Dissociation — the series
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A number and a fight
Charge a position exactly what it is worth fighting over and the fight disappears, leaving the mean value — with something still attached to it. Over all 1,122 hot values born by day three the residue is smaller than every positive number, it is a star in 942 of them, and it is never nothing. So a hot game is its mean plus a fight plus a remainder that no number reports, and the remainder is what decides close games.
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The hotter residue survives
Charge a hot position its own temperature and subtract its mean, and an infinitesimal is left — its residue. Add two hot positions and the means add, the temperatures do not, and the residues do something stranger than either: on every one of 4,712 pairs whose parts differ in temperature, the residue of the sum is the hotter part's residue and nothing of the colder's. Cooling is additive, and a part cooled past its own temperature is a bare number. Residues add only when two parts are exactly as hot, and even then the fights usually cancel into something colder. The summary forgets; the game does not.
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Colder exactly when the residues cancel
Add two fights of one temperature and the sum either stays that hot or grows colder, and which one happens is decided by the smallest thing either fight carries. The sum grows colder exactly when the two residues are negatives of each other — on all 3,142 equally hot pairs from days two and three and 3,000 sampled from day three, and by a two-line argument from cooling's additivity. What survives the cancellation is another matter. Group the colder sums by their parts' thermographs and the survivor differs in every group that holds more than one pair: {1 | 0} and {1 | 0, ∗} draw the same diagram and leave different infinitesimals behind. The diagrams fix only the survivor's temperature: nought, or exactly the lowest bend of either part.