Additivity — the series
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Outcomes do not add
Knowing who wins each part of a position tells almost nothing about who wins the whole. Counted over every sum of two values born by day two, six of the outcome table's ten entries are settled and four are not — and every settled one is settled by the order rather than by anything about outcomes. Two first-player wins reach all four classes between them.
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What a part would have to report
Outcome classes leave four entries of the addition table open. Give each part its two stops as well and four inequalities settle 176 of the 369 open day-two sums, never wrongly — and every sum they leave has a bound sitting exactly on nought. Used as a lookup table instead, even the whole thermograph with the outcome beside it leaves 96 sums undecided. Four outcomes do what no thermograph can: who wins a day-two position alone, beside −1, beside 1 and beside a star names it, and no three questions do.
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A foot is a menu, not a number
When a sum's fight ends level on nought, the winner is decided by what is left at the foot of each part's fight, and the obvious number to report from there is the atomic weight. Over 32,428 sums of a day-two and a day-three value it leaves 14,924 undecided, and on day two it does worse than a single outcome letter. What sits at a foot is a choice, made by one player, with someone to move when it is made. Report all three and every sum of two cold parts is decided; 3,164 sums are still not, and each holds a hot part whose own fight is not the one played in company.