Generator

The cold squares, placed without a table

The cold squares, placed without a table
The cold squares, placed without a table. Wythoff's game as a square of positions, with the cold ones marked — and marked from the Fibonacci-base digits of the two heap sizes alone, without consulting a Grundy table. The two methods agree on every position checked. Beside it, what each costs as the heaps grow: a table needs an entry per position and a numeral has about as many digits as the logarithm of the number.

Wythoff's game as a square of positions, with the cold ones marked — and marked from the Fibonacci-base digits of the two heap sizes alone, without consulting a Grundy table. The two methods agree on every position checked. Beside it, what each costs as the heaps grow: a table needs an entry per position and a numeral has about as many digits as the logarithm of the number.

2 essays call digit-vs-table. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

Where it is called

Changing this generator changes every one of these figures.

The whole library · The position index · The figures that play back