Generator

The first move, and who knows what about it

The first move, and who knows what about it
The first move, and who knows what about it. Every opening move in Sylver Coinage up to sixteen, with what is known about it and where that knowledge comes from. Blue wins, red loses, magenta is unknown; underneath each is whether this site computed the answer, cited it, or has none. The site settles exactly one of them by its own search, because after a single number is named the position still has infinitely many moves.

Every opening move in Sylver Coinage up to sixteen, with what is known about it and where that knowledge comes from. Blue wins, red loses, magenta is unknown; underneath each is whether this site computed the answer, cited it, or has none. The site settles exactly one of them by its own search, because after a single number is named the position still has infinitely many moves.

2 essays call sylver-openings. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back