Generator

Where the count and the value part company

Where the count and the value part company
Where the count and the value part company. Amazons endgames whose arrows have already cut the board into regions, with the territory count beside the computed value. Territory gives every empty square to whichever amazon can reach it in fewer moves, which is what Amazons programs compute. The positions drawn are the ones where that number gets the outcome wrong, and they have something in common: each is worth a switch, so there is no number for the count to have been right about.

Amazons endgames whose arrows have already cut the board into regions, with the territory count beside the computed value. Territory gives every empty square to whichever amazon can reach it in fewer moves, which is what Amazons programs compute. The positions drawn are the ones where that number gets the outcome wrong, and they have something in common: each is worth a switch, so there is no number for the count to have been right about.

2 essays call territory-vs-value. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

The positions it draws

6 distinct positions, harvested by running this generator again at the options each essay passed it.

PositionWorth OutcomeDrawn in
..LRxx.x. 0 | −2 N When a real board falls apart
..Lxx..xR {2 | −1, {1 | −1}} N When a real board falls apart
..LxxR.xx 1 | −1 N Amazons, and when a position becomes a sum · When a real board falls apart
..RLxx.x. 2 | 0 N When a real board falls apart
..RxxL.xx 1 | −1 N Amazons, and when a position becomes a sum · When a real board falls apart
.x..xxLRx 1 | −1 N When a real board falls apart

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back