Ladder
Misere — the ladder
2 distinct arguments against one idea, from the one that introduces it to the one that assumes the rest.
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Misère play
Change one word — the player who cannot move wins — and the games are identical, the strategies are not, and almost every theorem on this site stops being true. It is the cheapest possible modification and the most expensive.
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What survives misère play
Misère play destroys the value theory, and something much smaller grows back. Fix one game, look only at sums of its own positions, and the classes that behave alike form a monoid — computed here, and larger than the normal-play answer every time.