One Brussels game from 2 crosses, counted
One randomly played Brussels game, with the map counted after every move. Joining two arms uses two up and the new crossbar puts two back, so the number of free arms never moves. Every move either cuts a face in two or joins two separate pieces of the drawing, never both — so the faces and the piece count together rise by exactly one a move, and the faces alone do not. The game stops when every face holds one arm, and nothing a player does changes when that happens.
2 essays call
sprouts-bookkeeping. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the one its essay argues
about.
Where it is called
Changing this generator changes every one of these figures.
The condition the recursion rests on
Not that the moves run out, and not that the options are few. Poker Nim's heaps can grow without bound and it ends; the game called `on` has one option and never does. What every value on this site needs is that no infinite run of moves exists — and there are three separate ways to fail it.
A conjecture from hand play
Sprouts was invented over tea and its outcome pattern was guessed from games played with a pencil. Computers have checked it far past where a person could go, and this site's own solver gives out at three spots — so the honest figure states the frontier it reaches rather than the number somebody else published.
The whole library · The position index · The figures that play back