Generator

The impartial game inside the scoring one

The impartial game inside the scoring one
The impartial game inside the scoring one. For every position of a Dots and Boxes board, two questions asked separately: who wins the scoring game, and who wins Nimstring — the same position under the normal-play convention, with no score kept. The bars show how often the two answers agree, grouped by how many boxes are still on the table. Agreement is near-total when there is enough left to be worth controlling and falls away when there is not.

For every position of a Dots and Boxes board, two questions asked separately: who wins the scoring game, and who wins Nimstring — the same position under the normal-play convention, with no score kept. The bars show how often the two answers agree, grouped by how many boxes are still on the table. Agreement is near-total when there is enough left to be worth controlling and falls away when there is not.

2 essays call nimstring-control. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back