Concept

Universe — where it appears

A restricted collection of games that a claim is quantified over instead of over every game there is. Equality inside one is coarser, computable and dependent on the company, and naming the universe is the difference between a measurement and a theorem.

Named by 8 essays across one field — each of them below, with the objects they name alongside it.

How much company equality needs. Each row restricts the quantifier in the definition of equality to the games named, and counts how many of the 22 values born by day two survive as distinct. The bar is the same number drawn; the jump from nine numbers to four games is the whole argument.

Equal in this company

Equality quantifies over every game there is, and the quantifier can be made smaller. Restricted to a company of nine numbers, the twenty-two values born by day two collapse to seventeen; restricted to four games — nought, one, minus one and star — they stay twenty-two, and no three of the four will do. The company that decides equality is tiny, and it has to contain a star.

limits · Universes
Where running out of moves is permanent. Eleven rulesets, each walked position by position from three small boards, with every position at which a player has no move examined for whether any continuation gives them one back. Nothing here is evaluated: dead-ending is a property of the rules, and two boards worth the same value can differ on it. 9 of the 11 are dead-ending and 2 are not.

Nobody comes back

There is a class of games in which running out of moves is permanent, and it is the setting almost every modern misère result is stated in. Nine of this site's eleven rulesets belong to it across 5,334 positions; the two that do not are Toads and Frogs and Amazons, and Toads and Frogs loses the property to a single clause — delete the hop and it joins the list.

limits · Dead-ending
What a finite closed company is made of. The finite closed companies found by the search, counted by the properties they share. Every one of them consists of games equal to their own negatives and has a size that is a power of two, and not all of them are made of nimbers.

The company that is closed

Restricted equality licenses substitution only inside a company closed under addition, and none of the five companies this site computes in is closed — day two keeps a quarter of its own sums. Searching for companies that are closed finds seven, at one, two, four and eight members, and every member of every one of them is its own negative.

limits · Universes
The second closure picks out the nimbers. The seven finite companies closed under addition, tested for closure under forming options. The four that are groups of nimbers keep every option; the three containing plus-or-minus one lose theirs.

The closure that picks the nimbers

Closure under addition lets a sum be rewritten and turned out to admit companies that are not nimbers at all. Closure under forming options lets a subposition be rewritten, and it pulls the other way: every company this site computes in has it and none has the first, and among the seven finite addition-closed companies, keeping every option is exactly being a group of nimbers — four of seven, both directions, no exception. Demand both at once and nineteen of twenty-two day-two values generate nothing finite.

limits · Universes
How often one position beats another. Misère comparison inside each ruleset's own universe. A quarter to a half of ordered pairs compare, and the ruleset that is not dead-ending is in the middle of the range.

What the class does not buy

Dead-ending is the hypothesis several modern misère results are stated under, and the rung below sorted this site's games into it without running the comparison those results are about. Running it: a quarter to a half of ordered pairs compare inside a ruleset's own universe, which is a great deal — and the ruleset that is not dead-ending sits in the middle of that range. Ten comparisons are lost when a universe is enlarged, and every one is lost to a dead-ending company.

limits · Dead-ending
A product against a sum. The mean cost ratio on two components and on three. The saving from substituting grows with the board rather than staying a fixed factor.

A product against a sum

A company closed under both addition and options licenses a solver to rewrite any subposition, and the rung below found that exactly the nimber groups have both closures. Priced on Cram boards, that licence is the difference between walking a product of position sets and walking their sum — four to twenty-five times on two components, twenty-four to a hundred and sixty-one on three — and it is available to impartial games because their class representative is a heap rather than a form.

limits · Universes
A gap that widens without bound. Both savings as the number of components grows, enumerated where possible and given by the closed forms beyond.

One half multiplies, the other adds

The rung below priced the two halves of a substitution licence on sums of two Cram boards and predicted that the first half's saving would grow with the number of components while the second's would not. It is right, and both halves have closed forms: the component licence saves s^(k−1)/k and the subposition licence k·s over a shape count that never moves.

limits · Universes
One-sided, all three. The three option tests with their disagreements split by direction. None ever refuses a comparison that holds.

Wrong in one direction only

The rung below asked for the simplified comparison test the dead-ending hypothesis is supposed to license, and predicted it would agree with the quantifier on the dead-ending rulesets and not on Toads and Frogs. Written three ways and scored on 492 pairs, it agrees best on the ruleset that is not dead-ending — and never once refuses a comparison that holds, which makes it a sound filter and not a test.

limits · Dead-ending

Named alongside it

The objects these essays reach for when they reach for this one.

EnumerationSubstitutionCompanyEqualityDisjunctive sumExhaustive searchOutcome classComparisonCounterexampleDead-endingGroupMisère play

All concepts