Generator

Cooling {5 | 1}, one degree at a time

Cooling {5 | 1}, one degree at a time
Cooling {5 | 1}, one degree at a time. The same position under a rising tax on moving. Each bar is what Left gets moving first and what Right gets moving first, once every move costs the tax. The bars close as the tax rises, and at the temperature they meet — and from there on the position is worth its mean value and neither player wants to touch it.

The same position under a rising tax on moving. Each bar is what Left gets moving first and what Right gets moving first, once every move costs the tax. The bars close as the tax rises, and at the temperature they meet — and from there on the position is worth its mean value and neither player wants to touch it.

6 essays call cooling-strip. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

Where it is called

Changing this generator changes every one of these figures.

Cooling {5 | 1}, one degree at a time. The same position under a rising tax on moving. Each bar is what Left gets moving first and what Right gets moving first, once every move costs the tax. The bars close as the tax rises, and at the temperature they meet — and from there on the position is worth its mean value and neither player wants to touch it. Temperature

Cooling

Charge a tax on every move and a fight becomes a number. The height of tax at which that happens is the temperature — so cooling is not a technique for finding the temperature, it is what the temperature is.

{2 | 0} + {2 | 0} — where the temperature goes. Three thermographs on one frame: two positions and their sum. The mean of the sum is the sum of the means, every time. The temperature is not: it is bounded by the hottest of the parts and is often far below it, so the number that says how much is at stake in a whole board cannot be got by adding up the parts. Temperature

Two hot fights that add to a cold number

The mean of a sum is the sum of the means, every time. The temperature is not — it is bounded by the hottest part and is often far below it. Two positions each worth fighting over can add to a plain number that neither player wants to touch.

Cooling by 1, and heating back. Each row is a position, its temperature, what it becomes when every move is taxed, and what comes back when the tax is refunded. The refund is not an inverse: a position whose temperature was below the tax has already frozen into a number, and heating a number does nothing at all. Temperature

Cooling by exactly one

Cooling is usually met as a way of reading a thermograph: a tax, and two numbers at the height of the tax. Applied as an operator it returns a position instead — and then the obvious question is whether heating gives the position back. Over the 1,474 values born by day three, 27 survive the round trip and 15 of those are numbers that never moved. Cooling throws away almost everything it touches.

Comparing two positions means playing a third. Pairs of positions with the relation between them, and the game whose solution decided it. There is no way to compare two games by looking at them: the question “is G at least H?” is answered by playing G − H and asking who wins, which is a search, and its cost is counted here beside each answer. Values

What a move is worth to the player making it

The gain from a move is the option minus the position it was played from — and that is a game rather than a number, so two moves can be incomparable instead of one of them being best. Temperature is what happens when the largest of those games is asked for a single number.

The whole Domineering catalogue, chilled. Every Domineering board this site evaluates, with its value, its temperature, and what cooling by exactly one does to it. Thirteen of the fifteen become cold — a number, or a number plus a star — and the two that do not are the two whose temperature was above the tax. Temperature

The operator chosen for one game

Chilling is cooling by exactly one, and the one is not derived from anything. It is chosen because Domineering mostly runs at that temperature — and measured against this site's whole Domineering catalogue it turns thirteen of fifteen boards into numbers or numbers plus a star, and warms thirteen of the fifteen back exactly. They are not the same thirteen: eleven boards do both, two freeze too far to be recovered, and two stay hot and come back on the nose.

Two operators that undo the same tax. Heating leaves every number alone; the warming operator leaves every number alone except an integer, which comes back with a star on it. That single clause is the whole difference between them, and it is what the Go endgame literature needs, because a chilled integer is usually a fight that has been frozen. The rows shown are the ones whose four entries fit in sixteen characters — a warmed day-three value runs to fifty-two, and the clause is legible only in the short ones. Temperature

The operator that puts the star back

Chilling is not invertible: it freezes, and 400 values born by day three collapse onto 29. Both heating and Norton's warming operator are exact right inverses of it — each lands back where it started, on all 400 — and they pick different preimages, differing on 396 of them and differing by exactly a star on 335. The clause that separates them is one line long and it is about the integers.

The whole library · The position index · The figures that play back