Generator

One move, in each game

One move, in each game
One move, in each game. A move joins two unused ends with a curve that crosses nothing, and puts a new spot on it. In Brussels Sprouts the ends are the drawn arms of a cross and the new spot is a crossbar, so two ends go and two arrive. In Sprouts the ends are unused lives of a dot and the new spot has three of them, two of which the curve has just spent — so two go and one arrives.

A move joins two unused ends with a curve that crosses nothing, and puts a new spot on it. In Brussels Sprouts the ends are the drawn arms of a cross and the new spot is a crossbar, so two ends go and two arrive. In Sprouts the ends are unused lives of a dot and the new spot has three of them, two of which the curve has just spent — so two go and one arrives.

1 essay calls sprouts-move. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back