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The thread: Small things decide — page 2

Infinitesimals are smaller than every positive number and are not zero. In a close game they are the whole margin, which is why the theory bothers with them.
Not a domination, in the order the rung below meant. The second pass's deletions scored as dominations in two orders: the partial order on games, and the order on stops. Sums and comparison

Not a domination, in that order

The rung below asked which pair the second reduction acts on, taking for granted that the operation is a domination. It is not: on none of the 525 deletions is a surviving option greater than or equal to the deleted one. In the order the reduced form actually works in — both stops at least as good — every deletion with a survivor is a domination, the dominator is unique on all but twelve, and it always comes from the other part.

Hold the tail, vary everything in front. The grouping test: every tail against every prefix, asking whether the rate at which a widening gap stops mattering is a function of the tail alone. Particular games

Two strips that end the same way

If a Push strip's sensitivity is governed by its last run, then two strips agreeing at the far end should behave the same however different their fronts. On 78 of 80 tails they do, exactly. On two of them a single empty square in the prefix reaches across a gap that grows without bound and halves the rate — and the run reading turns out to be sound in one direction only.

One of the two quantities is inert. The candidate predictors of a pre-period's length, each scored by correlation against the measured length. Impartial games

The quantity that carried nothing

The rung below proposed predicting a pre-period's length from the saltus and the period. The saltus correlates with it at −0.03, which is nothing; the period correlates at 0.77 with a coefficient of one, so a pre-period is about one period long. The digit that predicts whether there is one predicts nothing at all about how long.

Chomp to 12 × 8: one needle on every bar but one. Every Chomp rectangle up to 12 columns by 8 rows, with the number of winning opening moves in each cell, found by search. All but one have exactly one; the 10 × 8 bar has 2. Cells in blue belong to the families whose winning move can be stated in a sentence — a single row, two rows, or a square; cells in gold are found only by searching. Out in the world

Where the needle has a sentence

Strategy stealing proves the first player wins every Chomp bar and names no square to take. On two families the square can be said in a sentence — a square bar and a bar two rows deep — and in both the sentence is a pairing that names every later move too. Three rows deep the needle wanders, and the observation that every bar has exactly one needle survives ninety-four rectangles and fails on the ninety-fifth.

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