Dots and Boxes — where it appears
Named by 9 essays across one field — each of them below, with the objects they name alongside it.
The game in every exercise book
Dots and Boxes is played by more people than every game in this collection put together, and everybody is taught the same rule — take every box available. The rule is wrong. Establishing that takes a solver rather than an opinion, and the solver says how wrong, on which boards, and by how many boxes.
The chains decide it before the boxes do
Under every game of Dots and Boxes there is an impartial game with no score in it, and it settles the question the scoring game keeps asking — who ends up having to open. The rule players learn as folklore falls out of it, and so do the exceptions nobody mentions.
Counting at the end changes everything
Go is scored. So are Dots and Boxes, chess and almost everything anybody plays for money — and none of them is the kind of game this site's whole apparatus is built for. The simplest scoring game there is shows what that costs — the normal-play theory gives every position of it the same answer, and the answer is useless.
The parts are worth nothing and the sum is not
Every chain and every loop in Nimstring, taken alone, has Grundy value nought. So the Sprague–Grundy theorem predicts that every position built from them is worth nought — and ninety-six of the two hundred and seven positions checked here are not. The theorem is not being misapplied; it does not apply, because a capture keeps the turn. What replaces it is smaller and sharper: count the short chains, and one long component of any kind reverses the parity.
The endgame theory arrives late
Every component the chain-and-loop theory names has coins of degree two, so a position it can read is one where every surviving coin holds exactly two strings. Over a six-box board that is 1,033 of the 28,028 positions with no free box on the table — 3.7 per cent — and more than half of them only after twelve of the board's seventeen strings have been cut.
A thousand positions and no exception
The parity law was fitted to constructed bags of chains and loops inside a string budget. A board's positions are a different population — the sizes are what the geometry allows, the components come correlated, and a six-box board holds exactly one position that is a loop of six. Tested on all 1,032 of them and all 160 of the four-box board's, the law is right every time, against a verdict computed from the strings by a walk that has never heard of a component.
A coin with three strings is worth something
Every chain and every loop is worth nought on its own, whatever its size, and that is exactly what makes their nim-sum useless. A coin with three strings on it is worth nought, one, two or three depending on its arms — 31 of the 35 measured are not nought, and the four that are are the ones whose arms are all long. A coin with four strings is back to nought every time.
Four boxes for every chain after the first
Nimstring answers who is forced to open and says nothing about the score. The margin has a formula: the controller nets the total less four boxes for every long chain after the first — two surrendered and two not taken, each time control is kept. Checked against the solver on 175 endgames it is exact on 172, never too generous, and exact wherever it promises the controller anything at all. The three it misses are the three where it promises nothing.
Two and four are not conventions
Declining costs two boxes on a chain and four on a loop, and those numbers are read off the geometry rather than chosen: one cut completes the last two boxes of a chain and two cuts complete the last four of a loop. Solved again with the fee changed, 418 endgames give a different winner on up to a third of themselves — so the endgame's law is a law about the fee as much as about the shapes, and the fee is not a free parameter.
Named alongside it
The objects these essays reach for when they reach for this one.
Exhaustive searchComponentDecompositionEndgameStrings and coinsNormal playImpartialScoring gameTempoCountingSprague–GrundyBoard