Every formula, played both ways
One mark per quantified formula over three variables. For each one the truth value was computed directly and the geography game on the reduced graph was solved separately, and the mark is filled only where the two agree. A reduction is an argument that these two questions are the same question, and this is that argument being made to fail if it can.
2 essays call
reduction-check. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the one its essay argues
about.
Where it is called
Changing this generator changes every one of these figures.
Hard, proved
A game is as hard as a logical formula when the formula can be drawn as the game. Here is the drawing — a quantified formula turned into a graph with a token on it — with every formula over three variables played both ways and required to agree.
A puzzle asks once, a game asks alternately
Quantifier alternation is the whole difference between a puzzle and a game. One chooser is an existential and its answer is a witness somebody can check; two choosers taking turns is a prefix of alternating quantifiers, and the witness stops being an assignment and becomes a strategy.
The whole library · The position index · The figures that play back