Hydra — where it appears
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
Two ways to end with no bound
Sylver Coinage and the hydra are both guaranteed to finish and neither will say when. The difference is that one of them carries its own bound: every move in Sylver removes at least one gap, the gaps can be counted in a moment, and over ten openings the longest play uses every single one. The hydra has no decreasing quantity a solver can hold — three hydras of five nodes each take seven chops, twenty-one, and a number past two hundred and seventy-nine that this machine never reaches.
Which games end at which level
Between a game that ends within a computable bound and one that ends with no bound at all there are levels, each corresponding to a strength of induction. This site's games sit at three of them, and which level a game is at is decided by exhibiting its termination measure and checking that every move lowers it.
Named alongside it
The objects these essays reach for when they reach for this one.
Exhaustive searchInductionOrdinalProofSylver CoinageTerminationBoundDecreasing quantityEnumerationFixed length gameFrobenius numberGame length