Generator

The context that tells them apart

The context that tells them apart
The context that tells them apart. Two positions put into the same company, one context at a time. Each column is a game X; each cell is the outcome class of that side added to X. Equality means every column agrees, for every X there is — so a single disagreeing column is a disproof, and agreement across a bounded list of contexts is evidence rather than proof. The proof is that the difference is zero.

Two positions put into the same company, one context at a time. Each column is a game X; each cell is the outcome class of that side added to X. Equality means every column agrees, for every X there is — so a single disagreeing column is a disproof, and agreement across a bounded list of contexts is evidence rather than proof. The proof is that the difference is zero.

2 essays call context-witness. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

The positions it draws

28 distinct positions, harvested by running this generator again at the options each essay passed it.

PositionWorth OutcomeDrawn in
{↓ | ↑} 0 P Equal in every company
{−1 | 1} 0 P Cutcake, where every value is a whole number · Equal in every company
{−1, 0, ∗ | 1} 1/2 L Equal in every company
{∗ | ∗} 0 P Equal in every company · How old a value is
{∗2 | ∗2} 0 P Equal in every company
{0 | {0 | −2}} {0 | {0 | −2}} L Equal in every company · Infinitesimals
{0 | {0 | −2}} + {{2 | 0} | 0} 0 P Equal in every company
{0 | {0 | −4}} {0 | {0 | −4}} L Equal in every company
{0 | {0 | −4}} + {{2 | 0} | 0} {{2 | 0}, {{2 | 0} | 0} | {{{2 | 0} | 0} | {{−2 | −4} | −4}}} R Equal in every company
{0 | 1} 1/2 L A fight with no midpoint · Equal in every company · The simplicity rule · When a switch is not a switch
{1 | 0} 1 | 0 N A number and a fight · Below zero · Cooling by exactly one · Equal in every company · How hot a day gets · Numbers avoid numbers · The operator that puts the star back · What is left when the small change is thrown away
{1 | 0} + −2 −1 | −2 R Equal in every company
{2 | 0} 2 | 0 N A number and a fight · Below zero · Cooling adds and heating does not · Cooling by exactly one · Equal in every company · Turn the board through a right angle · Misère play has no negatives · Numbers avoid numbers · One part that never ends · The company that is closed · The endgame, accounted for · The operator that puts the star back · The values that are their own negatives · What can be struck out
{2 | 0} + −2 0 | −2 N Equal in every company
L A number and a fight · The class where nobody runs out first · Below zero · Cooling adds and heating does not · Cooling by exactly one · Equal in every company · Turn the board through a right angle · Infinitesimals · Misère play has no negatives · Nobody has to move · Nobody wants to move here · One part that never ends · Three ways to add the same games · Outcomes do not add · The birthday of a sum · The company that is closed · The fight never runs backwards · The simplest game above both · The sum is the object · Toads and Frogs · What a number does to a fight · What a wider pool rescues · What an infinitesimal does to a fight · What can be struck out · What is left when the small change is thrown away · When the ups add · Which part to move in · Who moves last
↑ + ∗ ↑∗ N Equal in every company · Three ways to add the same games · When the ups add · Which part to move in
↑↑↑ 3·↑ L Equal in every company · Infinitesimals
↑↑↑ + ∗ 3·↑∗ L Equal in every company
N A move that must be answered · A number and a fight · A rule with no promise at all · A self-negative value costs a day · At least five hundred and seventy-one · Below zero · Cooling adds and heating does not · Cooling by exactly one · Equal in every company · Equal in this company · Turn the board through a right angle · Fifty-two errors and seven sizes · How hot a day gets · How rare it is to be bigger · Infinitesimals · Misère play has no negatives · Nobody has to move · Nobody wants to move here · Nothing worth fighting over · Numbers avoid numbers · One part that never ends · Three ways to add the same games · Outcomes do not add · The birthday of a sum · The company that is closed · The fight never runs backwards · The first theorem, and the winner it declines to name · The other way to move a row · The simplest game above both · The thirty that cancel themselves · The values that are their own negatives · Three players and no answer · Toads and Frogs · What a number does to a fight · What a wider pool rescues · What an infinitesimal does to a fight · What can be struck out · What is left when the small change is thrown away · When the ups add · Where the impartial theory stops · Where the order and the sum disagree · Which part to move in · Who moves last · Start at the end and work backwards
∗ + ∗ 0 P Equal in every company · Equal in this company · When the ups add
∗2 ∗2 N A move that must be answered · At least five hundred and seventy-one · Equal in every company · Equal in this company · Turn the board through a right angle · Misère play has no negatives · The fight never runs backwards · The simplest game above both · The sum is the object · The thirty that cancel themselves · The values that are their own negatives · Two misère outcomes are not enough · When the ups add · Where the impartial theory stops · Which part to move in
∗2 + ∗ ∗3 N Equal in every company · Equal in this company
∗2 + ∗2 0 P Equal in every company
∗3 ∗3 N A move that must be answered · Equal in every company · Turn the board through a right angle · Misère play has no negatives · The sum is the object · Which part to move in
∗3 + ∗2 N Equal in every company
0 0 P A rule with no promise at all · A self-negative value costs a day · An option nobody would take · At least five hundred and seventy-one · Equal in every company · Fifty-two errors and seven sizes · How rare it is to be bigger · Nobody has to move · Nothing worth fighting over · The fight never runs backwards · The first theorem, and the winner it declines to name · The operator that puts the star back · The other way to move a row · The simplest game above both · The thirty that cancel themselves · The values that are their own negatives · Three players and no answer · Two people, four years apart, one theorem · What is left when the small change is thrown away · When a switch is not a switch · Where the order and the sum disagree · Who moves last · Start at the end and work backwards
1/2 1/2 L Below zero · Canonical form · Comparing positions · Cooling adds and heating does not · Cooling by exactly one · Equal in every company · Turn the board through a right angle · How hot a day gets · Misère play has no negatives · Nobody comes back · Nobody wants to move here · Numbers avoid numbers · The fight never runs backwards · The operator chosen for one game · The operator that puts the star back · What is left when the small change is thrown away
1/2 + ∗ 1/2∗ L Equal in every company

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back