Notation — where it appears
Named by 15 essays across 5 fields — each of them below, with the objects they name alongside it.
The notation was the argument
Up, star and the brace form are not abbreviations for case analyses. They are the claim that these objects add — and the arithmetic they support is arithmetic that no table of outcomes could ever produce, because two positions with identical outcomes can have different sums.
How wide a form can get
Bypassing a reversible option replaces it with a whole option list, so a form grows in the middle of its own reduction. Whether it can come out wider than it went in is the question that leaves standing, and over 64,515 forms built from day-two options the answer is no, not once — the growth is real, it is transient, and the widest canonical form reached is exactly as wide as the widest form that reaches it.
What a value costs to write down
The canonical form is the smallest form of its value, and it is smallest in the one currency the reduction happens to spend: options. Counted in symbols it is nothing of the kind — the widest value born by day three is not the longest, the longest has six options rather than seven, and every canonical form on the day except the seven integers writes some position out twice.
How long a row a value needs
Add a third colour that either player may topple and a row of seven dominoes reaches 1,047 distinct values where two colours reach 149. That makes the length of the shortest row worth a value into a measure of the value's complexity — one a reader can hold in their hand — and it is not the birthday: 1↑ is born on day three and needs seven dominoes.
The same position, written once
Writing out the canonical forms of day three takes 24,940 nodes. Naming each distinct subposition once inside each form takes 10,102, and naming each distinct subposition once across the whole day takes exactly 1,474 — one per value, because nothing appears inside a canonical form that is not itself a value of the day.
The only way to split into three
Nineteen three-digit hexadecimal codes climb by three, and the rung below asked whether they share a form and what digits they have in common. The digits are exact: on eighteen of them the only way to split a heap into three is by taking exactly three counters, and taking three counters can do nothing else. The form is not shared — the eighteen carry four distinct sequences, and exactly one of the four counts in base three.
The wild side does not close
The rung below asked for the wild composition table and for two things about it: whether the wild genus symbols form a small closed set, and whether that set is a misère quotient in disguise. Building the table needed a wider sweep — nine counters a heap gives a diagonal rather than a table — and both answers are no. Not one of the twelve entries is a symbol any wild heap carries, and two wild heaps added together are tame two thirds of the time.
Where the braces stop
The brace notation names every game exactly — 1,474 games born by day three, 1,474 different expressions, no two alike. It also gets long: the middle one is twenty-two characters and the abbreviations everybody actually writes cover one game in twenty-three. And it has two hard edges. A game with a cycle in it has no finite expression at all, and the equation the minus sign encodes — that a game and its negative cancel — is false under misère play on every one of those 1,474.
Two names that add to nothing nameable
The special symbols reach one game in twenty-three at day three. Coverage is the wrong measurement. The notation exists so that positions can be added, and a sixth of the sums of two named values at day three cannot be written without opening a brace — starting with a sum of two of the six symbols anybody learns first.
What two numbers cannot tell apart
A thermograph summarises a position in a mean and a temperature — nine characters against the brace form's twenty-two, and readable in a way the expression is not. It is also not exact: 1,454 of the 1,474 games born by day three share a pair with some other game, 291 of them share one pair, and adding a star to two of those gives different winners.
A board is written as a sum
Every measurement of the brace notation so far has been of a single position, and nobody writes a single position. A board is several parts, and it can be written as the parts joined by plus signs or as the one value they add up to. Over every sum of up to four games born by day two, the one value is usually the shorter — and the share of boards that need a brace climbs with every part added, until the longest value is four times its sum.
A loop is written with two names
A region with a cycle in it has no brace expression, and every one of the 256 regions of two positions can be written anyway — as two names, the game it is when a play that never ends goes to Left and the game it is when it goes to Right. Checked against all 1,474 values born by day three, ten names cover every side, 25 regions need only finite ones, and the pair predicts every sum with a finite game, draws included: a draw arrives exactly where the two names disagree.
Four thousand nine hundred regions with no name
Two positions give 256 regions and ten names cover every side of all of them. Three positions give 262,144 graphs, 110,934 genuine loopy regions — and 4,931 of those have a side that no name in the two-position vocabulary reproduces, with 3,990 of them named on one side and blank on the other. The count the earlier essay left open comes back in the affirmative.
The names are not built out of the old ones
The guess was that a three-position region's missing names would be sums of two loopy ones — on plus over, and that family. Built and tried, every pair of the six stoppers covers none of the 4,931 regions that need one, and so does every two-position stopper there is, all seventy-nine of them with small games added. Thirteen names have to be invented, and forty-eight cover the whole census against ten at two positions.
Four positions, sampled
Ten names write both sides of every loopy region of two positions, and forty-eight every region of three. Four positions are over four billion graphs and cannot be counted, but they can be drawn. Three thousand regions at each of three densities: the forty-eight names cover between 95.9 and 99.5 per cent, the thirteen names invented for three positions come back at four almost all of them, and the sparsest sample meets thirty-five sides nothing earlier reproduces — a floor of eighty-three names, and a curve that grows by accretion rather than collapse.
Named alongside it
The objects these essays reach for when they reach for this one.
EnumerationCanonical formDay threeDisjunctive sumExhaustive searchStar (∗)BirthdayUniquenessAdditivityDay twoLoopy gameStopper