The cold squares, placed without a table
Wythoff's game as a square of positions, with the cold ones marked — and marked from the Fibonacci-base digits of the two heap sizes alone, without consulting a Grundy table. The two methods agree on every position checked. Beside it, what each costs as the heaps grow: a table needs an entry per position and a numeral has about as many digits as the logarithm of the number.
2 essays call
digit-vs-table. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the one its essay argues
about.
Where it is called
Changing this generator changes every one of these figures.
The digits say which move wins
Wythoff's cold positions are usually given as a pair of golden-ratio formulas. Written in Fibonacci base they are a statement about digits instead — the smaller heap ends in an even number of zeros and the larger is the same numeral shifted up a place — and a rule about digits answers a question about a heap of a trillion.
A set with three descriptions, and a function with none
Wythoff's cold positions can be written three ways that share no arithmetic — an irrational constant, a greedy rule, a condition on Fibonacci digits — and all three are exact. The same game's Grundy values have no closed form at all. Both facts are about one table, and the gap between them is the subject.
The whole library · The position index · The figures that play back