A bound that holds, and the hypothesis it needs to
Milnor's mean-value bound for scoring games, checked on every pair of coin rows in range. On the left, rows satisfying his hypothesis — there is always a non-negative incentive to move — where the bound holds on every pair. On the right, rows where a player can be forced to take a coin nobody wants, so the hypothesis fails and the bound goes with it. The counts come from playing each sum out exactly.
2 essays call
milnor-bound. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the one its essay argues
about.
Where it is called
Changing this generator changes every one of these figures.
Counting at the end changes everything
Go is scored. So are Dots and Boxes, chess and almost everything anybody plays for money — and none of them is the kind of game this site's whole apparatus is built for. The simplest scoring game there is shows what that costs — the normal-play theory gives every position of it the same answer, and the answer is useless.
A hypothesis has to hold all the way down
Milnor's bound is proved by induction over the play, so the condition it needs has to hold at every position the play can reach. Checked on the row instead, ninety-two pairs pass the test and twenty-four of them break the bound. Checked at every subposition, twenty-eight pairs pass and none breaks it.
The whole library · The position index · The figures that play back