Generator

Small Domineering boards and what they are worth

Small Domineering boards and what they are worth
Small Domineering boards and what they are worth. Every value here was computed from the moves rather than looked up. Even on boards this small the values are switches and infinitesimals rather than numbers, which is the ordinary situation for a partizan game and the reason the theory needs more than arithmetic.

Every value here was computed from the moves rather than looked up. Even on boards this small the values are switches and infinitesimals rather than numbers, which is the ordinary situation for a partizan game and the reason the theory needs more than arithmetic.

13 essays call domineering-values. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

The positions it draws

27 distinct positions, harvested by running this generator again at the options each essay passed it.

PositionWorth OutcomeDrawn in
1×1 0 P Where the impartial theory stops
1×2 −1 R A board that is a sum of its regions · One board, two rules · Domineering · Worth nothing, and worth fighting for · The values of every small board · Which option the reduction keeps · Which shapes are worth fighting over
1×3 −1 R Domineering · The values of every small board
1×4 −2 R The values of every small board · What can be struck out
1×5 −2 R The values of every small board
1×6 −3 R The values of every small board
1×7 −3 R The values of every small board
2×1 1 L Domineering
2×2 1 | −1 N A board that is a sum of its regions · One board, two rules · Cooling by exactly one · Domineering · Worth nothing, and worth fighting for · The values of every small board · Tiny, miny, and the sizes below every size · What can be struck out · What counts as the same position, and what that is worth · Which option the reduction keeps · Which shapes are worth fighting over
2×3 2 | −1/2 N A board that is a sum of its regions · "Left wins" has no short proof · One board, two rules · Cooling by exactly one · Domineering · Turn the board through a right angle · Worth nothing, and worth fighting for · The values of every small board · Tiny, miny, and the sizes below every size · What can be struck out · What counts as the same position, and what that is worth · Where the impartial theory stops · Which option the reduction keeps · Which shapes are worth fighting over
2×3 less two squares N Where the impartial theory stops
2×4 {{2 | 0} | 0} R Cooling by exactly one · Turn the board through a right angle · The values of every small board · Tiny, miny, and the sizes below every size · Which shapes are worth fighting over
2×5 1/2 L "Left wins" has no short proof · The values of every small board
2×6 {{{3 | 1} | 1} | −1} N The values of every small board
2×7 3/2 | −1/2 N The values of every small board
2×8 {{{{4 | 2} | 2} | 0} | {−1/2 | −2}} R The values of every small board
2×9 {{5/2 | 1/2} | {0 | −3/2}} L The values of every small board
3×2 1/2 | −2 N "Left wins" has no short proof · Cooling by exactly one · Turn the board through a right angle
3×3 1 | −1 N A board that is a sum of its regions · "Left wins" has no short proof · One board, two rules · Cooling by exactly one · Cram · Domineering · Worth nothing, and worth fighting for · The values of every small board · Tiny, miny, and the sizes below every size · What counts as the same position, and what that is worth · Which option the reduction keeps · Which shapes are worth fighting over
3×3 less four squares 1∗ L Where the impartial theory stops
3×4 −3/2 R A board that is a sum of its regions · "Left wins" has no short proof · Domineering · A position reached eleven ways is one position · The values of every small board · Which shapes are worth fighting over
3×5 −1 R The values of every small board · Which shapes are worth fighting over
3×6 −1 | −7/2 R The values of every small board
3×7 −3/4 | −3 R The values of every small board
4×2 {0 | {0 | −2}} L Turn the board through a right angle
4×4 {0, {{2 | 0}, {2 | {2 | 0}} | {2 | 0}, {{2 | 0} | 0}} | 0, {{0 | {0 | −2}}, {0 | −2} | {0 | −2}, {{0 | −2} | −2}}} N The values of every small board · Which shapes are worth fighting over
4×5 1 L The values of every small board

Where it is called

Changing this generator changes every one of these figures.

Domineering on 2 by 3. Left places vertical dominoes, Right horizontal ones, and a player who cannot place loses. The two players see different games on the same board, which is what partizan means — and the value that results is not a number. Particular games

Domineering

One player places dominoes vertically, the other horizontally, on a shared grid. The rules take one line, the values are a mess, and that mess is the point — this is what the theory looks like applied to a game nobody designed for it.

Col and Snort on a path of four. One graph, two games, and one word of difference between the rules. Col forbids painting next to your own colour, which makes every move a small self-harm and drives the values towards numbers. Snort forbids painting next to your opponent's, which makes every move a land grab and drives them towards fights. Both values are computed from the same recursion. Particular games

One board, two rules

Col forbids painting next to your own colour. Snort forbids painting next to your opponent's. One word differs, the boards are identical, and the values that come out are not the same kind of object.

Every position has an exact opposite. A position beside its negative, which is the same game with the players exchanged, and the sum of the two. The sum is worth zero every time — a second-player win — because the second player can answer each move with its mirror image. It is the fact that makes values a group, and it is what lets one position be subtracted from another. Sums and comparison

Turn the board through a right angle

A two-by-four Domineering board is worth something no number can express, and Right is ahead on it. Turn a second board through a right angle, put the two side by side, and the total is exactly zero. Every position has an exact opposite, and that single fact is what makes subtraction — and therefore comparison — possible at all.

Folding a 4×4 board by its symmetries. The size of a Domineering solver's table when positions related by a board symmetry are stored once. The saving rises toward the size of the symmetry group and stops there — it is a constant factor by construction, and no board is large enough to make it anything else. What it costs

What counts as the same position, and what that is worth

Folding a 4×4 Domineering board by its symmetries takes the table from 5,700 entries to 1,522 — a saving of 3.75, against a ceiling of exactly 4. An orbit cannot be larger than the group acting on it, so this is the one saving in the subject that can never change an exponent.

A switch, its mean and its temperature. Positions of the form {a | b} with a above b: both players want to move there, so neither is settled. The bar spans the two options, the marked point is the mean the position is worth once the fighting is over, and the temperature is half the gap — which is exactly what moving first is worth. Values

Worth nothing, and worth fighting for

A switch is a position both players want to move in. Its average value can be zero while the difference between getting there first and second is enormous, and that gap is a second number every position carries.

Tiny and miny: infinitesimals with a scale. Positions that are greater than zero and smaller than every positive number, and which are nevertheless strictly ordered among themselves — the larger the subscript, the smaller the value. Being smaller than everything positive is not one size of thing; it is a whole scale, and up sits above all of it. Values

Tiny, miny, and the sizes below every size

An empty two-by-four Domineering board is worth less than nothing and more than every negative number. It is not up, not down and not a fraction — it is a miny, and the minies come in sizes, strictly ordered among themselves below a floor no number reaches.

Three partizan positions against every nimber, and not one match. Sprague and Grundy give every impartial position a single number that is complete: two positions with the same value are interchangeable everywhere. The three positions here are partizan — the two players have different moves — and each is compared against every nimber up to eight. Nothing is equal to anything. The magenta cells are worse than inequality: a position confused with a nimber is not above it or below it either, so no ordering could rescue the substitution. Sums and comparison

Where the impartial theory stops

Sprague–Grundy gives every impartial position one number, and the number is complete. The moment the two players have different moves no number works at all — not a harder one to compute, none — and three positions here are compared against every nimber to show it.

Cooling by 1, and heating back. Each row is a position, its temperature, what it becomes when every move is taxed, and what comes back when the tax is refunded. The refund is not an inverse: a position whose temperature was below the tax has already frozen into a number, and heating a number does nothing at all. Temperature

Cooling by exactly one

Cooling is usually met as a way of reading a thermograph: a tax, and two numbers at the height of the tax. Applied as an operator it returns a position instead — and then the obvious question is whether heating gives the position back. Over the 1,474 values born by day three, 27 survive the round trip and 15 of those are numbers that never moved. Cooling throws away almost everything it touches.

Small Domineering boards and what they are worth. Every value here was computed from the moves rather than looked up. Even on boards this small the values are switches and infinitesimals rather than numbers, which is the ordinary situation for a partizan game and the reason the theory needs more than arithmetic. Particular games

The values of every small board

Thirty Domineering rectangles, every value computed from the moves rather than looked up. The 1×n row obeys a formula and the 2×n row does not: its outcomes run L N N R three times over and then 2×13 comes out worth exactly 0, and its temperatures climb to 19/16 and fall back without settling.

Cancellation, by exhaustion. The law checked on every triple of values born by day two, and then put to work: two Domineering regions compared directly and compared again inside a larger board. The comparison never changes, which is the licence every decomposition on this site is drawn under. Sums and comparison

What can be struck out

From G + X = H + X it follows that G = H, in one line, by adding −X to both sides. It is the shortest theorem here and the most used: it is what makes comparing two boards region by region legitimate. Over 10,648 triples the hypothesis fires 484 times and the conclusion holds 484 times — and the licence expires in three separate directions, each of which loses the same axiom in a different way.

Every Domineering shape up to four squares. The pieces a partly played board falls into, each with the value the recursion gives it. Left plays vertically and Right horizontally, so a tall shape is worth something positive and a wide one something negative, and the quarter turn is not a symmetry of the game. Particular games

A board that is a sum of its regions

A table of rectangles is a table about the openings. A partly played Domineering board is not a rectangle, and evaluating one means splitting it into pieces no domino can straddle, looking each piece up and adding. The catalogue of 104 shapes does it correctly on every one of the 3,227 positions of a 3×4 board it covers — and among the shapes are two worth an up and a down, which no rectangle ever is.

What a Domineering region is worth, by size. Every connected shape of at most six free squares, sorted by whether its value is a number, an infinitesimal distance from a number, or hot. Hot shapes do not appear at all until four squares, and the hottest shape of six is the two-by-three rectangle. Particular games

Which shapes are worth fighting over

Forty-four of the 104 Domineering regions of at most six squares are worth numbers and the rest are not, and the rung below said no visible property of a shape predicts which. Half of that is wrong: a region only one orientation fits in is a whole number, on all eleven of them, for a reason a reader can supply in a sentence. The other half stands, and thirty-three shapes are what makes it stand.

Which description of a surviving option is right. The two candidate readings of what the reduction keeps, scored over every Domineering option list on six boards. Taking the most room is right on under half the lists, which is what a description with no content scores on lists this short. Leaving the opponent fewest replies is right on nine in ten. Values

Which option the reduction keeps

Domination deletes an option when another is at least as good, so what survives is the top of an order. On a board that order is made of moves, and two descriptions of the surviving move suggest themselves. Over 1,586 Domineering option lists one of them is right 47% of the time and the other 90%, and the one that wins is not the one a player would guess.

The whole library · The position index · The figures that play back