Generator

Chomp: 35 rectangles, all first-player wins, and where the winning moves are

Chomp: 35 rectangles, all first-player wins, and where the winning moves are
Chomp: 35 rectangles, all first-player wins, and where the winning moves are. Strategy stealing proves in two lines that the first player wins Chomp on every rectangle larger than a single square, and it produces no move at all: the argument works by refuting the assumption that the second player has a strategy, and a refutation names nothing. The numbers in the grid are how many opening moves actually win, obtained by labelling the whole position graph. The two columns are the same theorem and completely different objects.

Strategy stealing proves in two lines that the first player wins Chomp on every rectangle larger than a single square, and it produces no move at all: the argument works by refuting the assumption that the second player has a strategy, and a refutation names nothing. The numbers in the grid are how many opening moves actually win, obtained by labelling the whole position graph. The two columns are the same theorem and completely different objects.

3 essays call strategy-stealing. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

The positions it draws

6 distinct positions, harvested by running this generator again at the options each essay passed it.

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back