Generator

One finished board, two scores

One finished board, two scores
One finished board, two scores. A Go endgame as its accounting: some plays worth points and some neutral points somebody has to fill. Under territory scoring a side counts the empty points it surrounds, so filling a neutral point is worth nothing. Under area scoring it counts its stones as well, so filling one is worth a point. The two conventions therefore differ by the number of stones each side places, which after the neutral points are filled is decided by their parity — and neither player did anything differently.

A Go endgame as its accounting: some plays worth points and some neutral points somebody has to fill. Under territory scoring a side counts the empty points it surrounds, so filling a neutral point is worth nothing. Under area scoring it counts its stones as well, so filling one is worth a point. The two conventions therefore differ by the number of stones each side places, which after the neutral points are filled is decided by their parity — and neither player did anything differently.

1 essay calls go-scoring. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

Where it is called

Every one of these figures is a drawing of the same construction, so a correction to it corrects them all.

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