Equality — the series
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Equal in every company
Two games are equal when no third game can tell them apart — a quantifier over every position there is, discharged by one finite test. A search over 184 contexts separates all 5,790 unequal pairs it is handed and still calls two different games the same, which is exactly why G − H = 0 is a theorem and an exhaustive search is not.
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The same parts, different wholes
Equality is worth having because equal parts make equal wholes: a game may be replaced by an equal one inside any sum and any larger position. The relation that 184 contexts define — no context tells the two apart — is exact on day three and merges a third of a sample of day four. Put 567 of its merged pairs through negation, addition and forming options, and it survives two of the three. Adding the same game to both separates them 1,527 times.
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A universe grows by days, not by sums
A relation built from a sample of contexts can be repaired two ways: allow sums of more values, or allow values born a day later. On a sample of day four the first stalls — 147 pairs of different games stay merged from five summands to seven, through 25,696 contexts — while the 985 values of day three, a seventh as many, separate every pair. The reason is four lines long: the context that tells two games apart is always minus one of their options.