Concept

Spare moves — where it appears

Moves that change nothing but whose turn it is, which decide a position where everything else has cancelled. They are what an infinitesimal measures, and they decide every position whose numbers have already cancelled.

Named by 6 essays across 3 fields — each of them below, with the objects they name alongside it.

Cutcake: every value an integer. The value of an m by n cake, for every small m and n. Left cuts down, Right cuts across, and neither player ever gains by moving — so nothing is ever at stake, every value is a whole number, and the number says exactly how many spare moves one player has.

Cutcake, where every value is a whole number

A partizan game in which no position is ever worth a fraction, a star or a fight. Every value is an integer, the integer is a count of spare moves, and the pattern it follows is decided by binary digits.

positions · Cutcake
A blocked file, and the tempo it holds. Files of a blocked pawn ending: a White pawn below, a Black pawn above, and a gap between them that either side may close one square at a time. Each file carries the value the game recursion gives it. With only single steps available a file is worth a star or nothing, by the parity of the gap, so the whole position is tempo and no material at all — which is what a chess player means by mutual zugzwang.

A pawn ending is a sum

In a blocked pawn ending the material is level, the files never speak to each other, and whoever has to move is the one in trouble. Chess calls that mutual zugzwang; this site calls it a P-position; and the two vocabularies were built four decades and one subject apart to say the same thing.

applied · Chess
Maundy Cake: the pieces must be equal. The same cake as Cutcake, cut by the same two players, with one extra rule: a cut must divide the cake into equal pieces, and every piece stays in play. The values are still whole numbers, but the arithmetic that decides them is not Cutcake's — it counts prime factors rather than binary digits.

Maundy Cake

Cutcake with one word added: a cut must divide the piece into equal parts. The values are still whole numbers, and the rule this site has been repeating about them is false — over all 1,296 cakes to 36×36 the largest-odd-divisor account has 946 counterexamples. What survives is a count of prime factors, and it says who wins without saying by how much.

positions · Cutcake
What a component has to carry. Four impartial games, one of which is Nim. In the other three a component cannot say what its own legal moves are without knowing something about the past or about the rest of the board, so the Sprague–Grundy recipe does not apply — and the table says by how much. Every outcome was obtained by solving the sum outright rather than by any formula.

What a component has to carry

Three impartial games on this site break the sum, and they break it for the same reason: a component cannot say what its own legal moves are. Measured with one instrument — one number per part, exclusive-ored — the failure rate runs from a quarter to nearly half, against a control where the same recipe is a theorem and is never wrong.

limits · Memory
Which clause of the rules produces which kind of value. Every combination of pawn-file clause in range, sorted by the kind of value it produces. Files where both pawns can advance are all-small and their values are nimbers and infinitesimals. A file where one pawn is stuck behind a friendly piece gives the other side free moves and is worth an integer. A file whose middle square can be held stops the other pawn the moment somebody reaches it, and is worth a switch — a position both players want to move in. The dictionary is read off the evaluation rather than asserted.

What has to break before a pawn is worth a number

Every value the blocked-file model can hold is an infinitesimal, and the reason is one sentence about the move rule rather than anything about pawns. Break that sentence — a pawn stuck behind a friend, a square only one side can hold — and integers, switches and positions worth fighting over arrive at once.

applied · Chess
What one king costs a decomposition. Two pawn files and one king a side, solved as a joint position and again as the sum of its files. With the kings unable to move the two answers agree on every configuration, because a king that cannot choose between files is not a shared resource. Give each king a waiting move and the answers come apart, and on some configurations the sum of the parts names the wrong winner rather than merely the wrong value. Independence is a hypothesis about the position and this is the price of assuming it wrongly.

One king, and two files to be in

The whole apparatus needs the files to be independent, and a king is what makes them not. With the kings unable to move the sum of the parts is exact on every configuration; give each king a single waiting move and the sum names the wrong winner on one configuration in six, and on a hundred and twenty-six of two hundred and forty-three with three files.

applied · Chess

Named alongside it

The objects these essays reach for when they reach for this one.

Disjunctive sumPartizanChessCounterexampleDecompositionOutcome classSwitchZugzwangBinary bandCold gameComponentCutcake

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