Chess — where it appears
Named by 8 essays across 2 fields — each of them below, with the objects they name alongside it.
The first theorem, and the winner it declines to name
Zermelo proved in 1913 that a finite game with no chance and no hidden information is decided before anybody sits down — every position is a win for one side or a draw, and which one is settled already. The proof is a labelling procedure, and watching it run shows exactly how little it says.
A pawn ending is a sum
In a blocked pawn ending the material is level, the files never speak to each other, and whoever has to move is the one in trouble. Chess calls that mutual zugzwang; this site calls it a P-position; and the two vocabularies were built four decades and one subject apart to say the same thing.
What has to break before a pawn is worth a number
Every value the blocked-file model can hold is an infinitesimal, and the reason is one sentence about the move rule rather than anything about pawns. Break that sentence — a pawn stuck behind a friend, a square only one side can hold — and integers, switches and positions worth fighting over arrive at once.
One king, and two files to be in
The whole apparatus needs the files to be independent, and a king is what makes them not. With the kings unable to move the sum of the parts is exact on every configuration; give each king a single waiting move and the sum names the wrong winner on one configuration in six, and on a hundred and twenty-six of two hundred and forty-three with three files.
A position with no value, and the rule that gives it one
A fortress is a cycle in the position graph, so the recursion defining a value has nowhere to bottom out and the propagation never reaches it. Chess has a rule for that — count fifty moves and call it drawn — and the rule does not merely tidy the theory up. On eleven cells of the sweep it takes away a win.
The capture that has to be made
Dawson's chess is quoted as the octal game ·137, and the step from a pawn diagram to a row of counters has been taken on trust. Searched as a chess position, the diagram agrees with ·137 on every board from one file to twelve, under both endings, and every exchange it can start is an odd number of moves that lands on one of ·137's options. The whole reduction rests on one rule of the diagram that the octal code never mentions: a capture, when one is available, must be made. Make it optional and the winner changes on two, three, six and seven files.
A wall the pawns cannot cross and the rule can
Two rows of Dawson's diagram separated by a file with no pawn on it: 1,616 moves were examined and not one crosses the gap. With captures optional the rows add on every diagram checked. With captures compulsory they do not, because the compulsion is a rule about the whole board — and the game that is a sum is the one ·137 does not describe.
A difference the rows cannot predict
The diagrams that are not the sum of their rows have been counted and never priced. Priced over 50 diagrams and 63,408,981 positions, the difference takes three values and is a function of nothing a reader can see: seven diagrams whose rows are worth ∗ and ∗ split five to two on it, the third value arrives only at the ninth file, and the one rule that survives is a parity — all twenty-one diagrams of three, five and seven rows add, and every failure carries an even number of rows.
Named alongside it
The objects these essays reach for when they reach for this one.
Outcome classDecompositionDisjunctive sumExhaustive searchZugzwangDawsonGrundy valueIndependenceOctal gamePartizanSpare movesBackward induction