Monoid — where it appears
Named by 5 essays across 3 fields — each of them below, with the objects they name alongside it.
Misère play has no negatives
Put a position beside its own mirror image and answer every move with the mirror move. Under normal play the answerer wins and the sum is worth zero. Under misère the answerer still has every reply and loses because of it — so there is no zero, no subtraction, and no comparison, which is why the misère theory had to be rebuilt rather than adjusted.
"Hopeless" was a claim about a method
Misère analysis was declared intractable in the 1970s, and the verdict was correct about what was being attempted. Quotients did not refute it thirty years later — they changed the question from a value per position to a monoid per universe, and the computed sizes show why the first question has no good answer.
What can be struck out
From G + X = H + X it follows that G = H, in one line, by adding −X to both sides. It is the shortest theorem here and the most used: it is what makes comparing two boards region by region legitimate. Over 10,648 triples the hypothesis fires 484 times and the conclusion holds 484 times — and the licence expires in three separate directions, each of which loses the same axiom in a different way.
The thirty that cancel themselves
Thirty values born by day three are equal to their own negatives, and every one of them has a mean of exactly nought and two stops that are exact opposites. Neither property comes close to picking them out — 496 values of the day have a mean of nought — and half of the thirty are hot, one of them the hottest value the day produces.
The convention Dawson actually used
Dawson published his puzzle as a problem where running out of moves loses you the game, and every compact result about ·137 is about the other convention. Under his own, nine values become a classification that doubles the moment a wild heap enters the range, and a heap stops carrying a number at all.
Named alongside it
The objects these essays reach for when they reach for this one.
Misère playDisjunctive sumGroupMisère quotientNegationComparisonEquivalenceGrundy valueIndistinguishabilityOctal gameOutcome classAdditivity