Concept

Birthday — where it appears

The day a value is first constructed, counting from the position with no moves, which bounds how complicated it can be. It bounds the width of the canonical form very loosely: every number has two options whatever day it was born on.

Named by 37 essays across 6 fields — each of them below, with the objects they name alongside it.

The simplest number in between. A game whose options are numbers is worth the simplest number strictly between them — and simplest means born earliest, so integers come before halves and halves before quarters. It is not the midpoint, and the difference is the whole content of the rule.

The simplicity rule

When both players' options are numbers, the position is worth the simplest number strictly between them. Not the midpoint, not the average, and the difference between "simplest" and "middle" is the entire content of the rule.

values · Numbers
The numbers, by the day they are born. Zero on the first day, ±1 on the second, and thereafter the simplest number in each remaining gap. Every number reachable in finitely many days is a fraction with a power of two underneath, and every such fraction appears — which is a strange thing for a construction with no arithmetic in it to produce.

The day a number is born

Start with a position in which neither player can move, apply one rule, and the numbers appear — but only the fractions with a power of two underneath, and only in a particular order. That order is what "simplest" means.

values · Numbers
Poker Nim from 3, 5, 7, with reserves of 4 and 4. Nim with one extra kind of move: a player may put any number of counters back onto a heap from a private reserve. It looks as though a losing player could stall for ever. They cannot, and the winner is decided by exactly the same nim-sum as ordinary Nim — checked here over every position within a stated range rather than argued.

The condition the recursion rests on

Not that the moves run out, and not that the options are few. Poker Nim's heaps can grow without bound and it ends; the game called `on` has one option and never does. What every value on this site needs is that no infinite run of moves exists — and there are three separate ways to fail it.

limits · Termination
The days this site can compute, and the ones it cannot. Zero on the first day, ±1 on the second, and thereafter the simplest number in every remaining gap — the construction run by the game recursion, which produces only fractions with a power of two underneath however long it goes on. Below it, three objects the same recursion reaches when the stopping rule is removed, each written with its option set and the exact reason this site's machinery cannot hold it. They are named rather than drawn, which is the honest half of a figure-first collection.

The numbers came out of the game

The construction is always taught numbers first and games second, and the discovery ran the other way. Conway arrived at the number system from positions, which is why the definition quantifies over sets of previously built objects rather than over cuts — and why it produces a genuinely different collection at every finite stage.

history · Numbers
The same game, written twice. A position as it arises and the same position reduced. Three of the options are dominated — a sibling is at least as good for the player who owns them — so they can go. The two games are equal — checked, not assumed — and the second is the canonical form.

Two hundred and fifty-six ways to write twenty-two things

Every game whose options come from the four born on day one — there are 256 of them, and between them they carry 22 values. The reduction that collapses one to the other has choices in it at every step, and uniqueness is the claim that none of the choices matters.

values · Canonical form
The days this site can compute, and the ones it cannot. Zero on the first day, ±1 on the second, and thereafter the simplest number in every remaining gap — the construction run by the game recursion, which produces only fractions with a power of two underneath however long it goes on. Below it, three objects the same recursion reaches when the stopping rule is removed, each written with its option set and the exact reason this site's machinery cannot hold it. They are named rather than drawn, which is the honest half of a figure-first collection.

The recursion this site cannot run

Remove the stopping condition from the construction and it reaches ω, its reciprocal, and one third — none of which this site's evaluator can represent, because it interns a position from a finite list of options. The figure draws what it computes and names what it cannot, which is where the boundary belongs.

values · Numbers
The context that tells them apart. Two positions put into the same company, one context at a time. Each column is a game X; each cell is the outcome class of that side added to X. Equality means every column agrees, for every X there is — so a single disagreeing column is a disproof, and agreement across a bounded list of contexts is evidence rather than proof. The proof is that the difference is zero.

Equal in every company

Two games are equal when no third game can tell them apart — a quantifier over every position there is, discharged by one finite test. A search over 184 contexts separates all 5,790 unequal pairs it is handed and still calls two different games the same, which is exactly why G − H = 0 is a theorem and an exhaustive search is not.

sums · Equality
How old a form is, and how old its value is. Every one of the 256 forms born by day two, placed by the depth it is written at and by the birthday of the value it carries. Nothing sits above the diagonal, because a form cannot be younger than the value in it; the diagonal holds the forms written at exactly their value's birthday, and everything below it is a position written older than it needs to be. The count in each cell was obtained by canonicalising all 256 forms and measuring both depths.

How old a value is

A form's depth bounds the birthday of the value inside it, and reducing to canonical form attains the bound — for all 22 values born by day two, with no exception. Twenty-four of the 256 forms are older than what they are worth. The same reduction that makes the bound tight is what puts day three within reach: 98 option sets a side instead of four million, 9,604 forms, 1,474 values, a quarter of a second.

values · Numbers
The 22 values born by day two, and the order they form. Each value sits above everything it is greater than, joined to what it covers. The order has 36 covering relations and is nine levels deep, and 52 of its 253 pairs are incomparable — and it is still a lattice: every pair has a least upper bound and a greatest lower bound among the same 22 values. Two values are marked, together with their join and their meet.

The simplest game above both

Values sit in a partial order, and a partial order is entitled to be ragged: two things with no least thing above them. The 22 values born by day two are not ragged at all. Every one of their 253 pairs has a least upper bound and a greatest lower bound among the same 22, and the order is distributive on all 10,648 triples — so it is a lattice, and the join of zero and star is one half.

values · Lattice
What each heap is worth. The value of a single heap of each size. Nothing here repeats: the forms grow deeper as the heap grows, which is what stops the impartial theory's periodic table from having an analogue.

Two players, two lists

Give each player their own list of how many counters they may take and the impartial theory stops applying. What survives is the outcome: it settles into a repeat, for every pair of lists, and that is a theorem. What does not survive is the value — on four of six pairs swept it has no repeat inside sixty heaps, and the birthdays are still climbing at the edge of the window.

positions · Partizan subtraction
The values the construction hands down, and the values games produce. The two lists counted against each other. The construction produces 1,474 values by day three; the eleven thousand positions swept here produce 1,193, and only 116 of those are on the construction's list. A value's birthday and a value's reachability have nothing to do with each other.

The values nobody's game produces

The construction hands down 1,474 values by day three. Seventeen rulesets on this site, swept to eleven thousand positions, produce 1,193 — and only 116 of those are on the construction's list. Two of the twenty-two values born by day two are produced by no position of any game here, and 1,077 of the values that are produced are born later than day three. A value's birthday and a value's reachability have almost nothing to do with each other.

values · Realisability
How many options a value needs. The canonical form is the smallest form of its value, so the number of options it carries is a property of the value. Three days of the construction, with the widths that occur and the widest value of each.

How wide a form can get

Bypassing a reversible option replaces it with a whole option list, so a form grows in the middle of its own reduction. Whether it can come out wider than it went in is the question that leaves standing, and over 64,515 forms built from day-two options the answer is no, not once — the growth is real, it is transient, and the widest canonical form reached is exactly as wide as the widest form that reaches it.

values · Reversibility
What a value costs to write down. Every one of the 1,474 values born by day three, grouped by the width of its canonical form, with the number of symbols the form takes when it is written out. Each count was obtained by walking the canonical form and counting its nodes, so a subposition appearing twice is counted twice — which is what writing it out does. The widest values of the day are not the longest to write.

What a value costs to write down

The canonical form is the smallest form of its value, and it is smallest in the one currency the reduction happens to spend: options. Counted in symbols it is nothing of the kind — the widest value born by day three is not the longest, the longest has six options rather than seven, and every canonical form on the day except the seven integers writes some position out twice.

values · Reversibility
How old a sum is. Every unordered pair of the twenty-two values born by day two, with nought dropped because adding it settles nothing — 231 sums. The birthday of each sum was read off its own canonical form and compared with the sum of the two parts' birthdays, which is the bound. The bound holds everywhere and is attained 163 times.

The birthday of a sum

Two values born by days m and n have a sum born by day m + n at the latest, which is the bound that stops a board made of many small parts from being unboundedly complicated. Over 231 pairs of day-two values the bound holds every time and is exact 163 times — and every pair it misses by three days or more has a sum that is a number or a nimber, so the slack is not noise but a measure of how much cancelled.

values · Numbers
How hot a day gets. The hottest value born by each of the first three days, with every temperature that occurs on it. Day one tops out at nought, day two at one, day three at two — a day buys exactly one degree — and the value attaining the maximum is unique each time. Each temperature was computed as the height at which that value's two thermograph walls meet. The temperatures of day three are exactly the half-gaps between the numbers born by day two, which is what puts a hole in the scale at 7/4.

How hot a day gets

A day of construction buys exactly one degree of temperature — nought, then one, then two — and the value attaining the maximum is unique on every day: ∗, then {1 | −1}, then {2 | −2}. The distribution underneath is not tidy at all: it peaks at a half, leans to the right of the peak, and has a hole in it at one and three quarters where nothing is born.

temperature · Cold
What the third colour reaches. Every row of Toppling Dominoes up to 7 long, over two colours and over three, with the number of distinct values each set of rows carries. Each value was computed by the recursion; the last column is the count of values three colours reach that two do not, cumulatively.

How long a row a value needs

Add a third colour that either player may topple and a row of seven dominoes reaches 1,047 distinct values where two colours reach 149. That makes the length of the shortest row worth a value into a measure of the value's complexity — one a reader can hold in their hand — and it is not the birthday: 1↑ is born on day three and needs seven dominoes.

positions · Toppling dominoes
A sequence with a rule and no period. The values of the subtraction game with Left taking 1 or 2 and Right taking 1 or 3, from heap 5 up. Each is the game whose only Left option is nought and whose only Right option is the value three heaps below — checked at every heap rather than asserted, and the two heaps where it fails are the two below the seeds.

A sequence with a rule and no period

The values of the subtraction game where Left takes one or two and Right takes one or three never repeat — thirty-one heaps, thirty-one different values. They are nonetheless completely described: three seeds and the rule v(k + 3) = {0 | v(k)} generate every one of them, which is what a pattern without a period looks like.

positions · Partizan subtraction
What a day of canonical forms costs, written out and written once. Three costs for the values born by each of the first three days: every node written every time it occurs, every distinct subposition of a single form, and every distinct subposition of any form of the day. The last is one node per value, and the gap between the first and the last widens as the construction goes on.

The same position, written once

Writing out the canonical forms of day three takes 24,940 nodes. Naming each distinct subposition once inside each form takes 10,102, and naming each distinct subposition once across the whole day takes exactly 1,474 — one per value, because nothing appears inside a canonical form that is not itself a value of the day.

values · Reversibility
How old a value is, against how big a board it takes to show it. For each birthday, the range of sizes of the smallest position exhibiting a value of that age. The bars do not march rightwards: values born on the last day of the sweep are shown by six-piece positions, and values born on the fourth need up to fifteen.

The cheapest way to show a value

Eleven thousand positions from fifteen rulesets reach 1,193 values, and for each of them there is a smallest board that shows it. Set against the birthday the two measures agree hardly at all — until the numbers are taken out, at which point they agree rather well, and the whole apparent independence turns out to be a fact about integers.

values · Realisability
Two conditions, one of which survives. Two candidate conditions on a pair of subtraction lists, scored over all 961 pairs drawn from one to five. Translation holds on 83 pairs and every one of them repeats; all-odd holds on 49 and four of them do not.

The condition that survived the wider sweep

Which pairs of subtraction lists have a value sequence that repeats? Over the 49 pairs drawn from one, two and three, two conditions answer it identically — a translation and all-odd — and both are exactly right. Over the 961 pairs drawn from one to five, all 83 translations still repeat with no exception and four all-odd pairs do not, at heap ninety with a period as long as forty-two. Neither condition is necessary: 104 pairs repeat that satisfy neither.

positions · Partizan subtraction
The birthday is a floor. How many more pieces a value's cheapest exhibit needs than the value has days. It is never fewer, on any of the 728 non-number values, and it is exactly none on 476 of them.

The birthday is a floor

The rung below measured a correlation of 0.73 between a value's birthday and the size of its cheapest exhibit, and asked which values are dearer than the birthday suggests. The relation is not a trend. Over all 728 non-number values the exhibit is never smaller than the birthday and is exactly the birthday on 476 of them, and the excess on the other 252 belongs to the game rather than to the value — the ruleset accounts for 40 per cent of its variance.

values · Realisability
A self-negative value costs a day. The values born by day three, by temperature, with the earliest self-negative one at each. The earliest is always the day after the temperature's own birthday, and the four temperatures with none are the four whose birthday is three.

A self-negative value costs a day

The rung below placed the thirty values equal to their own negatives on the temperature scale and asked whether being self-negative forces anything about when a value can be born. It does, exactly: the earliest self-negative value of temperature t is born the day after t itself, which accounts for the four temperatures that carry one and the four that carry none. The guess it offered — that the first value of each temperature is a self-negative one — holds at four temperatures out of five and is not the shape of the answer.

sums · Negation
No fifth value. Forms of day-three values built by adding day-three gift horses, and the ordinal sums they give. Over eighteen thousand forms and four followers, no value's forms disagree.

No fifth value

The colon reads a form rather than a value, and the rung below found the forms of a value disagreeing at exactly four of them — the values born by day one. It could only check forms whose options came from day two. Built one day deeper, by adding day-three gift horses to day-three values, eighteen thousand forms give no disagreement at all, while the same treatment still splits nought four ways. The class is about the width of the base's form and not the depth of its options.

sums · Ordinal sum
The trend, running backwards. The excess grouped by the width of the value's canonical form. Values with wide option lists are exhibited nearer their birthdays than narrow ones, which is the opposite of what the proposal predicted.

Wider costs less

The rung below found the cheapest exhibit of a value never smaller than its birthday, exactly equal on two thirds, and the ruleset explaining 40 per cent of the rest. The variable it proposed for the remainder was the width of the form. Width and excess correlate at −0.39: the wider the value, the closer to its birthday it is exhibited, and inside a ruleset the relation cannot even agree on a sign.

values · Realisability

At least five hundred and seventy-one

The rung below dated the self-negative values — the earliest of temperature t is born the day after t — and left the count to a day-four census nobody can run. The construction settles it instead: a value is its own negative exactly when its form is a mirror, so the subgroup can be built from subsets of the day below rather than sifted out of the day above. Day four supplies at least 571 against day three's 26, and the share of a day that is self-negative keeps falling.

sums · Negation

The entry fee was the cap

Two rungs measured how much bigger a position has to be than the value it exhibits, and attributed what was left to the ruleset — Toads and Frogs paying 2.25 squares on everything, green Hackenbush paying nothing. Neither number is a property of the rules. Inside every ruleset the excess falls as the birthday rises, because the sweep's size cap censors exactly the values that would pay most — and three squares past the cap, Toads and Frogs exhibits values born later than the strip is long.

values · Realisability

The rate was the alphabet

The rung below asked for a quantity a size cap cannot censor and proposed the rate: how many new values a ruleset produces per extra square. The rate is honest and it measures the notation — every ruleset grows at close to the number of symbols its positions are written in, and the seven span less than a factor of two. What separates them is the yield, which spans a hundred and nineteen.

values · Realisability

Seventy-two of them were not silence

The rung below said its 181 unanswered decisions were all the rules falling silent and asked whether the position's value picks the placement once the geometry cannot. Seventy-two of the 181 are the rules speaking and being wrong, which is a different failure. On the 109 that really are silence, a rule chosen per value answers more than half — and the star class the rung below singled out is settled outright by leaving the younger position.

values · Tempo

The mirror was the floor

Toppling Dominoes' share of genuinely new values had fallen from one to a half over eight sizes, and the rung below could not tell a floor from a slow fall. Four more sizes settle it: the distance above a half halves every two sizes. And the half is not a shortage of values but a symmetry — a row played from the other end is the same game, and the ruleset is as injective as that allows.

values · Realisability

Two measures bounded, and one not

A sum is born no later than its parts' birthdays together, and it has no more options than they have between them — a bound nobody had checked, and it is attained. What runs away is the length of the written form: 27 pairs of 231 exceed it, the worst by 29 characters, on a sum with exactly as many options as it was entitled to.

values · Numbers

A floor, and not a decline

Comparability fell eighteen points from day two to day three and the next day cannot be enumerated. It can be built — and the construction's bias measured one day lower, where the truth is known. Corrected, day four comes to 60.6 per cent against day three's 59.7: the fall was a one-day event.

sums · Comparison

Close calls nothing resolves

The same value panel that settles 118 of the 202 silent decisions settles four of the seventy-two the rules get wrong. Every rule that helps at all must replace connectivity rather than follow it, and the cheapest one breaks twenty-six decisions for every one it saves.

values · Tempo

A recipe instead of a census

Counting a thousand values in seven dominoes suggests Toppling Dominoes reaches every short game, and a count is not a construction. The obvious construction — lay the two options either side of a Left domino and a Right one — is exact on day one, right on a third of day three, and cannot be applied to nine in ten values at all.

positions · Toppling dominoes

Where the braces stop

The brace notation names every game exactly — 1,474 games born by day three, 1,474 different expressions, no two alike. It also gets long: the middle one is twenty-two characters and the abbreviations everybody actually writes cover one game in twenty-three. And it has two hard edges. A game with a cycle in it has no finite expression at all, and the equation the minus sign encodes — that a game and its negative cancel — is false under misère play on every one of those 1,474.

history · Notation

One of four questions

Three rungs of this ladder rest on sweeps of day two — 22 values, 253 pairs. Day three is 1,474 values and over a million pairs, and only one of the four questions can be asked of it. The order can: twice as many pairs are incomparable and every one of 1,606 sampled still has a least upper bound and a greatest lower bound, none of them a value day two already had. The other three compare sums of day-three values, which are born on day six, and sixty of those exhausted an eight-gigabyte heap.

values · Lattice

Every chance but a certainty

The coin's number lands on a grid of dyadic fractions, and which points of that grid arrive is a count rather than a guess. Over the 1,474 values born by day three it reaches every one of the fifteen interior sixteenths and neither end — no position is ever certain. The groups sharing a chance run 1, 2, 4, 8 on the small pool, which looks like doubling, and 1, 2, 4, 20 on the large one, which is not.

limits · Bidding

Twenty draws and a second recipe

Day four's comparability was reported as 60.6 per cent against day three's 59.7, from one built sample and one calibration. Built twenty times with each of two recipes whose biases differ by six points, and calibrated against all 1,474 day-three values rather than a quarter of them, the corrected figure spreads over twelve points from seed to seed and the two recipes agree within one standard error. The floor survives; the decimal was one draw.

sums · Comparison

Named alongside it

The objects these essays reach for when they reach for this one.

Canonical formEnumerationValueExhaustive searchStar (∗)HackenbushBorn on dayCounterexampleComparisonDay threeInfinitesimalRealisability

All concepts