The collection

Every essay — page 25

One idea per essay, ordered so that the earlier ones set up the later ones — but nothing here depends on being read in sequence.

Temperature

How much is at stake, measured. Thermographs, cooling, and why a player moves where the game is hottest.

The thermograph of {{5 | {3 | 1}} | 0}. Temperature runs up the page and value across it. Each wall is where a player is willing to move once a tax of that much is charged per move; above the temperature at which they meet, neither wants to move and the position is worth its mean value. The height of the meeting point is what is at stake. The marks partway up the walls are the bends: the heights at which the option holding a wall up stops holding it up. Each stands at the temperature of a follow-up. Every one of them is below the temperature of the position itself, which is where the two walls meet.

A thermograph with two bends

A wall bends where the option holding it up stops holding it up, and most drawn thermographs bend once. { {5 | {3 | 1}} | 0} bends twice, at 1 and 3/2, and neither height is its temperature of 7/4 — every bend lies strictly below where the walls meet. Over a census of 17,255 hot positions two levels deep, a second bend in one wall never happened once.

8 figures · Thermograph
Cooling by 1, and heating back. Each row is a position, its temperature, what it becomes when every move is taxed, and what comes back when the tax is refunded. The refund is not an inverse: a position whose temperature was below the tax has already frozen into a number, and heating a number does nothing at all.

Cooling by exactly one

Cooling is usually met as a way of reading a thermograph: a tax, and two numbers at the height of the tax. Applied as an operator it returns a position instead — and then the obvious question is whether heating gives the position back. Over the 1,474 values born by day three, 27 survive the round trip and 15 of those are numbers that never moved. Cooling throws away almost everything it touches.

7 figures · Chilling
A hot position, split into its mean and what is left. Each row is a position cooled by exactly its own temperature — the tax at which it stops being worth moving in. The result is the mean value with something small still attached, and the last column is that something, obtained by subtracting the mean from the cooled game rather than by inspection.

A number and a fight

Charge a position exactly what it is worth fighting over and the fight disappears, leaving the mean value — with something still attached to it. Over all 1,122 hot values born by day three the residue is smaller than every positive number, it is a star in 942 of them, and it is never nothing. So a hot game is its mean plus a fight plus a remainder that no number reports, and the remainder is what decides close games.

8 figures · Dissociation
4 | 0 and {2 | {1 | 0}} in the same environment. Two positions and one coupon stack, solved as a single board. The rows are the line optimal play takes; the coupon on top when each position is first entered is compared with the coupon it was entered at when it had the environment to itself. The mean contributions still add and the entry coupons need not agree.

Two games in one environment

A coupon stack measures a position: play the whole board out and the coupon the players stop at is the temperature, the score is the mean. Put a second position beside the first and one of the two measurements stops working. Over 36 ordered pairs the contributions still add to the means every time, and the coupon a fight is entered at moves on 13 of them — without either position changing.

6 figures · Coupons
What the rule costs. Every sum of three components from a fixed pool, played out twice: once with one side following the rule "move where the stake is largest" and once with both sides evaluating exactly. The rule is not optimal, the gap is bounded, and the bound is the largest temperature on the board.

A rule with a guarantee

Evaluating a sum of a dozen fights is impossible; following a rule is not. Move where the stake is largest, and over 220 sums of three hot components the rule scores exactly what perfect play scores in 196 of them, is never more than one point behind, and never ends more than the largest single stake below the mean. The rule that is supposed to be different — answer the threat — chose differently in none of the 220.

7 figures · Strategy
Which of the two operators distributes over a sum. Cooling and heating, each asked whether applying it to a sum is the same as applying it to the parts and adding. The pools are the values born by day two and a set of deliberately hot positions; the counts are of ordered pairs.

Cooling adds and heating does not

The two operators are presented as a pair, and they are not one. Cooling a sum is the same as cooling the parts and adding, on every one of the 1,768 pairs tried, at two taxes and on two pools. Heating fails on 263 — and not for the obvious reason: in every failure neither part and not the sum is a number, so the clause exempting numbers never fires at the top. It fires two levels down, where an option of a sum is one part's option plus the whole of the other.

8 figures · Heating
The whole Domineering catalogue, chilled. Every Domineering board this site evaluates, with its value, its temperature, and what cooling by exactly one does to it. Thirteen of the fifteen become cold — a number, or a number plus a star — and the two that do not are the two whose temperature was above the tax.

The operator chosen for one game

Chilling is cooling by exactly one, and the one is not derived from anything. It is chosen because Domineering mostly runs at that temperature — and measured against this site's whole Domineering catalogue it turns thirteen of fifteen boards into numbers or numbers plus a star, and warms thirteen of the fifteen back exactly. They are not the same thirteen: eleven boards do both, two freeze too far to be recovered, and two stay hot and come back on the nose.

8 figures · Chilling
Where 1,474 values sit on the scale. The temperature of every value in the pool, counted. The floor is −1 and only numbers are on it; the next rung up is 0, and everything there is a number with an infinitesimal added. Above that the scale is continuous and the counts thin out.

Below zero

Temperature is described as urgency and urgency has no obvious bottom, but the scale stops at −1 and only the numbers are on it. The rung above is exactly zero, and the 337 values born by day three that sit there are the ones a number cannot be told from — flat thermograph, nothing at stake, and an infinitesimal that no number can see. Two independent computations agree on the classification for all 1,474.

6 figures · Cold
Four rules over 220 sums. Each rule plays every sum against an opponent evaluating exactly. Two of the rules come with a bound and two do not; the coldest rule is the control, and it violates the bound often enough to show that being inside it is a real constraint rather than a description of the pool.

A rule with no promise at all

Playing in a hottest component comes with a bound: never more than the largest single temperature below the mean of the board. Over 220 sums the bound holds 220 times — and so does the bound for a rule with nothing behind it, which scores exactly what perfect play scores on 205 sums against the hottest rule's 196. The control that shows the bound is doing work is the rule that plays the coldest component, which breaks it 74 times and loses up to eleven points.

7 figures · Strategy
Two operators that undo the same tax. Heating leaves every number alone; the warming operator leaves every number alone except an integer, which comes back with a star on it. That single clause is the whole difference between them, and it is what the Go endgame literature needs, because a chilled integer is usually a fight that has been frozen. The rows shown are the ones whose four entries fit in sixteen characters — a warmed day-three value runs to fifty-two, and the clause is legible only in the short ones.

The operator that puts the star back

Chilling is not invertible: it freezes, and 400 values born by day three collapse onto 29. Both heating and Norton's warming operator are exact right inverses of it — each lands back where it started, on all 400 — and they pick different preimages, differing on 396 of them and differing by exactly a star on 335. The clause that separates them is one line long and it is about the integers.

6 figures · Chilling
Where a sum's temperature actually lands. Every pair drawn from 45 hot positions, with the temperature of the sum set against the larger of the two temperatures. The bound is never broken and it is almost never used: 864 of the 1035 sums sit exactly at the maximum and 160 are frozen.

How cold a sum of hot games can be

The temperature of a sum is at most the largest temperature in it, and the bound leaves the whole interval below it open. Over 1,035 pairs the sums do not use that interval: 864 sit exactly at the maximum, 160 are frozen outright, and eleven land anywhere in between — every one of them with a component whose wall bends.

7 figures · Thermograph
The move that stops the other one. Six local fights, each placed beside an environment of known temperature. The last two columns are the band over which taking the local move beats spending the move outside, and the band over which the opponent's move in the same fight has to be answered. They are not the same band.

What a move nobody makes is worth

If Right's move in a fight has to be answered, then Left's move in the same fight prevents an exchange Right was going to get for nothing. That is a reverse sente, and pricing it is the awkward case: over sixty measurements the gain matches the local temperature once and the follow-up's swing twice, and the band over which the move is worth taking is not the band over which the move it reverses is sente.

6 figures · Sente
What is left when the copies pair off. For each position, the difference between n copies and n times the mean, reduced to canonical form. The first two are drawn and the last column says what the sequence does after them: half of these settle into a short cycle and the rest produce a new leftover every time, all of them the same bounded size.

What is left when the copies pair off

A pile of n copies stays within a bounded distance of n times the mean, and the distance never grows. The difference is a game rather than a number, and what it actually is has a much better answer: for a plain switch it alternates between one fight and nothing at all, and for a fight with a follow-up it is different every time — bounded in size and unbounded in complexity.

8 figures · Temperature
Adding two thermographs. Every pair drawn from the 15 values born by day two that are not numbers — 120 sums — with the two walls added pointwise and compared against the true diagram of the sum. The added walls are always an outer bound and the means always add; the whole diagram is right for 92 of the 120, and the 28 it is wrong for are exactly the pairs in which both components are hot.

When two thermographs can be added

The temperature of a sum is not the sum of the temperatures, and the natural repair is to add the whole diagrams instead. Over every pair of hot values born by day two the added walls always bound the true ones and the mast always comes out right — and the whole diagram is right exactly when at most one of the two components is hot, which is precisely the case a reader has no use for.

6 figures · Thermograph
How hot a day gets. The hottest value born by each of the first three days, with every temperature that occurs on it. Day one tops out at nought, day two at one, day three at two — a day buys exactly one degree — and the value attaining the maximum is unique each time. Each temperature was computed as the height at which that value's two thermograph walls meet. The temperatures of day three are exactly the half-gaps between the numbers born by day two, which is what puts a hole in the scale at 7/4.

How hot a day gets

A day of construction buys exactly one degree of temperature — nought, then one, then two — and the value attaining the maximum is unique on every day: ∗, then {1 | −1}, then {2 | −2}. The distribution underneath is not tidy at all: it peaks at a half, leans to the right of the peak, and has a hole in it at one and three quarters where nothing is born.

7 figures · Cold

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