The first move, and who knows what about it
Every opening move in Sylver Coinage up to sixteen, with what is known about it and where that knowledge comes from. Blue wins, red loses, magenta is unknown; underneath each is whether this site computed the answer, cited it, or has none. The site settles exactly one of them by its own search, because after a single number is named the position still has infinitely many moves.
2 essays call
sylver-openings. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the one its essay argues
about.
Where it is called
Changing this generator changes every one of these figures.
The game that is a number system
In Sylver Coinage two players name integers and nobody may name a sum of what has already been named. Its positions are not boards — they are numerical semigroups, its termination is a theorem of Sylvester's from 1884, and the question of who wins after the opening move 16 has been worth a thousand dollars since 2017.
It ends, and nothing says when
The recursion this site runs needs every line of play to reach a position with no moves, and the condition is usually met by an obvious decreasing quantity. The hydra meets it with no such quantity anywhere: the tree grows at nearly every step and the fight ends regardless, because the only thing that decreases is an ordinal. A four-node hydra dies in twenty chops; one level deeper and 279 chops reach forty thousand nodes with no end in sight.
The whole library · The position index · The figures that play back