Every essay — page 28
Values
What a position is worth — numbers, and the things that are not numbers, and how to find the simplest one.
Infinitesimals
Some positions are positive — Left wins them whoever moves first — and smaller than every positive number, including a millionth and a millionth of that. They are the values that decide close games, and the smallest of them is a single move's worth of nothing.
The day a number is born
Start with a position in which neither player can move, apply one rule, and the numbers appear — but only the fractions with a power of two underneath, and only in a particular order. That order is what "simplest" means.
Numbers avoid numbers
In a position with a number in it and anything else, the number is never the right move. That is a theorem rather than a heuristic, and it is the closest this subject comes to advice a player can carry into a real game.
Worth nothing, and worth fighting for
A switch is a position both players want to move in. Its average value can be zero while the difference between getting there first and second is enormous, and that gap is a second number every position carries.
Two hundred and fifty-six ways to write twenty-two things
Every game whose options come from the four born on day one — there are 256 of them, and between them they carry 22 values. The reduction that collapses one to the other has choices in it at every step, and uniqueness is the claim that none of the choices matters.
Tiny, miny, and the sizes below every size
An empty two-by-four Domineering board is worth less than nothing and more than every negative number. It is not up, not down and not a fraction — it is a miny, and the minies come in sizes, strictly ordered among themselves below a floor no number reaches.
The class where nobody runs out first
Three stones in a row — blue, blue, red — and the position is worth exactly up. Clobber cannot produce anything else, because adjacency is symmetric — a player has a move precisely when the opponent does, and a game with that shape can never be worth a whole move to anybody.
The recursion this site cannot run
Remove the stopping condition from the construction and it reaches ω, its reciprocal, and one third — none of which this site's evaluator can represent, because it interns a position from a finite list of options. The figure draws what it computes and names what it cannot, which is where the boundary belongs.
What a value leaves out
A value settles who wins, by how much, and what happens in every sum the position appears in. It says nothing about when. Seven positions here are worth exactly zero and interchangeable everywhere, and they run from two moves long to eighteen.
Where the fight stops
Keep taking the biggest thing on offer until somebody is left facing a number, and the number reached is a stop. Every position has two of them, one for each player moving first, and between them they say how a fight ends — except for the part of it no number can reach.
What a move is worth to the player making it
The gain from a move is the option minus the position it was played from — and that is a game rather than a number, so two moves can be incomparable instead of one of them being best. Temperature is what happens when the largest of those games is asked for a single number.
The switch a player is imagining
Every account of a hot position ends up as "worth about m, and worth t to move in", which is the switch {m+t | m−t}. For a plain fight that summary is the position exactly. For a fight with anything behind it the leftover is not a rounding error — on one position here it is a whole second fight of temperature two.
How old a value is
A form's depth bounds the birthday of the value inside it, and reducing to canonical form attains the bound — for all 22 values born by day two, with no exception. Twenty-four of the 256 forms are older than what they are worth. The same reduction that makes the bound tight is what puts day three within reach: 98 option sets a side instead of four million, 9,604 forms, 1,474 values, a quarter of a second.
When a switch is not a switch
A position {a | b} with numbers on both sides is a fight only while a is above b. Sweeping the boundary with a fixed at 2 and b climbing from −2 to 3 turns up three regimes rather than the two the definition suggests: eight fights whose temperature is exactly half the gap, one position at a = b that is 2∗ and is not a number, and beyond that numbers chosen by the simplicity rule — which on 8 of 12 sampled cases is not the midpoint.
The fight never runs backwards
Left's stop is never below Right's — in every one of 1,780 distinct values, computed twice by two independently written routes, with nothing that disagreed anywhere. The inequality is what makes a mean value well defined and a fight a fight; and where it collapses to equality, 433 of the 460 cold positions turn out not to be numbers at all.
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