Concept

Well-founded — where it appears

A game in which no infinite run of moves exists, so that every line of play reaches a position with nothing to do. It is what a recursion on options needs in order to have a base case, and it is weaker than any bound on how long a game lasts.

Named by 4 essays across 2 fields — each of them below, with the objects they name alongside it.

Two ways to be certain and ignorant at once. Ten positions from two games that both terminate for reasons no bound comes out of. Sylver Coinage's proof counts something that goes down and can be counted; the hydra's counts an ordinal, which cannot, and the last column shows what that difference is worth.

Two ways to end with no bound

Sylver Coinage and the hydra are both guaranteed to finish and neither will say when. The difference is that one of them carries its own bound: every move in Sylver removes at least one gap, the gaps can be counted in a moment, and over ten openings the longest play uses every single one. The hydra has no decreasing quantity a solver can hold — three hydras of five nodes each take seven chops, twenty-one, and a number past two hundred and seventy-nine that this machine never reaches.

limits · Termination
How long a win takes, against how long the argument allows. Ordinary impartial games with the size of their position graphs, the number of rounds the backward labelling takes, and the number of moves the longest win actually lasts. The round a position settles in is the length of the play from it, which is computed here a second way so the two must agree. The rounds are a handful and the positions are many, which is the gap Zermelo's 1913 paper is about — his question was how many moves a forced win needs, and the answer he could prove was the size of the whole graph.

The paper was about how long

Zermelo's 1913 paper is remembered for a theorem it proves in passing. The question it actually asks is how many moves a forced win takes, the answer it can prove is the size of the whole position graph, and the round counter in the procedure is the real answer — a quantity nobody named for another forty years.

history · Determinacy
A game every play of which ends, and no round settles. A game whose first move chooses how long the game will be, cut off at several sizes. Every play of it is finite and no position is drawn, so the fourth outcome class has nothing to do with what goes wrong. What goes wrong is the round counter: the opening is a loss, a loss settles only when the last of its options is known, and there is no last option. Cut the game off larger and the round grows, so no number in the column is the answer for the untruncated game — and the induction that labels it has to run past every finite stage.

Every play ends and no round settles

Take the finiteness hypothesis away carefully — not by adding a cycle, which has already been priced twice, but by adding infinitely many positions to a game every play of which still ends. Nothing is drawn, every line finishes, and the round the opening settles in grows with every cut: two, four, six, eight, twelve, sixteen, and no number in the column is the answer.

history · Determinacy
Heights from ω² down to nought. Thirteen Sylver Coinage positions with the gcd of the named numbers, its prime factors counted with repeats, the gaps of the semigroup scaled by the gcd, and the ordinal height those give: ω² for the empty position, ω·4 for {16}, ω for {2}, 3 for {3, 5} and 0 for {2, 3}.

No number bounds it

Sylver Coinage cannot be given a termination measure in the natural numbers: from {2} the game can last one move, two, or any number the second player chooses. The measure proposed for it — the gap count beside the number of distinct primes the named numbers share — rises on {4} + 6. Count the primes with their repeats and it falls on every one of 42,519 moves checked, and it is exact: the game tree is ω squared tall, and the height of a position is ω times the prime factors of its gcd plus the gaps that are left.

limits · Termination

Named alongside it

The objects these essays reach for when they reach for this one.

InductionTerminationBoundExhaustive searchGame lengthOrdinalBackward inductionDeterminacyFrobenius numberGenusNumerical semigroupPosition graph

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