Entailing move — where it appears
Named by 7 essays across 2 fields — each of them below, with the objects they name alongside it.
A move that must be answered
Every argument about sums assumes the parts are independent: a move in one leaves the others alone, and the reply may go anywhere. Top Entails denies it — take the top coin of a heap and the opponent must answer in that heap. The nim-sum then misreads 9 of 36 two-heap positions, and two heaps of two coins are a first-player win, which no impartial game the theory covers can be.
A pass is not a move
Put a single pass token on a Nim board and one clause decides everything. If it may be taken at any time — including as the move that ends the game — the value of the whole is the nim-sum with a one added, in all 120 positions swept: the pass is a heap of one. Forbid it as the final move and the value stops being a function of the nim-sum at all, and 3 and 1 + 2 come apart.
The heap is not the position
Fibonacci Nim bounds a move by twice the previous move, which puts the state outside the board: a heap of six with a cap of two and a heap of six with a cap of five are different games. So there is nothing to add and no Grundy value to compute — and the game is completely solved anyway. The opener loses on exactly the nine Fibonacci numbers up to 120, and the smallest term of the Zeckendorf numeral is a winning move in all 110 winnable heaps.
What a component has to carry
Three impartial games — Fibonacci Nim, Top Entails and Nim with a held pass — break the sum, and they break it for the same reason: a component cannot say what its own legal moves are. Measured with one instrument — one number per part, exclusive-ored — the failure rate runs from a quarter to nearly half, against a control where the same recipe is a theorem and is never wrong.
Three heaps and a pass
Nim with a single pass that may not end the game is easy on one heap and on two: a heap swaps each odd size with the even one above it, and two heaps lose exactly at (2k − 1, 2k). On three heaps the losses are known only as a list. Fix the smallest heap and each slice of the list settles into a pattern after an irregular start — period 4, 8, 10, then 160 at a smallest heap of ten, and nothing visible from eleven.
One value more than Nim
Top Entails broke the nim-sum: nine of thirty-six two-heap positions came out wrong when a move could compel the reply. The repair is one extra value. Read each heap off the heap itself, and every heap of Top Entails and of a second entailing game is either a nimber or loony — a win for the mover in any company. One rule then decides every sum of those games and Nim together: 4,016 positions, and it is never wrong. A loony heap is a pass, and the compulsion is what buys it.
A compulsion that points elsewhere
Top Entails and entailing Nim are decided by one value more than Nim because the compelled reply stays in the heap that compelled it. Point it at a different heap instead and the two games part company. Entailing Nim does not notice — its heaps are worth exactly what Nim's are, because Nim's winning reply was never in the heap just moved. Top Entails loses its loony heaps and then every value of the Nim kind: no assignment of nimbers explains its sums, because a heap of three beside two heaps of one is a win and beside two heaps of two is a loss.
Named alongside it
The objects these essays reach for when they reach for this one.
Exhaustive searchImpartialDisjunctive sumGrundy valueNim-sumComponentCounterexampleLoonyNimNormal playMexSprague–Grundy