The thermograph of {5 | 1}
Temperature runs up the page and value across it. Each wall is where a player is willing to move once a tax of that much is charged per move; above the temperature at which they meet, neither wants to move and the position is worth its mean value. The height of the meeting point is what is at stake.
34 essays call
thermograph. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the one its essay argues
about.
Where it is called
Changing this generator changes every one of these figures.
What is at stake
Some positions both players are desperate to move in, and some neither player wants to touch. The difference is a number — how much the move is worth — and it turns out to be the most useful single quantity for deciding where to play.
Reading a thermograph
A thermograph is two walls rising from a number line, closing in as the tax on moving increases, and meeting where the position stops being worth fighting over. Everything about a position's hotness is in the shape.
Cooling
Charge a tax on every move and a fight becomes a number. The height of tax at which that happens is the temperature — so cooling is not a technique for finding the temperature, it is what the temperature is.
Worth nothing, and worth fighting for
A switch is a position both players want to move in. Its average value can be zero while the difference between getting there first and second is enormous, and that gap is a second number every position carries.
Big is not the same as hot
A player sizes a move by how much changes hands when it is played, which is the number in every endgame book. The theory sizes it by temperature. On a plain switch the two agree exactly, so nothing shows; on a move with a follow-up they come apart, and the count gives up more than the guarantee the theory's rule carries.
Sente is a fact about the rest of the board
A move that must be answered is called sente, and the word is used as though it described the local position. It does not. The same fight is answered while the rest of the board is quiet and ignored once it is busy, and the crossover — measured by solving the whole board at every temperature — sits at the follow-up's own temperature.
A thermograph is built from its options'
The diagram is not measured, it is computed — each wall is an extremum over the options' opposite walls, shifted by the tax. That construction is why a hot follow-up lowers the temperature instead of raising it, and why two fights with the same swing can differ by a factor of two in what is at stake.
Double sente is not a property of the position
A fight with a threat on each side is called double sente, as though the phrase named a shape. Swept against a rising ambient temperature, one such fight — { {5 | 3} | {2 | −4}} — is double sente up to an ambient of 1, sente for one player only from 3/2 to 3, and gote for both from 7/2, and the two band edges are the temperatures of the two follow-ups.
The first time it told somebody something
A theory earns its keep when it produces an answer nobody had. Temperature did that for Go endgames — the orthodox account gives a move order that is provably right and is not the one experience offers, and the position it is right about is small enough to check here completely.
An environment made of coupons
Beside the game sits a stack of coupons worth 4, 3, 2, 1, 0, and a player may always take the top one instead of moving. Play the whole thing out and two quantities the theory computes are measured instead: {4 | 0} comes out worth exactly 2, its mean value, and the coupons stop at 2, its temperature. For {10 | {9 | 1}}, whose temperature is 1, they stop at 7/2 — because what the stopping coupon measures is the hottest temperature anywhere in the tree.
One rule makes it cold, the other hot
Col forbids painting next to your own colour and Snort forbids painting next to your opponent's. Over all 540 colourings of six graphs, not one Col position has anything at stake and 61 Snort positions do — the difference between a game that is a count and a game that is a series of fights, produced by one word.
A rule that is never right and cannot be far wrong
Playing the hottest component is not optimal — over 440 measured lines it costs something on 17 of them. What makes it worth having is that the cost is bounded by the temperature, provably, and that the same test run with the ordering reversed breaks the bound on 54.
A thermograph with two bends
A wall bends where the option holding it up stops holding it up, and most drawn thermographs bend once. { {5 | {3 | 1}} | 0} bends twice, at 1 and 3/2, and neither height is its temperature of 7/4 — every bend lies strictly below where the walls meet. Over a census of 17,255 hot positions two levels deep, a second bend in one wall never happened once.
Where the fight stops
Keep taking the biggest thing on offer until somebody is left facing a number, and the number reached is a stop. Every position has two of them, one for each player moving first, and between them they say how a fight ends — except for the part of it no number can reach.
The values of every small board
Thirty Domineering rectangles, every value computed from the moves rather than looked up. The 1×n row obeys a formula and the 2×n row does not: its outcomes run L N N R three times over and then 2×13 comes out worth exactly 0, and its temperatures climb to 19/16 and fall back without settling.
A number and a fight
Charge a position exactly what it is worth fighting over and the fight disappears, leaving the mean value — with something still attached to it. Over all 1,122 hot values born by day three the residue is smaller than every positive number, it is a star in 942 of them, and it is never nothing. So a hot game is its mean plus a fight plus a remainder that no number reports, and the remainder is what decides close games.
Amazons on one line
A board one square high is small enough to evaluate completely: every strip from two to ten squares with one amazon a side is 37,886 positions taking 81 distinct values, and every one of them is an integer, a switch, a number plus a star, or a bare star. Not one is a fraction — and forcing the arrow onto the square just vacated, which takes a freedom away rather than adding one, produces 1,196 that are.
What a number does to a fight
Adding a number to a position moves everything and changes nothing: over three thousand translations the temperature never once shifted and both stops moved by exactly the number added, every time. What the number decides is whether the fight is worth having — and the interval where the two players are confused is exactly the open interval between the negated stops, right in all 2,890 cases away from its endpoints and wrong in 110 that are all on them.
The fight never runs backwards
Left's stop is never below Right's — in every one of 1,780 distinct values, computed twice by two independently written routes, with nothing that disagreed anywhere. The inequality is what makes a mean value well defined and a fight a fight; and where it collapses to equality, 433 of the 460 cold positions turn out not to be numbers at all.
Nobody wants to move here
A position is a number exactly when every move loses ground for the player making it. The test never mentions numbers, it disagrees with the ordinary one on none of the 1,474 values born by day three — and the reason a position fails it is not that somebody wants to move. It is that somebody cannot afford to wait.
Topple it from either end
A row of blue and red is the picture this site opens with, and under Hackenbush's rules it is always a number. Knock the pieces over instead of cutting them — everything on the chosen side falls — and 480 of the 510 rows up to eight pieces stop being numbers. The two games agree on sixteen rows, every one of a single colour, and the temperature of the hottest row climbs by exactly a half for each domino added.
How cold a sum of hot games can be
The temperature of a sum is at most the largest temperature in it, and the bound leaves the whole interval below it open. Over 1,035 pairs the sums do not use that interval: 864 sit exactly at the maximum, 160 are frozen outright, and eleven land anywhere in between — every one of them with a component whose wall bends.
The numbers it is confused with
A position is confused with a number when neither is at least as good as the other, and the set of such numbers is an interval. It is exactly the open interval between the two stops: over 36,850 comparisons the rule is wrong nowhere it speaks, and the 2,596 comparisons it declines are precisely the ones at an endpoint, where the position and the number differ by an infinitesimal.
Which end of the interval is open
The confusion interval is open at both ends, and the two ends are not the same kind of open. At its own left stop a position can be below the number, confused with it or equal to it, and — over 2,948 comparisons — above it exactly thirty-three times, every one of them a value whose two stops are the same number and whose left end is therefore also its right one.
How hot a day gets
A day of construction buys exactly one degree of temperature — nought, then one, then two — and the value attaining the maximum is unique on every day: ∗, then {1 | −1}, then {2 | −2}. The distribution underneath is not tidy at all: it peaks at a half, leans to the right of the peak, and has a hole in it at one and three quarters where nothing is born.
How hot a background has to be
The reduced canonical form throws away infinitesimals, and the rung below asked for a bound: how hot must the rest of the board be for the discarded part not to matter? There is no such bound. Safety is not monotone in the background's temperature — an eighth is safe, a quarter is not, two is safe again — and the quantity that does decide it is not a temperature but a stop.
A fight with no midpoint
The mean of {a | b} is the midpoint and the temperature is half the gap — on the twenty-one values of day three where a and b are numbers. One hundred and forty-six others have the same shape and not the hypothesis, and the repair that suggests itself, reading the two stops instead of the two options, holds on about three quarters of them and no more.
The thirty that cancel themselves
Thirty values born by day three are equal to their own negatives, and every one of them has a mean of exactly nought and two stops that are exact opposites. Neither property comes close to picking them out — 496 values of the day have a mean of nought — and half of the thirty are hot, one of them the hottest value the day produces.
A game with nothing at stake
The rung below explained a coincidence with a claim it did not compute: that End-Nim carries no hot self-negative values. The census says something stronger. Not one of 10,919 rows across three shapes of board is hot, every one of them is worth an infinitesimal, and the 361 rows the earlier census called numbers are 361 rows worth nought. The reason is one line of the rule, and 2,693 distinct values sit underneath it.
The bend is the condition
The rung below offered a description of the class its stop reading is exact on — neither wall bends below the meeting point — and a route to proving it: that a bend happens precisely when some option is neither a number nor an infinitesimal. The first is exact on all 138 values, both directions, no exception. The second is half right: every bent value has such an option and 49 unbent ones do too. And the eight apparent exceptions to the first turn out to be a bookkeeping convention.
How big the answer is
The rung below found every early departure from a coupon stack caused by a position with a follow-up, and could not say more: its follow-ups were all of a similar size, so the class it measured was one bit. A pool graded by follow-up size answers it. With the position's own temperature held at one, the departure runs from coupon 1 to coupon 3.5 as the follow-up's temperature runs from 1 to 4 — and over the whole grid the players leave at the larger of the two temperatures.
Half a follow-up out
The rung below settled which values the stop reading is wrong about — the ones whose walls bend — and left the size of the error unmeasured. It is not bounded by anything readable off the diagram; it equals something readable off the diagram. On all thirty-two, the mean and the temperature are each out by exactly half the follow-up's temperature, and the temperature is always read too low.
The bend is in the stops
The rung below reduced the whole stop reading to one question — does this wall bend? — and asked whether that could be answered from the options' stops instead of from a diagram. It can, in four lines, and it gives more than the bend: on all 1,459 non-number values born by day three the options' stops determine the entire thermograph. One day deeper it breaks, and every failure is a value with a bent-walled option.
What two numbers cannot tell apart
A thermograph summarises a position in a mean and a temperature — nine characters against the brace form's twenty-two, and readable in a way the expression is not. It is also not exact: 1,454 of the 1,474 games born by day three share a pair with some other game, 291 of them share one pair, and adding a star to two of those gives different winners.
The whole library · The position index · The figures that play back