Ordinal — where it appears
Named by 5 essays across 3 fields — each of them below, with the objects they name alongside it.
The recursion this site cannot run
Remove the stopping condition from the construction and it reaches ω, its reciprocal, and one third — none of which this site's evaluator can represent, because it interns a position from a finite list of options. The figure draws what it computes and names what it cannot, which is where the boundary belongs.
It ends, and nothing says when
The recursion this site runs needs every line of play to reach a position with no moves, and the condition is usually met by an obvious decreasing quantity. The hydra meets it with no such quantity anywhere: the tree grows at nearly every step and the fight ends regardless, because the only thing that decreases is an ordinal. A four-node hydra dies in twenty chops; one level deeper and 279 chops reach forty thousand nodes with no end in sight.
Two ways to end with no bound
Sylver Coinage and the hydra are both guaranteed to finish and neither will say when. The difference is that one of them carries its own bound: every move in Sylver removes at least one gap, the gaps can be counted in a moment, and over ten openings the longest play uses every single one. The hydra has no decreasing quantity a solver can hold — three hydras of five nodes each take seven chops, twenty-one, and a number past two hundred and seventy-nine that this machine never reaches.
Which games end at which level
Between a game that ends within a computable bound and one that ends with no bound at all there are levels, each corresponding to a strength of induction. This site's games sit at three of them, and which level a game is at is decided by exhibiting its termination measure and checking that every move lowers it.
Every play ends and no round settles
Take the finiteness hypothesis away carefully — not by adding a cycle, which has already been priced twice, but by adding infinitely many positions to a game every play of which still ends. Nothing is drawn, every line finishes, and the round the opening settles in grows with every cut: two, four, six, eight, twelve, sixteen, and no number in the column is the answer.
Named alongside it
The objects these essays reach for when they reach for this one.
TerminationInductionExhaustive searchSylver CoinageBackward inductionBoundFixed length gameGame lengthHydraProofRecursionSurreal