Every essay — page 24
Sums and comparison
Real games break into independent parts. Adding them up is the whole method, and comparing them is how it is checked.
The follower does the reversing
The gift-horse theorem for the ordinal sum needs two cases, and the second — the added option is reversible — was counted and not described. Recorded move by move, the reversing answer is always Right's move inside the follower: on all 410 escapes under five followers, and on every one of the 2,628 gift horses under every follower that gives Right a move at all. The case split is by follower, not by horse.
The split slips one day deeper
The reversal case of the gift-horse theorem was described in one line — the follower's own move reverses every gift horse, whenever the follower has one — and tested only where it was found. In the mirror it holds exactly, with 1 and −1 trading places. One day deeper it fails: under ↑ and ½, three gift horses on built day-four bases are not reversed by the follower's move. All three are dominated, so the theorem stands; the clean split by follower does not.
Twenty draws and a second recipe
Day four's comparability was reported as 60.6 per cent against day three's 59.7, from one built sample and one calibration. Built twenty times with each of two recipes whose biases differ by six points, and calibrated against all 1,474 day-three values rather than a quarter of them, the corrected figure spreads over twelve points from seed to seed and the two recipes agree within one standard error. The floor survives; the decimal was one draw.
Temperature
How much is at stake, measured. Thermographs, cooling, and why a player moves where the game is hottest.
What is at stake
Some positions both players are desperate to move in, and some neither player wants to touch. The difference is a number — how much the move is worth — and it turns out to be the most useful single quantity for deciding where to play.
Reading a thermograph
A thermograph is two walls rising from a number line, closing in as the tax on moving increases, and meeting where the position stops being worth fighting over. Everything about a position's hotness is in the shape.
Playing the hottest
Given several independent fights, play in the one with most at stake. The rule is simple, it is what strong Go players do without being told, it is provably close to optimal — and it is provably not optimal, which is the interesting part.
Cooling
Charge a tax on every move and a fight becomes a number. The height of tax at which that happens is the temperature — so cooling is not a technique for finding the temperature, it is what the temperature is.
The endgame, accounted for
Add up what each region is worth, then add the biggest thing at stake, subtract the next, and so on down. On a board of simple fights the result is exact — and the moment one region has a fight inside it, the account is out by a point.
Two hot fights that add to a cold number
The mean of a sum is the sum of the means, every time. The temperature is not — it is bounded by the hottest part and is often far below it. Two positions each worth fighting over can add to a plain number that neither player wants to touch.
The same fight, eight times over
The mean is not roughly what a position is worth. It is the number that eight copies of the position stay close to — and the theorem is that the closeness does not decay as the copies pile up. The gap stops at the temperature, and stays there for ever.
Big is not the same as hot
A player sizes a move by how much changes hands when it is played, which is the number in every endgame book. The theory sizes it by temperature. On a plain switch the two agree exactly, so nothing shows; on a move with a follow-up they come apart, and the count gives up more than the guarantee the theory's rule carries.
Sente is a fact about the rest of the board
A move that must be answered is called sente, and the word is used as though it described the local position. It does not. The same fight is answered while the rest of the board is quiet and ignored once it is busy, and the crossover — measured by solving the whole board at every temperature — sits at the follow-up's own temperature.
A thermograph is built from its options'
The diagram is not measured, it is computed — each wall is an extremum over the options' opposite walls, shifted by the tax. That construction is why a hot follow-up lowers the temperature instead of raising it, and why two fights with the same swing can differ by a factor of two in what is at stake.
Double sente is not a property of the position
A fight with a threat on each side is called double sente, as though the phrase named a shape. Swept against a rising ambient temperature, one such fight — { {5 | 3} | {2 | −4}} — is double sente up to an ambient of 1, sente for one player only from 3/2 to 3, and gote for both from 7/2, and the two band edges are the temperatures of the two follow-ups.
An environment made of coupons
Beside the game sits a stack of coupons worth 4, 3, 2, 1, 0, and a player may always take the top one instead of moving. Play the whole thing out and two quantities the theory computes are measured instead: {4 | 0} comes out worth exactly 2, its mean value, and the coupons stop at 2, its temperature. For {10 | {9 | 1}}, whose temperature is 1, they stop at 7/2 — because what the stopping coupon measures is the hottest temperature anywhere in the tree.
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