Values

An option nobody would take

Every reduction of a form deletes. The gift horse principle adds: a move may be handed to a player for nothing, provided it is one they would never choose. Over all 484 additions to the values born by day two, 283 leave the value exactly where it was and the 201 that move it are precisely the ones the condition forbids — with the boundary at *not better*, which is a weaker demand than *worse*.

Assumes: Canonical form · Comparing positions

Every simplification on this site runs one way. Canonical form deletes a dominated option and bypasses a reversible one; the census of forms counts how many drawings collapse onto one value; the reduction is a machine for throwing things away. A reader who has met only that machinery could be forgiven for believing that a position’s options are precious — that each one is load-bearing until proved otherwise.

They are not, and the demonstration runs in the opposite direction. A move can be handed to a player, for nothing, and the position is worth exactly what it was worth before.

Options handed to Left in 1 | −1. A position, and one candidate option after another added to it. Where the gift is one the player would never take the value does not move at all; where it is one they would, it does. The last column is the value of the enlarged form, computed by the same recursion as the original.
Fig. 1 The switch ±1\pm 1, written {11}\{1 \mid -1\}, with one extra Left option added in each row. Four of the five change nothing at all: Left may be given a move to 00, to \ast, to 1-1 or to 11 and the position is still ±1\pm 1. The fifth hands Left a move to the whole position again, and that one does move the value. Every entry in the last column is the value of the enlarged form, computed by the same recursion as the original — nothing here is inferred from the fact that the addition was legal.

The fourth row is the one to look at twice. Left is handed a move to 11 — the best thing on the board, the value Left is fighting for — and the position does not budge. That is not because 11 is a bad move. It is because 11 is exactly as good as the move Left already had, and an option that is not better than something already available is worth nothing to add.

The principle, stated so it can fail

The rule is the gift horse principle, and it has one hypothesis:

G={GL,HGR}wheneverHGG = \{G^L,\, H \mid G^R\} \quad \text{whenever} \quad H \ntriangleright G

where HGH \ntriangleright G is read “H is not greater than or equal to G” — H is below the position, or confused with it. The mirror statement holds for Right with the inequality reversed.

Stated that way it is a prediction, and a prediction is something a census can disagree with. So every value born by day two was handed every value born by day two, on both sides, and the results were compared against what the principle says should happen.

Every option that can be added to every day-two value. One row per position and one column per gift: the cell is filled when handing that Left option to that position leaves its value unchanged. The filled region is not a rectangle and not a triangle — it is exactly the set of gifts that are below the position or confused with it, which is the gift horse principle drawn rather than asserted.
Fig. 2 Twenty-two positions down, twenty-two gifts across, and a cell filled when the addition left the value where it was. 283 of the 484 additions change nothing; 201 move the value. The filled region is not a triangle, because the order is not a line: it is every gift below the position and every gift confused with it. The row for 2-2 is empty — nothing born by day two is below the smallest value there is — and the row for 22 has 21 of its 22 cells filled.

The four relations sort themselves completely. Of the 484 additions, 179 hand over a gift strictly below the position and all 179 are free; 104 hand over one confused with it and all 104 are free; 179 hand over something above and none is free; and 22 hand the position itself back, none of which is free. There is no mixed case anywhere in the grid. The boundary the census draws is exactly HGH \ntriangleright G, with no exception in either direction.

The grid is the order table

Once the boundary is known to be exactly HGH \ntriangleright G, the census stops being a measurement of the principle and becomes a measurement of something else: the filled cells of that grid are the complement of the order relation on day two, printed in full.

That reading pays immediately, because it says how many free gifts a position has without trying any. A value GG admits exactly 22{H:HG}22 - |\{H : H \ge G\}| of them, so a position’s supply of gift horses is a count of how much of the day sits above it. The two extreme rows in the figure are the two extreme positions in the order: 2-2 is below everything, so nothing is a legal gift to it and its row is empty; 22 is above everything but itself, so 21 of the 22 are legal. Every other row is somewhere between, and its length is a statement about where the value sits rather than about gifts at all.

The tallies then say something about day two that the essay was not looking for. There are 222=48422^2 = 484 ordered pairs, of which 22 are a value with itself. Of the remaining 462, 179 have the gift strictly below and 179 strictly above — necessarily equal counts, since each is the other transposed — and 104 are confused. Confusion is symmetric, so those 104 ordered pairs are 52 unordered ones, and of the (222)=231\binom{22}{2} = 231 unordered pairs of distinct day-two values, 179 are comparable and 52 are not.

So a little over three quarters of day two is ordered, and a quarter of it is not. That is a much higher rate of comparability than the deeper days sustain, and it is worth flagging as the reason a reader’s intuition about these values is formed on unusually well-behaved material — how rare it is to be bigger measures the same ratio where it matters, on a population large enough for the partial order to look partial.

It also explains the shape of the filled region. The figure notes that it is not a triangle; the sharper statement is that it is a triangle plus the incomparabilities, and the incomparabilities are a quarter of the off-diagonal grid. A total order would have given a clean staircase and a rule phrased as “a worse move may be added” would have been correct. The staircase has 52 holes punched through it, and each hole is a gift the weaker rule would have refused.

Why the boundary is where it is

The condition looks like a technicality until it is unpacked, at which point it stops being a condition at all and becomes a restatement of what a comparison is.

Adding a Left option can never hurt Left, so the enlarged game GG' satisfies GGG' \geq G for free. The whole question is the other direction: is GGG' \leq G? By the only definition there is, that asks whether Right, moving second, wins the difference GGG' - G.

Right’s job is to answer every Left move. Against Left’s old options, Right answers exactly as they would have in GGG - G, which is a second-player win. Against the new option, Left has moved to HGH - G and it is Right’s turn — so Right needs to win HGH - G moving first, and “Right moving first wins HGH - G” is character for character the statement HGH \ntriangleright G.

The hypothesis is not a sufficient condition somebody found by trying things. It is the exact requirement, written out, and that is why the census has no ragged edge.

Every row of the hero figure is that argument run once. \ast against ±1\pm 1 comes back confused and 11 against ±1\pm 1 comes back confused, so Right moving first wins both differences and both gifts are free. ±1\pm 1 against itself comes back equal, so Right moving first in the difference loses, and that is the row where the value moves. The three verdicts are three different outcomes of one comparison, and the principle is nothing more than a name for which of them is wanted.

Not better is weaker than worse

The interesting half of the census is the 104.

When an option is deleted as dominated, the reason is that a sibling is at least as good: one Left option beats another, so the loser is dead weight. That is a comparison that succeeded. When an option is added as a gift horse, the requirement is only that the comparison HGH \geq G fails — and in a partial order a comparison can fail in two quite different ways.

It can fail because HH is genuinely smaller. It can also fail because HH and GG are incomparable: neither is at least the other, and whichever player moves first in their difference wins. Of the 283 free gifts, 179 are of the first kind and 104 are of the second. Better than a third of the additions this principle permits are options that are not worse than the position at all.

±1\pm 1 is the clearest instance. Every one of 00, \ast, 12\tfrac12, \uparrow, 2\ast 2 and 11 is confused with it — none of them is below it — and every one of them may be handed to Left for nothing. A rule phrased as “a worse move may be added” would forbid all six and would be wrong six times.

Options handed to Left in 1 | −1. A position, and one candidate option after another added to it. Where the gift is one the player would never take the value does not move at all; where it is one they would, it does. The last column is the value of the enlarged form, computed by the same recursion as the original.
Fig. 3 The same switch with five more gifts, three of which no ordinary sense of the word calls worse. A half, an up and a star-two are each confused with ±1\pm 1, and each is free: the enlarged form is still ±1\pm 1. The last two are above it and both move the value — a gift of 22 leaves the switch {21}\{2 \mid -1\}, and a gift of {20}\{2 \mid 0\} leaves a form with no short name at all. Two rows that fail beside three that do not is what makes the condition a condition.

The equal case, which is not a rounding error

Twenty-two of the 484 additions hand a position itself as an option, and every one of them changes the value. That is the boundary sitting at \ntriangleright rather than at \ntriangleright-or-equal, and it is worth a sentence because it is the one place where “an option nobody would take” stops being an accurate gloss.

If Left is given a move from GG to GG, then in the difference GGG' - G Left moves to GGG - G, which is zero, and Right — to move in a second-player win — loses. So G>GG' > G strictly. Handing a player a move that leaves the position unchanged is handing them a free tempo, and a free tempo is worth something in every game on this site.

That is also why the rule cannot be softened to “any option that is not strictly better”. Equality is not strictly better and equality is not free.

What the solver computed, and how

Three exhaustions, none of them large.

The grid builds all 22 values born by day two — the 256 forms {LR}\{L \mid R\} with LL and RR subsets of {0,1,1,}\{0, 1, -1, \ast\}, canonicalised and deduplicated — and for each ordered pair (G,H)(G, H) constructs {GL,HGR}\{G^L, H \mid G^R\}, canonicalises it and tests equality against GG by playing the difference. That is 484 constructions, and their relation is recorded beside the result rather than inferred from it.

The mirror runs the same 484 with the gift on Right’s side. The tallies come back transposed exactly — 283 free again, with the 179 above now free and the 179 below now not — which is the statement that nothing in the principle is about Left.

Options handed to Right in 0. A position, and one candidate option after another added to it. Where the gift is one the player would never take the value does not move at all; where it is one they would, it does. The last column is the value of the enlarged form, computed by the same recursion as the original.
Fig. 4 The same principle on the other side, against the emptiest position there is. Right may be handed a move to \ast, to 11 or to \uparrow and zero stays zero; a move to 1-1 makes it 2-2, and a move to 00 makes it 1-1. The condition is HGH \ntriangleleft G — not less than or equal — so the direction of every inequality flips and nothing else does.

The third exhaustion is the one that turns the principle into a fact about forms rather than about additions somebody chose to try. Take every form born by a day and ask, of each option it already has, whether that option would have been a legal gift.

Every option of every form born by day three, tested as a gift. Two questions asked of a whole day's forms at once. The first is whether each option a form already has would have been a legal gift — it is, every time, which is the standing theorem that no option of a game is as good as the game. The second is whether the reduction only ever takes gifts back, and that one fails: a bypassed reversible option is replaced by options the form never carried.
Fig. 5 The 9,604 forms born by day three, holding 38,416 options between them. Not one option of any form is greater than or equal to the value that form carries — so every option a position has was already a gift it could have been handed. The second pair of rows asks the converse and it fails: 1,468 of the forms do not contain the options of their own canonical form, because bypassing a reversible option puts in options the form never had.

The theorem hiding behind it

That first row is a standing theorem in this subject, usually met long before gift horses and rarely connected to them: no Left option of a game is ever greater than or equal to the game itself, and symmetrically for Right. The proof is one line of the same kind as the one above, and its consequence here is a pleasing collapse of two ideas into one.

The gift horse principle says: H may be added exactly when H already satisfies what every option satisfies. The permitted gifts are not a strange class of degraded moves. They are the class of things that look, to the comparison, exactly like options — and the census says so with a zero: no exception among 38,416 options of 9,604 forms.

What the principle is worth in an argument

Gift horses are a proof technique before they are anything else, and the technique is worth spelling out because it is the reason the lemma exists.

Suppose two games have to be shown equal and their forms do not match: one has options the other lacks. Canonicalising both would settle it, and canonicalising is a search whose cost grows with the trees. The gift horse route is to enlarge both — hand each side the options it is missing, provided each gift is legal — until the two option sets coincide, at which point the two games are identical as written and equality is a matter of reading.

Zero is the smallest worked example and it is in the section above: {  }\{\ \mid\ \} becomes {1 }\{-1 \mid\ \} becomes {11}\{-1 \mid 1\}, both steps free, and a game with no moves in it has been turned into a game with two bad moves in it without changing what it is worth.

The technique’s real use is in the other direction, in proofs about families. A theorem that says “every game of such-and-such a shape equals such-and-such” is much easier to state when both sides can be given a common option set first, and the gift horse principle is what licenses adding options to the side that lacks them.

That is why it is a lemma in Winning Ways with a joke for a name and a paragraph of treatment. It is machinery, and the exhaustion in this essay is an attempt to say exactly how much machinery it is: 283 of 484 additions, more than a third of them options that are not worse than the position at all.

Where the model stops

It stops one day later than a reader would guess, and the failure is worth having.

If the reduction only ever removed gift horses, then every form would contain the options of its own canonical form: take the canonical form, hand out gifts, and any form of that value appears. On day two that is exactly true — all 256 forms contain their canonical form’s options, with no exception. It is tempting to promote that to a description of what canonicalisation is.

Every option of every form born by day two, tested as a gift. Two questions asked of a whole day's forms at once. The first is whether each option a form already has would have been a legal gift — it is, every time, which is the standing theorem that no option of a game is as good as the game. The second is whether the reduction only ever takes gifts back, and that one fails: a bypassed reversible option is replaced by options the form never carried.
Fig. 6 The whole of day two put to the same two questions. All 1,024 options of the 256 forms would have been legal gifts to the values they sit in, and every one of the 256 forms contains the options of its own canonical form — so on this day the reduction really is nothing but gifts being taken back, and no form fails either test. The day above is where that stops.

Day three refuses. 1,468 of the 9,604 forms fail it. The simplest instance is { }\{\ \mid \downarrow\}, which is worth 1-1, whose canonical form is { 0}\{\ \mid 0\} — and 00 is not an option of the original at all. The move to \downarrow is reversible: Right’s move there has a Left answer that gets back to something no worse than the whole position, so the option is not deleted but replaced by what lies beyond it.

The same game, written twice. A position as it arises and the same position reduced. One option is reversible: Right's move to ↓ can be answered back to where it started, so it is not deleted but bypassed — replaced by the options the detour actually led to. The two games are equal — checked, not assumed — and the second is the canonical form.
Fig. 7 The reduction that breaks the tidy story. { }\{\ \mid \downarrow\} is worth 1-1, and the canonical form is { 0}\{\ \mid 0\}: the option \downarrow is bypassed rather than deleted, and the 00 that takes its place was nowhere in the form on the left. Deletion cannot produce this. Both sides are drawn and their equality is verified rather than asserted.

So the addition picture explains one of canonicalisation’s two rules completely and the other not at all. Domination is exactly the gift horse relation read backwards — an option that could have been given away for free can be taken back for free. Reversibility is a different operation with a different shape, and the census says how often the difference shows: 15% of the day-three forms.

The generalisation, and what it is for

The principle earns its place because it makes a form bigger on purpose, and a bigger form is sometimes the only way to compare two positions written differently.

The standard use is matching. To prove two games equal, it is enough to show their canonical forms identical — but reaching the canonical form is a search, and the gift horse principle offers a cheaper route in the cases where it applies: enlarge both forms with free gifts until their option sets coincide, and the equality falls out of the writing. Zero is the smallest example. Written {  }\{\ \mid\ \} it has no options at all; hand Left a move to 1-1 and it is {1 }\{-1 \mid\ \}, still worth zero by the simplicity rule; hand Right a move to 11 and it is {11}\{-1 \mid 1\} — a position with two real moves in it, both bad, worth exactly nothing. Two gifts turn the emptiest game there is into a game with a fight in it and no value in the fight.

256 ways of writing a position, 22 values between them. Every game whose options come from the four born on day one — 256 of them, counting each choice of Left and Right option sets separately. Reduced to canonical form they carry 22 distinct values, and the classes are nothing like equal in size: the largest holds a quarter of all the forms and the smallest holds four.
Fig. 8 The ten largest classes among the 256 forms born by day two, each class being one value and every form in it worth the same. Classes this large are what gift horses build: ±1\pm 1 holds 64 forms, a quarter of the census, because so many additions to it are free. The class sizes come from canonicalising all 256 and tallying, not from a formula.

The name is Conway’s, and the joke is the point — a gift horse is not to be looked in the mouth, and the mathematical content is that examining the gift is unnecessary provided it fails one comparison. Winning Ways states it as a lemma and moves on within a paragraph. What the exhaustion adds is the shape of the permitted set: it is not the small, degenerate class the phrase suggests, but 283 of 484 additions, more than a third of them options that are not worse than the position in any sense a reader would recognise.

The asymmetry that is not there

One reading to head off. The principle is stated for Left, the census is run for Left, and the mirror is drawn in one figure — which invites the thought that Left’s side is the important one.

It is not, and the transposed tallies are the evidence. Run the same 484 additions with the gift going to Right and the counts come back exactly reflected: 283 free again, with the 179 gifts above the position now free and the 179 below it not. Nothing in the principle is about Left; it is about the player receiving the gift, and the inequality points whichever way that player’s preferences point.

The reason is the same symmetry that makes negation work. Exchanging the two players everywhere turns a Left-gift statement into a Right-gift statement and back, so a proof of one is a proof of the other with every symbol reversed.

It is worth checking anyway rather than asserting, because the check is cheap and because this site has found asymmetries in places the symmetry argument said there were none — the printer that named 1∗ correctly on one side and not the other, for instance. A symmetry that has been run is worth more than a symmetry that has been noticed.

Where the ladder goes next

Two directions lead out. One is the order itself: the census sorted 484 additions by four relations, and the relations are the order on values, which turns out to have far more structure than a partial order is entitled to — every pair of day-two values has a least upper bound inside day two. The other is what the census could not settle: reversibility, which produced the 1,468 counterexamples here and is the half of canonical form that adding options will never account for.

What links here

Essays that reach for this one mid-argument — the half of a link its own author cannot write down, the 8 sharing most with it of 9.

What this makes readable

Essays that declare this one a prerequisite.

The objects named here

The third axis, after the field and the series: the games, values and theorems themselves, and every essay that touches each one.

Born on dayCanonical formComparisonConfusionDifferenceDominated optionEqualityExhaustive searchGift horseNormal playPartial orderReversible optionStar (∗)