Generator

Clobber on 2×3 — and who wins

Clobber on 2×3 — and who wins
Clobber on 2×3 — and who winsA Clobber board with its value stated before anybody moves. A move takes one stone onto an orthogonally adjacent enemy stone, which is removed. The board is worth zero, so whoever moves first loses — and the reader moves first. Every reply the machine makes was worked out in advance from the game recursion.you move the blue stones · it moves the redworth 0the second player wins — so this is lost before it startsevery reply computed over 117 reachable positionswith the script running, a blue stone beside a red one becomes clickable and this claim can be tested

A Clobber board with its value stated before anybody moves. A move takes one stone onto an orthogonally adjacent enemy stone, which is removed. The board is worth zero, so whoever moves first loses — and the reader moves first. Every reply the machine makes was worked out in advance from the game recursion.

3 essays call play-clobber. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

The positions it draws

2 distinct positions, harvested by running this generator again at the options each essay passed it.

It plays back

The winner is named before a move is made, and every reply was worked out in advance.

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back