A grid of coins, and a multiplication table
The Grundy values of a two-dimensional coin-turning game, computed from its own move rules by a mex at every cell. Down the left and across the top are the one-coin values of the two one-dimensional games it is built from. Every cell is the nimber product of its two edge values — the multiplication defined for the nimber field on algebraic grounds — and beside the grid are the three combining rules a reader would try first, each killed on a named cell.
3 essays call
tartan-grid. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the one its essay argues
about.
Where it is called
Changing this generator changes every one of these figures.
The nimbers multiply
Nim-addition is exclusive-or and everybody meets it first. There is also a multiplication, defined by the same take-the-least-value-not-forced manoeuvre as the mex — and it makes the nimbers below sixteen a field, with every axiom checked here and an inverse for every non-zero value.
The tartan theorem
The nimbers are a field, with a multiplication defined by a mex-style rule that looks like an algebraist's amusement. Lay two coin-turning games on a grid and the Grundy value of each square is the nimber product of its two coordinates — which is the point at which the multiplication stops being a curiosity and starts computing answers.
Four hundred and seventy steps
The tartan theorem replaces a search with a multiplication. Measured on every grid a brute-force solve can reach, the two agree on all of them — and the ratio doubles with every square added. On the 8 × 8 grid the theorem is normally drawn at, the search would have to value eighteen quintillion arrangements; the theorem needs twenty-six different nimber products, and computing all of them by the rule that defines them looks at four hundred and seventy pairs.
The whole library · The position index · The figures that play back