Go endgame — where it appears
Named by 11 essays across 4 fields — each of them below, with the objects they name alongside it.
Big is not the same as hot
A player sizes a move by how much changes hands when it is played, which is the number in every endgame book. The theory sizes it by temperature. On a plain switch the two agree exactly, so nothing shows; on a move with a follow-up they come apart, and the count gives up more than the guarantee the theory's rule carries.
Sente is a fact about the rest of the board
A move that must be answered is called sente, and the word is used as though it described the local position. It does not. The same fight is answered while the rest of the board is quiet and ignored once it is busy, and the crossover — measured by solving the whole board at every temperature — sits at the follow-up's own temperature.
The first time it told somebody something
A theory earns its keep when it produces an answer nobody had. Temperature did that for Go endgames — the orthodox account gives a move order that is provably right and is not the one experience offers, and the position it is right about is small enough to check here completely.
An environment made of coupons
Beside the game sits a stack of coupons worth 4, 3, 2, 1, 0, and a player may always take the top one instead of moving. Play the whole thing out and two quantities the theory computes are measured instead: {4 | 0} comes out worth exactly 2, its mean value, and the coupons stop at 2, its temperature. For {10 | {9 | 1}}, whose temperature is 1, they stop at 7/2 — because what the stopping coupon measures is the hottest temperature anywhere in the tree.
Cooling by exactly one
Cooling is usually met as a way of reading a thermograph: a tax, and two numbers at the height of the tax. Applied as an operator it returns a position instead — and then the obvious question is whether heating gives the position back. Over the 1,474 values born by day three, 27 survive the round trip and 15 of those are numbers that never moved. Cooling throws away almost everything it touches.
Two games in one environment
A coupon stack measures a position: play the whole board out and the coupon the players stop at is the temperature, the score is the mean. Put a second position beside the first and one of the two measurements stops working. Over 36 ordered pairs the contributions still add to the means every time, and the coupon a fight is entered at moves on 13 of them — without either position changing.
The operator chosen for one game
Chilling is cooling by exactly one, and the one is not derived from anything. It is chosen because Domineering mostly runs at that temperature — and measured against this site's whole Domineering catalogue it turns thirteen of fifteen boards into numbers or numbers plus a star, and warms thirteen of the fifteen back exactly. They are not the same thirteen: eleven boards do both, two freeze too far to be recovered, and two stay hot and come back on the nose.
The operator that puts the star back
Chilling is not invertible: it freezes, and 400 values born by day three collapse onto 29. Both heating and Norton's warming operator are exact right inverses of it — each lands back where it started, on all 400 — and they pick different preimages, differing on 396 of them and differing by exactly a star on 335. The clause that separates them is one line long and it is about the integers.
When the regions add
The rung below described the NoGo boards whose regions add as the ones with symmetric walls, and said the description was a guess made from six examples. It is wrong: fourteen symmetric boards do not add and sixteen that add are not symmetric. What replaces it is a criterion about liberties — sound on all 117 boards, provable in a line, and complete on only nine of the twenty-four.
The answer that starts another fight
A local move is answered while the ambient temperature stays below the follow-up's — and that rule, which this site has carried since the anchor opened, is exact only when the answer ends the fight. When the answer starts another one the crossover is exactly half the follow-up's temperature, on every position tested, and a third level of fight does not halve it again.
Two ways to count a finished board
Territory scoring and area scoring are both in daily use and they are not variants of one rule. Over seventy-nine small endgames they agree exactly on the thirty-nine with an even number of neutral points and on none of the forty with an odd number — sixteen name a different winner, and twelve are played differently, which is not something a convention is supposed to do.
Named alongside it
The objects these essays reach for when they reach for this one.
TemperatureExhaustive searchMean valueThermographDisjunctive sumHot gameSenteAmbient temperatureCoolingMove selectionSwitchAdditivity