a named witness. The four real games sort exactly — every one the recipe gets right fails no clause, every one it gets wrong fails one — and the two clauses still miss something, because Fibonacci Nim and a held pass fail the same clause and only one of them can be repaired.

    part 3 · limits

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