Hotstrat — where it appears
Named by 5 essays across 2 fields — each of them below, with the objects they name alongside it.
A schedule instead of a number
Playing in the hottest component loses at most the largest temperature on the board — the classical guarantee, stated against one number. Sorting the temperatures and reading the guarantee one step further down gives a promise 47 per cent smaller that is never breached over 1,734 sums. Two steps down it fails 120 times, so the schedule has exactly one step of slack in it.
A pool built to have an answer
The coefficient in the rule score a component by t − λa scored identically for every λ in the unit interval, because the rule reads an ordering and that pool's orderings changed at three places. A pool designed to have twelve crossings turns the interval into thirteen different rules, and all three board sizes agree on one cell: between a quarter and a third.
The cheapest fight is not the yardstick
Hottest-first play was found to cost at most twice the coolest temperature on the board, on pools whose coolest parts sat at a quarter or a half. Put a fight worth an eighth on the board and the rule costs seven times it. On one board the cost falls as the cool part warms, which is the opposite of a bound in the coolest. The number that holds on all 14,946 lines of seven pools is the second-largest temperature.
The price of a tie
The second-largest temperature bounded hottest-first play on 14,946 lines, and the pool that should have broken it puts a threat on top. It does not break: over 2,254 more lines the cost never passes the second temperature and meets it on 97. What the pool finds instead is where the rule goes wrong — one move into the game about as often as at its start — and why. Almost every line that meets the bound is a tie: two parts equally hot and the rule taking the first on the board. Break ties well and the lines meeting it fall from 636 to 51 on the earlier pools, and to none on any board with the threat on top.
Answer where the opponent played
Most of what hottest-first play costs is the choice between parts equally hot, and a search could make that choice well. Six choices a player could make without searching were scored on all 17,200 lines of eleven pools. Answering where the opponent has just played wins back half of what board order loses, and 95 per cent of it on the pools with a threat on top; preferring a part with a follow-up of one's own wins back a fifth; the two together, 71 per cent. Preferring to deny the opponent a follow-up is worse than taking the first part on the board, and denying only an urgent one takes the combination back down to 52. What is left is mostly at the opening move, where there is nothing yet to answer.
Named alongside it
The objects these essays reach for when they reach for this one.
ApproximationDisjunctive sumTemperatureCounterexampleHeuristicSenteBoundConventionExhaustive searchFollow-upEnumerationMean value