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The thread: The parts do not decide the whole — page 3

Outcomes do not add. Neither do temperatures, atomic weights, misère outcomes or the value of an auction. Which quantities survive being added is the question every method here turns on.
Why a square holds fewer values than a line. The same number of squares laid out two ways, with the number of places a hop can start, the longest chain one can run, and the number of distinct values every arrangement of that shape produces. A hop needs three squares in a line, so a long row supplies more of them than a compact rectangle of the same area — and the value counts follow. The second dimension is not the way to reach the deeper values, which is the opposite of what the rung below expected. Out in the world

The second dimension is not the deep end

The rung below says a row of eight reaches every corner of the vocabulary and goes far into none of them, and that the narrowness is a fact about the board. So the obvious next move is a rectangle — and nine squares in a square hold twenty-five values where nine squares in a line hold fifty-eight. The geometry says why before any stone is placed.

A row of files, valued rather than won. Dawson's pawn diagram on a single row of one to 5 files, with the value of the position under each capture rule beside the nimber ·137 gives the corresponding heap. The winners agree throughout; the values agree until five files, where the diagram is worth ∗ and the heap is ∗3. How it was found

A wall the pawns cannot cross and the rule can

Two rows of Dawson's diagram separated by a file with no pawn on it: 1,616 moves were examined and not one crosses the gap. With captures optional the rows add on every diagram checked. With captures compulsory they do not, because the compulsion is a rule about the whole board — and the game that is a sum is the one ·137 does not describe.

One more row, and the correction comes back. Dawson's diagram of three files beside a row of one, then two, then three, each drawn with the difference between the whole board's value and the sum of its rows. The correction is ∗2, then 0, then ∗2: adding a row removes it and adding another restores it. How it was found

A difference the rows cannot predict

The diagrams that are not the sum of their rows have been counted and never priced. Priced over 50 diagrams and 63,408,981 positions, the difference takes three values and is a function of nothing a reader can see: seven diagrams whose rows are worth ∗ and ∗ split five to two on it, the third value arrives only at the ninth file, and the one rule that survives is a parity — all twenty-one diagrams of three, five and seven rows add, and every failure carries an even number of rows.

The law, on a board rather than in a bag. The parity law applied to every position of a real board that has fallen into chains and loops, with the verdict computed independently from the board's own strings. The components are the ones the geometry produces rather than the ones a sweep constructs. Out in the world

A thousand positions and no exception

The parity law was fitted to constructed bags of chains and loops inside a string budget. A board's positions are a different population — the sizes are what the geometry allows, the components come correlated, and a six-box board holds exactly one position that is a loop of six. Tested on all 1,032 of them and all 160 of the four-box board's, the law is right every time, against a verdict computed from the strings by a walk that has never heard of a component.

What control is worth, to a box. The margin the player who does not have to open nets, beside the formula that predicts it: the total less four boxes for every long chain after the first. Computed against the solver on every endgame of long chains in range. Out in the world

Four boxes for every chain after the first

Nimstring answers who is forced to open and says nothing about the score. The margin has a formula: the controller nets the total less four boxes for every long chain after the first — two surrendered and two not taken, each time control is kept. Checked against the solver on 175 endgames it is exact on 172, never too generous, and exact wherever it promises the controller anything at all. The three it misses are the three where it promises nothing.

What a held pass can tell apart. Nim heaps, Kayles rows and heaps of Dawson's chess of sizes one to 8, grouped by whether any company of up to two of them gives a different outcome with a held pass on the board. The groups outnumber both the Grundy values and the pairs of Grundy value and held-pass value. Where it stops

What a component would have to carry

For a held pass to be decided by a summary of each component, the summary must separate every pair of components some company tells apart. The Grundy value does not — Nim 1 and Kayles 8 are equal games that a held pass separates beside a single Nim heap of two. Nor does the Grundy value with the component's own held-pass value: Kayles 3 and Kayles 6 agree on both and are split by a company of two Nim heaps. Over twenty-four components, fifteen classes against fourteen pairs, and the gap widens as the pool grows.

A nimber or loony. The value of every heap from one to ten in Top Entails and in entailing Nim, read by pairing each heap with every Nim heap. Even heaps are loony in both games; odd heaps are nimbers, nought or star in Top Entails and ∗(h + 1)/2 in entailing Nim. Where it stops

One value more than Nim

Top Entails broke the nim-sum: nine of thirty-six two-heap positions came out wrong when a move could compel the reply. The repair is one extra value. Read each heap off the heap itself, and every heap of Top Entails and of a second entailing game is either a nimber or loony — a win for the mover in any company. One rule then decides every sum of those games and Nim together: 4,016 positions, and it is never wrong. A loony heap is a pass, and the compulsion is what buys it.

What the stops settle. The four open entries of the outcome table over every sum of two day-two values, read by the four inequalities on the stops of a sum. The stops settle 176 of 369 and are never wrong; the other 193 all have a bound exactly on nought. Sums and comparison

What a part would have to report

Outcome classes leave four entries of the addition table open. Give each part its two stops as well and four inequalities settle 176 of the 369 open day-two sums, never wrongly — and every sum they leave has a bound sitting exactly on nought. Used as a lookup table instead, even the whole thermograph with the outcome beside it leaves 96 sums undecided. Four outcomes do what no thermograph can: who wins a day-two position alone, beside −1, beside 1 and beside a star names it, and no three questions do.

A line of losses. Positions made of up to 28 heaps of two and up to 28 heaps of four with a held pass, the losses filled. They are the empty board, four-heaps alone at 7, 13, 19 and 25, and a single diagonal line: 2k + 3 heaps of two beside 2k heaps of four. Where it stops

The table closes, until heaps of four

Classes that no company can tell apart always combine, so the question left by the held pass is not whether it has an algebra but whether the algebra is finite. Computed the way a misère quotient is, it is: four classes for heaps of one where misère play needs two, eleven for heaps up to two, fourteen up to three, nineteen for Kayles rows up to five. Admit Nim heaps of four and the table never closes — a single line of losses, 2k + 3 heaps of two beside 2k heaps of four, gives every count of twos a class of its own. And at the bottom of every closed table sits the normal-play group, with the loss moved to nim-sum one: on a crowded board the held pass is a heap of one.

The pairs level and the order does not. Corrected day-four figures under two recipes beside the honest day-three figures, for samples of 120. The share of comparable pairs is unchanged within its error; chains of three fall, wholly confused triples rise from 12.2% to about 14.8%, and the width rises from 19.7 to 29.4 and 30.3. Sums and comparison

The pairs stand still and the order spreads

The share of pairs of game values the order can compare falls from 77.5 per cent on day two to 60 on day three and then stops: built twenty times under two recipes and calibrated, day four sits within two standard errors of day three. That looked like a floor under the order. Measured beyond pairs it is not. Chains of three keep falling, triples with no comparable pair keep rising, and the largest set of mutually confused values in a sample of 120 grows from about 20 to about 30 — every one of forty seeds wider than day three's mean. The floor belongs to one statistic, not to the order it summarises.

Where the counterexample should have been. Cooling tested against a disjunctive sum on 107,816 ordered pairs: an 81-position pool of switches and numbers carrying infinitesimals at six taxes from a quarter to two, and a 185-value sample of day three at a half and one. Cooling never fails. On 6,032 pairs the sum freezes while a part does not, and on all of them the cooled parts add to exactly the frozen sum. Temperature

Why cooling has to add

Cooling came through a sweep of 1,768 sums untouched while heating failed 263 times, and the sweep's own account was cautious: cooling is not additive in general, and a richer pool would break it. Aimed exactly where that account said to look — infinitesimals hidden under low temperatures, at taxes of a quarter and a half — 107,816 more pairs break nothing, because there is nothing to break. Cooling distributes over every sum of short games. Its freezing clause fires on one side of the equation and not the other in 6,032 of those pairs, and costs nothing every time, because what it hands back is the mean, and means add.

A number from the mast does not finish the job. Eight reports a part could make, from its two stops to its value, with the number of sums no lookup table indexed by the report can decide. Beside day three: stops 19,036, stops and outcome 16,402, stops and who is to move when each ends 17,088, the atomic weight of each foot 14,924, the feet 5,842, the feet with who chooses 4,962, and with who is to move 3,164; the value leaves none. On day two the atomic weight leaves 159, more than the 136 left by the stops and the outcome. Sums and comparison

A foot is a menu, not a number

When a sum's fight ends level on nought, the winner is decided by what is left at the foot of each part's fight, and the obvious number to report from there is the atomic weight. Over 32,428 sums of a day-two and a day-three value it leaves 14,924 undecided, and on day two it does worse than a single outcome letter. What sits at a foot is a choice, made by one player, with someone to move when it is made. Report all three and every sum of two cold parts is decided; 3,164 sums are still not, and each holds a hot part whose own fight is not the one played in company.

Three rows that do not add. Four diagrams of Dawson's pawns valued whole and as the sum of their rows. 3 + 1 is worth ∗ against ∗3 by rows. 4 + 3 + 1, three rows, is worth ∗ against ∗3, a difference of ∗2, over 4,153,158 positions. 5 + 2 + 1 and 3 + 2 + 1 add. How it was found

The rows that cancel

Every one of Dawson's diagrams that failed to be the sum of its rows had an even number of rows, and twenty-one with an odd number all added. One file past the edge of that sweep, four files beside three beside one fails: three rows, worth ∗ against ∗3 by its rows. What the parity was tracking is two deletions a sum allows — a row worth nought, and two identical rows — which the compulsory board turns out to allow as well. Each of 44 diagrams is worth exactly what is left after them, and in the fifty-diagram sweep that remainder happened to have as many rows, odd or even, as the diagram it came from.

The arrow reversed. Values of heaps 1 to 10 in entailing Nim and Top Entails, read off their pairings with Nim heaps, when an entailing move compels the reply in the same heap and when it compels it in a different heap. Pointed elsewhere, entailing Nim's heaps are worth their size, as in Nim, and no heap of either game is loony. Where it stops

A compulsion that points elsewhere

Top Entails and entailing Nim are decided by one value more than Nim because the compelled reply stays in the heap that compelled it. Point it at a different heap instead and the two games part company. Entailing Nim does not notice — its heaps are worth exactly what Nim's are, because Nim's winning reply was never in the heap just moved. Top Entails loses its loony heaps and then every value of the Nim kind: no assignment of nimbers explains its sums, because a heap of three beside two heaps of one is a win and beside two heaps of two is a loss.

A mirror where there was no solution. The sum of two cycles of 3 positions, drawn as a grid of pairs, with a diagonal filled. It is a stable set of the sum, although a cycle of 3 alone has none. Moves that wrap around are left out of the drawing. How it was found

What a stable set knows about a draw

On a graph with cycles, outcome labelling calls a position lost, won or drawn, and stops. The stable sets go further in exactly one place. On every game of up to five positions they hold every lost position, no won one, and among the drawn positions are exactly the stable sets of the drawn part taken alone. So a stable set is a certificate that the player who keeps returning to it never gets stuck. It can distinguish draws that labelling cannot, and two parts with no stable set can have one between them.

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